When deciding to write a blog, many times the inspiration or even the reason for writing the blog comes from watching a youtube video, or reading some article that makes me feel like commenting on its topic. Today is no exception. I was watching a video on youtube from a Romanian youtuber named veemonro and he was discussing an article written by Ben Kuchera titled "Wait, Why Can't Link Be A Female?"
In that article, Ben is discussing a video done by some PBS guy that talks about video games and he was originally the one that asked why can't Link be a female protagonist. If you want to see his video, click the link.
https://www.youtube.com/wat...
Aside: Yep, that guy wears frames, not glasses. He has perfect vision, or wears contacts, and just decided to wear frames because... reasons.
I refuse to link to Polygon for any reason, especially Ben Kuchera, so if you want to find his article, you'll have to Google it yourselves. He's not deserving of any click revenue and even with Adblock I won't subject myself to his... opinions.
Now, this question of why can't Link be a girl isn't the only instance of this idea that I'm discussing. There are also questions like "Why can't Link be black" or "Why can't Assassin's Creed have a female protagonist" or "Why aren't more fat people heroes?" and so on and so forth.
I don't know if I'm just unlucky, or subconsciously seeking this stuff out, but the sheer volume of times I've seen this subject brought up has caused me to see it as complete cliche. Every time a new game comes out, someone's complaining about the protagonist not being some identifier they want the protagonist to be, and it's more often than not someone who complains about this stuff in every walk of life, not just games.
There has been examination on just how much representation matters to the majority of gamers, or even if being represented would make one feel more like a gamer themselves, and the results seem to indicate that most people really don't care. Speaking for myself, if I'm playing a game with a chosen and developed protagonist, then I try to simply be that protagonist's conscience. I attempt to simply be a guiding force akin to what was called "the spirits" in Final Fantasy VIII's Laguna Dream sequences. If I am playing a game with a character creator, there's a 50/50 chance I'll make a physical representation of myself, depending on how I'm feeling, that will follow my own principles and ideals. But I've talked about this before, so let's move on.
So let's try to answer the question. Why Can't Link Be A Girl?
Answer: Because Nintendo doesn't want him to be. Because the artists designed him as Male. Because the story writers wrote Link as Male. But, the most important reason of all, because Link is an iconic character.
This is what so many people just don't understand. When something is iconic, it means that it is a symbol. Being Iconic means that there is a history behind Link, something that fans have loved for generations, a legacy, a constant portrayal of greatness and appeal. That is the single most important reason why Link isn't/can't be a girl.
There's a tendency among the selfish to disregard history in favour of their own personal feelings or ideology. Most recently we saw this with #CHANGETHECOVER in which non-comic book fans and ideologues complained about a Joker variant cover of a Batgirl comic referencing the much acclaimed comic The Killing Joke in which The Joker shot Barbara Gordon, severing her spine which rendered her helpless, then stripped her naked to take pictures of her body in order to get to her father Commissioner Gordon. The comic implies, but never depicts, that The Joker raped Barbara Gordon and the variant cover is meant to showcase The Joker's history with Batgirl in honour of his 75th Anniversary.
Without trying to go too much into that controversy, the reason I bring it up is because although some of the complaints could be seen as borderline legitimate (the cover doesn't fit the actual issue's theme, but variant covers aren't meant to and you can buy the comic without the cover), most of the complaints center around this idea that the cover is "triggering" and that rape survivors could be traumatized by it, or that a woman is being used for a man's benefit, blah blah blah. Most of these complaints of course being made by people who hardly know that Batman actually has a comic series and isn't just a series of movies starring a forcefully raspy Christian Bale.
Now, the artist that designed that cover decided to ask DC to pull it because he says he didn't intend to offend anyone. If you read his actual statement, you can see the disappointment in his words which leads me to believe that he felt coerced into saying what he did and merely asked for the pull so as to stop the whining, but that's speculation on my part. The point I'm trying to make is that here's a man trying to honour history by creating a provocative cover in honour of one of the most iconic villains to ever be written and his work is slammed by people who care more about themselves than they do about the art, or the history surrounding the art.
Why can't Mario be Asian? Why can't Arno be Arnette? Why can't, why can't, why can't? Because they aren't. That's why.
Do you know why you'll never see Batman crying on the cover of one of his own comics, but you can see Batgirl doing so? Because the risks can be taken with newer or less crucial characters. Making Batman cry on his cover would destroy the fact that Batman went through years of personal torture and training to build up his personal defenses to be the stoic Dark Knight. Batman is an iconic, business driving character for DC Comics. Link is an iconic, business driving character for Nintendo.
Building up years of legacy isn't easy. It requires extremely hard work, dedication, and time. With that time comes association, and generations of people associate Link in the specific ways he's been developed over the years. Not just Link either, and not just a character either. Franchises are associated the same way. Look at what happened when Devil May Cry was handed off to a Western developer and they changed the iconic look and personality of Dante? Yeah, the game was scored well, but received poorly by the majority of the fanbase and sold woefully below Capcom's expectations.
