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Bladesfist

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My time with DayZ

DayZ is a persistent multiplayer mod for ARMA 2. It recently released in alpha state and has sent ARMA 2 up to the second bestselling title on steam which is normally reserved for upcoming games. After hearing all the hype from PC Gaming journalists, I decided to visit the mods homepage and was surprised at what I saw. It was the zombie modification we have all been waiting for albeit in an alpha state. It features 225km2 of open world Russia that has been hit by an infection causing the dead to rise up and hunt the living. However I did not write this blog to try and sell this mod to you. I want to talk about my first experience with it and why I think it is a step in the right direction for game design. So here is my story:

Alone in a scary place

I spawned. Surrounded by a silent coast line, industrial port and a village. Equipped with only a pistol, a couple of mags , a water bottle and two tins of beans. I was scared. The game was not trying to frighten me with excessive pop up zombies or loud noises (although there was some very eerie music playing in the background). It was giving me a strong sense of being alone and tasking me with my survival. I typed in the server global chat asking for some help and stupidly telling everyone my position. Soon after, I had a bullet in my back, making me realize that zombies were not the only thing to worry about in this extremely hostile environment. I had beans and water and everyone wanted to survive even if it meant turning on their fellow survivors for supplies. After my death my character was wiped and a fresh one was spawned back at the beach a few km south. I had learnt from my lesson and was not going out to ask for help this time.

I quickly made my way up to a nearby village to see if I could find any supplies. However Instead I met my first zombies, and they had been alerted by the sound of my footsteps. These zombies were FAST they charged at me zigzagging along the path making it difficult for me to shoot them. I wasted all my ammo on my first engagement, taking multiple hits along the way. I was already close to death and my character was losing blood fast. I had no bandages to stop the flow and so my character fainted for a brief period. I needed help and fast, which is when I saw a fellow survivor who was running across the shore I had just came from. I heard a few more zombies scream at me from behind and immediately sprinted towards him not knowing if he would be friend or foe. He accurately and calmly popped the zombies chasing me before watching me collapse from blood loss and humiliation. He stared at me for a while deciding whether or not he should trust me. I lowered my gun to try and indicate that I was friendly and he seemed to get the message.

My new found friend

We ventured across a field for a while keeping low in the grass so that zombies and other players alike could not see or hear us, I kept fainting every couple of minutes from being so low on blood and despite his efforts to give me his food and water we knew I would need more blood. We had to go to a hospital. He immediately adjusted his path to a rusty gate, we sneaked in and found ourselves in a military base with medic tents to our right and no zombies in sight. We stocked up on medical supplies and he gave me a long needed blood transfusion. We kept on sneaking around the base until we found a long road running across the middle and at least a dozen zombies around it. We knew that we could not fight our way across the road as our shots would alert all the zombies around us so we hit the floor and started crawling across the road as slowly as we could. Zombies passed inches away from us, not looking in the correct direction. I was petrified. We were low on ammo and now completely surrounded by zombies.

The Horde

We started hearing gunshots coming from behind us so we quickly got up and ran out of the populated base and back towards a field, however when we looked back we saw a man running for his life being chased by around thirty zombies. My new found friend immediately tried to run to the man’s aid, hoping that we could survive better in numbers however the gunfire alerted more zombies and we were overwhelmed. I ran, watching my new found friend and the horde attractor die behind me I turned and ran in the opposite direction. I was alone again.

That was my first experience with the mod. It has no scripted events, characters or story, it just all seemed to happen by itself. It was the first time in ages that I had felt so emotionally involved in a game. I really felt like I wanted to survive. It amazed me how a game with no set story could have told me a better story than 99% of games I have played. I read up more on the mod and found out that one of the developers was also one of the developers of ARMA 2 the base game. I really hope this guy gets a pay rise for bringing so much attention back to the game and crafting something so unique and fun. The mod features vehicles (Cars, Helicopters ect.) that you need to repair, military grade weapons (although we did not find any as they are very rare). Night vision goggles as there is a day night cycle which is done with real time and loads more. I really can’t wait to play this mod some more. I don’t write blogs very often, however this game is definitely worth the time.

If you are looking for a zombie game about survival instead of just killing waves upon waves of undead. A game that gives a similar kind of feel to the walking dead, then I can safely say that DayZ offers the best experience so far and the experience will be polished up even more as the mod enters beta stage and then release.

