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What "Made" Grand Theft Auto: III

As we verge into Grand Theft Auto: V's rich, sun-soaked plains, the best way to hold any ongoing hype until launch is by reminiscing the past memories of times long gone, and in Rockstar Games' case, the best way in which such an arduous task can be completed is by concisely compacting Rockstar Games' Herculean landscapes into a single article for easy memorial. Prepare to travel from the sordid, gritty backstreets of Liberty City, before venturing into the sunkissed sandy-tides of Vice City to reprise your journey in the bosky paddocks of San Andreas. If anything's clear then it be this, this is a journey of success, prepare to voyage through Rockstar Games' trilogy of triumph: the Grand Theft Auto: III era of games.

As we embark on our journey we arrive in the degenerate mean-streets of Liberty City: a precarious urban jungle simultaneously voted as "America's Worst City". In Liberty City crime soars, the law fails and guerrilla-tacticians carry out flash-attacks on opposing gangs. By no means is this city safe. However, for Claude Speed - a previously arrested bank robber - the city envisions the prospect of hope as in a turn of luck Claude Speed gets a second chance as his prison-transport vehicle is attacked, freeing the prisoners and their morally corrupt minds to the bustling metropolis of Liberty City, and before he knows it, Claude becomes a trident of gang-related violence for he interfuses with the wrong crowds, practically throwing his life on the line for money. Again.

Within hours of ambulating Liberty City's law-sparse walkways, Claude returns to his ways of old as he enters a never-ending game of paid employment in which he performs bedraggled tasks for Liberty City's morally corrupt individuals. Ranging from the empiric "Leone family" mob boss, Salvatore Leone to the auto-finatic, 8-Ball, the people Claude meets are weird and wonderful for the variety in both personality and background was undeniably rich. Regardless of this employment, the real joy came from Liberty City herself. Offering each and every player a bustling playground of diabolical fun, Liberty City was the epitome example of freedom, both unparalleled and unbelievable at the time. The joy offered in GTA3 allowed one to perform the criminal tasks of dreams in a realistic, believable 3D world modeled off America's famous "Big Apple". Furthermore, the plethora of unique radio stations further added to both the realism and degree of freedom offered within Rockstar Games' breathing municipality. How about cruising to Liberty City's radio selection of smooth jazzy vibes? It's up to you.

So, what made Grand Theft Auto: III? Nothing did. The individual factors of the package as a whole combined together to create the package that "made" the game known as Grand Theft Auto: III today.

Pintheshadows3933d ago

I was 16 when 3 came out.

I remember the buzz beforehand was actually quite sedate. I don't think anyone realised how well GTA3 would not only work, but how good it would be in almost every aspect. I remember a lot more hype for GTA2. The 'BLAM', 3 creates what has been the most widely copied genre in gaming.

I remember just driving about cooing for a while when I got it home. Vice City and San Andreas just improved upon what was already great.

thereapersson3931d ago

I think it was just the fact that the game came at a time when no games have done what GTA:III did before, at least not to the scale it did it and how it pulled it off (presentation, atmosphere, etc.). Walking down a city street at twilight, admiring the sights and sounds... it felt like a living city, even if now we look back on it and it seems a bit rudimentary.

BillytheBarbarian3933d ago

It was open world freedom for the first time. Shenmue was the closest thing to it but no driving cars. GTA3 was Shenmue, crazy taxi, Tokyo extreme racing, and stunt man all in one game. Vice city added hydrothunder and road rash...and helicopters! San Andreas added more. GTA was like buying a bunch of different games in one package.

Driver and Head Hunter were open world games as well but Stealth was a larger part of headhunter.

If GTA 3 didn't come along when it did I think Dreamcast would have lasted one more year. But that game alone put the PS2 on the map and kept it there.

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kenpachi7h ago

Was sort of interested in this but if it's true it's an easy pass

jznrpg50m ago

It’s true for sure. Avatar game had online requirement

Terry_B5h ago

as usual..Don't Buy Ubisoft Games.

Skuletor2h ago

One thing that's messed up about this, is there will be people playing pirated versions of this without that restriction, while the paying customers will suffer. Just like how some games will have lower performance on PC due to DRM, while pirated copies don't.

Anyone that wants to say something like "Who doesn't have internet access in this day and age?" There's plenty reasons people won't always have access, such as living in rural areas with spotty coverage, for example.

banger882h ago

Three single-player games in a row they've done this with now. Those f***ers weren't kidding when they said gamers need to be comfortable with not owning their games. As a physical collector, and somebody who enjoys Ubisoft's open worlds, this is a nightmare scenario for me. Absolute scumbag company.

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