When you ask the people who ask things like "Why Can't Link Be A Girl" why they want that, most of the time the typical answer will be "because it'd be different." So what? Different doesn't mean better, it also doesn't mean good, it just means different. Personally speaking, i consider iconic characters to be something that should be preserved, not altered to suit whims. I also want to know, once again, why is it so hard for people to come up with their own characters that fit the molds they want characters to fit in? Why does it have to be that the big game developers have to change their visions, their art, their designs to suit the whims of people that would likely forget about it once they finished the game, or would be bored of it if it became a trend?
There are many ways to shake up gaming development, but is a cliched request one of them? I don't think so. What do you think?
Wccftech interviewed The Alters Lead Designer Rafał Włosek to learn more about the making of The Alters and its feature set.
Gamers can now get a Black Ops 6 Calling Card that'll be in-game at launch. Activision sending old school pagers to content creators.
The Nerd Stash: "Senua's Saga: Hellblade 2 has some of the best graphics on Xbox, but there are PlayStation games that look even better."
Lol some sony fans now disagreeing with DF !?
They said :
Hellblade 2 is a defining moment in the evolution of real-time graphics".
(The Next Level in Real-Time Visuals)
Game
Takes advantage of everything UE5 offers
- Final game 'lives up to the lofty expectations' of the 2019 reveal
- Character rendering sets new standards and nearly resembles movie sequences with actual actors
- Leverages Unreal's Meta Human 5 to bypass the uncanny valley feel
- DF were left guessing whether some cut-scenes were in-game or real life footage (photo mode shows they're all real time)
Also
https://i.ibb.co/m4zMw3M/20...
,
https://i.ibb.co/2YtX6Tv/20...
Right now nothing on PS looks better than HB2.
Okay, I've played all of those, and they looked good for their time. This game just takes realism to a whole other level. some would even say uncanny valley-esq at times.
Maybe that's why people are having a hard time with this game... its almost too real and makes them uneasy about it.
lol, really???? The title sounds so desperate. Those games are excellent but not in the same league.
...now I remember why I hate gaming media, it's because 99.9% are like this article.
yeh, probably gonna have to wait for 'Death Stranding 2: On the beach', to get better environments and facial animation than this.
I think TLoZ is in serious need of a shake-up of some kind, but what would probably be a purely aesthetic gender swap doesn't seem like the best way to do it. I guess they could let you choose between a female/male link in one of the games, but like Aonuma said (and myself, to a surprising number of disagrees on that article), the character's gender doesn't matter.
I really like female protagonists but they should only be included by the choice of the dev. I'm not sure why it's usually male journalists wanting female protag's, often saying that girls have a hard time relating to games because they lack the ability to choose their own gender.
I find games that include a variety of characters in different situations the best for helping relate the player to the game. Like Catherine, GTA, Silent Hill 2, even Metal Gear...
Regarding the aside: Jamin (PBS Game/Show guy) does wear glasses but just removes the lenses because of the glare. Keeping them on without lenses is just a signature thing some people may do if they've worn them almost their entire life.
Anyways...
In regards to arguing about the icon of Link, appeal to tradition is kind of a weak argument and tougher to work here since we're talking about a reincarnated character rather than a singular one. While all the current incarnations have been male, the title of Link doesn't seem to have been cemented as such. Similarly, Green Lantern as a title was never established to only be white, yet all Green Lanterns before '92 were white. There's Cloud Atlas levels of change Ninty can work with: where themes, Triforce, etc. perpetually play the same role but gender of key characters can shift (I think for all of them) and settings can change drastically.
Sure, different doesn't inherently mean it'll be totes better just because of that but it's something that I think sounds mildly interesting. To adamantly reject even the very notion of this particular case sounds just as silly as those who're getting worked up about it in favor of the idea. As for all the LOZ's I can currently think of he's:
-been able to shrink in size
-been a youth, in one case with dyed-hair (probably didn't know C++ programming)
-been an adult
-shape-shifted into different species
-become a wall painting
And while some of these exotic ideas have fulfilled gameplay purposes, having an androgynous traditionally-male character become female, or just allow for the option, doesn't seem like anything 'icon-shatteringly' drastic.
Link doesn't need to become female, because there's nothing wrong with him being male. Therefore, there is no issue here and acting out of misandry and pandering to sick SJWs is not a good thing, and isn't in any way progress.
P.S. DragonKnight. I hope you consider writing for Reaxxion.com
<I also want to know, once again, why is it so hard for people to come up with their own characters that fit the molds they want characters to fit in? Why does it have to be that the big game developers have to change their visions, their art, their designs to suit the whims of people that would likely forget about it once they finished the game?>
Because creating a character requires the discipline, foresight, intelligence, creativity and whatnot that the average person just simply don't have.
They think developers are obligated to represent everybody even if a lot of them weren't the developer's intended target demographic just so they don't feel left out, or discriminated against.
This is what Marxism/Feminism/Socialism ultimately is about in the end. The subjugation of those who can to the mercy of those who cannot. All in the name of "fairness and equality." Catering to the lowest common denominator.
Would we even notice the difference if Link was gender swapped? Not exactly a particularly masculine character.
If I didn't know better, you could fool me into believing that many incarnations of Link are female.