Hellsvacancy4388d ago

My laptop wont run Arma, my video card is lettin me down, it sucks becuase i literally sat there watchin 2 hours worth of DayZ on youtube the other day, it looks like LOADS of fun

Can you upgrade a laptop video card?

coolbeans4388d ago (Edited 4388d ago )

I had the same question as you in regards to SWTOR handling more action at once on mine. I think (<- stress that part) there's limited cases where a few higher-end laptops can do it, but forget you can forget about it in typical ones like Dell, Toshiba, etc etc.; only thing you can do is constantly check to see if a software update is available for that video card (which hasn't even happened for me yet).

Edit: Feel free to PM me if you need help on how to check for software updates. Some moderators on here can probably go into more detail about it than me if I don't know other questions you may have. :)

r214388d ago

i know your feel bro....im hoping i can run it on my laptop.

Christopher4388d ago

@Hellsvacancy: Only very few allow that, such as a few older Alienware laptops, but even those have very limited options. I think there wasn't enough of a demand for these upgradeable laptops that they fell by the wayside.

As it is, laptop/tablet costs tend to decrease while the technology advances to a new graphical level about every 6 months. Best bet is to hold out till one meets a new benchmark and get it for $500-1000

TheDareDevil4388d ago

This sounds like the perfect zombie game I've been waiting for. Is the mod really demanding of PC specs? If arma II runs on my PC the mod should work right?

LightofDarkness4388d ago

Yeah, it's just ArmA II at the end of the day, you should be fine.

r214388d ago

this game/mod sounds....amazing. its like journey meets zombies. great read man :D and thanks for the tips ;P

Jurat4388d ago

This mod makes me want to build a gaming rig. Persistent world servers, where death is absolute and players make the story, sounds amazing. The psychology of forming fragile alliances is fascinating. I wish there was an experience like this on console (the closest thing we have is the Undead Nightmare expansion for RDR)

Bladesfist4388d ago (Edited 4388d ago )

Yer the biggest problem I see with a console version of this is ARMA 2 is a simulation and literally every key on my keyboard is mapped to do something. I can never remember what does what :P

Jurat4388d ago

I hear ya. The experience would be too diluted on a console.

Oldman1004388d ago

Say hello to the upcoming Class 3/Class 4 for Xbox 360

http://www.youtube.com/watc...

Bladesfist4388d ago

Isn't that an abox arcade title. Im not sure how it compares to an army simulator with 225km2 of a map. With huge amounts of AI and realistic bullets, needing to drink eat and keep healthy. But correct me if im wrong.

Oldman1004388d ago

My reply above was directed mainly towards his last sentence. :p

It probably won't be as advanced or realistic, but it's the closest thing to Day Z I've seen for a console.

Jurat4388d ago

Looks promising; thanks for the heads-up.

SilentNegotiator4387d ago (Edited 4387d ago )

.....that sounds awesome! I played AMRA2 once and didn't care much for it, but this sounds like a cool enough twist for me to give it a second go.

And I always like the idea of a persistent world game.

Show all comments (20)
40°

Kingdom Hearts 4 & Earlier Titles May Be Released For Nintendo Switch 2

Square Enix Kingdom Hearts series, including Kingdom Hearts 4, may be set for release on the Nintendo Switch 2.

Read Full Story >>
twistedvoxel.com
gold_drake28m ago(Edited 27m ago)

absolutely

i feel like if they tweaked the collection a little, it could would been more than enough to run on the switch natively, but alas.

i wonder whos decision that was .... Disneys or Squares.

Dandalandan1177m ago

KH3 I understand but there's no way they couldn't have made the older titles run natively on the og switch instead of that cloud based bullcrap.

130°

Unfortunately, Ninja Theory Isn't Actually Safe From Microsoft

Ninja Theory might have games in the pipeline, but that doesn't mean Xbox won't close it for no reason

Read Full Story >>
thegamer.com
rlow15h ago

Alot of speculation on their part. Ninja Theory has two games that have been green lighted and are in the works. Yes it’s always a possibility they could be closed but no matter how you feel about the Senua games. They do make a quality game. I personally think MS is going lay low for a bit, after the firestorm they experienced last week.

darthv723h ago

I really hope one of them is a long awaited sequel of heavenly sword or enslaved. Both are good games that deserve a 2nd chance... or at least a reboot.

blackblades1h ago

I'm 100% doubt its heavenly sword for obvious reason and Enslave 99% doubt it.

romulus2335m ago

"Sony Computer Entertainment retains the intellectual property of Heavenly Sword", so that's not happening. Sony should let Santa Monica Studios make a Heavenly Sword sequel.

Rynxie14m ago

Santa Monica is a great studio, but I would rather the minds behind the original make it (ninja theory). I never liked sequels that were done by someone else, they are usually never as good as the original.

Rynxie15m ago

They make quality games, but they're usually hit or miss. Either they are average, or they are awesome. However, besides heavenly sword and DMC, they aren't big sellers either. Ms is as big of a corporation as it gets. If ninja theory isn't making them money, they will shut them down. Simple as that.

Einhander19724h ago

It's not for no reason.

The reason is they made two games that were underwhelming (Bleeding Edge) and didn't/aren't going to grow the user base for game pass.

They spent 5-7 years and this was what they produced, it's easy to see how they would be on the short list for termination at this point.

Sciurus_vulgaris4h ago

One thing to point out was that all the recently closed studios were under Bethesda. Before being purchased by MS, Bethesda had a slew of poor or under performing titles (Evil Within 2, Prey (2017), Wolfenstein: The New Colossus, Young Blood, and initially Fallout 76 ). I don’t think, Ghost Wire Tokyo, Deathloop, Redfall and sadly even High-Fi: Rush performed well after the buyout.

Einhander19723h ago(Edited 3h ago)

I bet this game with a 5-7 year dev cycle being launched directly onto game pass is going to generate less tangible cash profit than any of those games.

I'm sure Microsoft will brag about players or sword swings or some other pointless statistic, but those don't make cash money.

Lightning773h ago(Edited 3h ago)

Apparently Ninja Theory is safe From being closed down https://www.gamespot.com/ar...

Already working on a new game. They are a 80 person team and relatively inexpensive I suppose to any other publisher

Buuuuut.

Yeaah sorry this is MS, I don't believe anything MS says. They have to be joking if they think anyone will believe them besides gullible Xbox fanboys. Once again MS needs to earn my trust back. Just when they earn some trust back, they always seem to destroy it and have to work to get it back. I still think they're getting shut down and canceling whatever game they're making because the game won't sell, again MS fault for not advertising it.. This company man...

FPSRUSSIA3h ago

the article talks about that to i recommend checking it out when you get a chance.

romulus2332m ago

Tango was probably working on something new as well.

Knightofelemia3h ago

I don't see Microsoft shutting off the lights to Ninja Theory. As a studio they actually have talent and have released some decent games. I love Enslaved maybe a sleeper hit but it's one of my favorites. Only way I see Microsoft shutting off the lights is if Ninja Theory releases games that sink faster then a lead weight. And there are fans of Ninja Theory one thing I would hate to see is Ninja Theory ending up like Bioware. Loosing all their talent and being a former shell of what they use to be.

Elda29m ago

Never say never. Tango Gameswork were just as talented as Ninja Theory & they were shut down.

shaenoide0m ago

To be honest for Microsoft (not Microsoft gaming) it's all about making for the 70 billion purchase of AKB. No matter how good the games are. If they don't generate sales or new gamepass subs the studios can be shutted down.

Elda31m ago

It was just announced that MS gave NT the greenlight for its next game. I just hope it's not another Hellblade. https://www.yahoo.com/tech/...

110°

Senua's Saga: Hellblade II Review - A Visual Feast Lacking Depth | Chit Hot

Senua's Saga: Hellblade II has now launched, bringing with it some of the most stunning visuals you've ever seen in a game.

Sonic188111h ago(Edited 11h ago)

The first game lacked depth as well, but the graphics were phenomenal

darthv7210h ago

...not to mention the sound / atmosphere. Especially when using headphones.

Deathdeliverer5h ago

Going to be real. I’m playing on my PC and every setting is on high at 60fps locked. The game is beautiful, sounds good in headphones (I’m sorry but Returnal still holds the aural crown), and has an impressive photo mode. Can literally hit that at any time. You won’t have full control at certain times, but it’s impressive. After more than an hour I’ve already started to get bored. The fights are brain dead so far and it is a CRAP ton of walking and listening. I’m over the beginning “theme” of you did this to us (people that have played will get this as not to spoil anything). I literally non stop run every chance I get. Obviously isn’t the whole game but gahdamn. Hopefully it picks up soon. Definitely can’t see this being a 10/10 by any stretch of the imagination because the beginning has gotten so boring. Here’s to a better experience tomorrow or Friday when I pick it back up.

Elda4h ago

Agreed. I've played about 34 mins & it was boring. I'm going to try again tonight for another half hour or so & see if it gets better.

Sonic188142m ago(Edited 41m ago)

The game is only 6-7 hours. It's more of a narrative movie game

RhinoGamer882h ago

I felt this way with Alan Wake 2. I lasted four hours and then quit...walking sim with weak combat.