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-chaz-
 
Role: Contributor
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Location: North America
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Comments made by -chaz-.
 
 
7 days 5 hours ago
Just an observation on consistency, but just a month or two ago the Slim had been released and the PS3 sales were surging. Lots of stories and users here quoting NPD as the start of the PS3's dominating in sales.

So now a few months later as things have settled down, now the NPD is suddenly not reliable? View
33 days 2 hours ago
It might be possible, after all the Cell is a derivative of the POWER architecture. View
33 days 2 hours ago
Assuming this is true, this is a good thing for the next Playstation. Cell is a powerful chip, but I think that the design was a little too impractical for many developers. View
33 days 4 hours ago
He purty View
37 days 15 hours ago
Walther's got a lot more than two...he's also Booch, Rigmaster, Porcelaingod, Flatulentghost, Vicodin and a few more.

Pretty sad, really. But you can spot him a mile away with his sad ravings. View
37 days 15 hours ago
Bingo View
83 days 5 hours ago
In China at least, MMO loot is a viable income source so a rare sword that was sold for $1000 could have fed that man's family for months. (not that I condone violence) View
83 days 5 hours ago
@SWORDF1SH

Probably best to ignore josuttis/Vicodin as he makes things up just as much as he claims VGChartz does. View
84 days 19 hours ago
"GT5›Halo Reach
GoW 3›Splinter cell
the last guardian›crackdown 2
"heavy rain›alan wake
agent›mass effect 2
ff vs 13›fable 3
the agency›secret world
ff 14›apb
dc universe›?
modnation racers›?
mag›?
white knight chronicles›?
quantum›?"

Wow, I'm jealous you got to play so many unreleased, unplayable games already. You rock dude. View
87 days 4 hours ago
Nasim got banned I think.

But trolls never really get banned... he also goes by Vicodin, ATY, Rigmaster, Dola, josuttis and a few more. Some of the stuff he spews is pretty entertaining, but mindless. If you want to see his ramblings, just mention VGChartz, Beyond3D or anything that might be even slightly in favor of the Xbox 360 and he'll coming running with more nonsense.

I think he has an inappropriate relationship going on with his PS3. View
95 days 5 hours ago
All the fanboys who have so desperately been doing damage control about Rising not being "Kojima's baby" because it's a 360 game (and we all know how Kojima hates the 360) are sounding even stupider now - if that's possible. View
95 days 15 hours ago
For the record, here's the *REAL* difference between Xbox Live and PSN/Nintendo wifi:

Xbox Live is an "always on service" built to withstand thousands of connections at the same time. Live's primary hardware backbone is thousands of servers in data centers all over the world. This ensures that most players are connecting to a server that is close to them, reducing lag and increasing the chance that they'll be playing with players in the same area and with similar connection speeds - this is also why it is not free.

PSN and Wifi do none of that; most games use P2P and are somewhat slower to connect.

By default, Live connects to the internet and maintains a connection for all of its functions. Back in 2003 MS invested millions putting in servers in data centers all over the world so that every region can get a fast connection to the service and VoIP as well.... not unlike what Blizzard has done with World of Warcraft. PSN and Nintendo have nothing like that, hence the reason that both services dial in periodically to maintain minimal functions. Matchmaking is *significantly* faster on Live compared to PSN, and voice chat is VoIP...much clearer than the chat that PSN or Nintendo offer (which don't support VoIP)

PSN and Wifi aren't set up to handle the volume of connections at the rate that Live can...they don't have the bandwidth to run it. And if they do decide to update for that kind of load, chances are it won't be free. Right now this is evident when using PSN - comparing trophies requires a connection/download penalty, and you can only talk with players if you're ingame or outside in a chat room.

For the record, Live is not set up to be exclusively P2P...games can and have used their own servers for years. On the flip side, most network games on PSN are also P2P but I don't think anyone would agree that the performance is better than Live's.

People bashing Live in favor of PSN will tell you that on paper PSN has all the same features as Live, but anyone who's actually used the two services would disagree - the degree of convenience, speed and integration that Live offers has no equal among the other two consoles. On Live you can start a conversation with one or more players while ingame, leave the game while still maintaining the conversation, check email and even boot a new disc to invite your friends to play...something that neither of the other services will be able to do without a significant hardware upgrade.

It is true that PSN does have games that echo the PC model of using dedicated servers to host the game, but as of now there are only a couple of games that use that model (the ones that allow more than 32 players) and for the foreseeable future most vendors will be offering P2P online play...offering dedicated servers for PC games is one thing, but to support that model with the millions of console gamers connecting at all hours of the day - most companies would sooner save themselves that expense. View
97 days 15 hours ago
How about "It's a fantastic game and we're gamers like everyone else"?

Who approves this stuff? View
97 days 15 hours ago
@Multi-Console Owner

+1 to you

Well said, and completely true. Mention Halo to any Sony fanboy and they leap out of the corner, fangs bared and press-on nails bloodied to tell you about how great Uncharted 2 is.

Having said that, I'll be a little sad when the holidays are over because this site won't be as amusing to read. View
97 days 15 hours ago
You didn't understand what I was saying. This isn't about Live's uptime/downtime. And when was it ever down for upwards of a month? I don't think it's ever gone down for more than a day or two.

If you turn your Xbox on it connects to the internet and maintains a connection for all of its functions. When MS built Live back in 2003, they invested millions in putting in servers all over the world so that every region can get a fast connection to the service and VoIP as well. That is why it is not free...there is a significant hardware backbone behind Live that Sony and Nintendo do not have.

That is why the voice chat sounds so much better than PSN, and matchmaking is several times faster on Live than PSN. It's like comparing a large volume website like Facebook to your local school's site. PSN isn't set up to handle the volume of connections at the rate that Live can...they don't have the bandwidth to run it. And if they do decide to update PSN for that kind of load, chances are it won't be free.

For the record, Live is not set up to be exclusively P2P...games can and have used their own servers for years. On the flip side, most network games on PSN are also P2P but I don't think anyone would agree that the performance is better than Live's. View
97 days 19 hours ago
I'm sorry, but exactly how many PSN games use dedicated server? Like 4 or 5? Most game are still P2P. Most game developers don't want to incur the cost of dedicated servers for their games with millions of players...it's too expensive to maintain.

One of the primary differences between PSN and Live is that Live is "always on", whereas services like PSN and the Wii's wifi are not. That's where the extra cost is incurred. On paper you can list all the features of PSN and Live and they look pretty similar, if you actually use them, but anyone who's used both services can see the difference clearly: things that make a difference such as the ability to communicate with people while in or out of a game, invite or join from no matter what you're doing; the sophisticated hardware backbone that MS has built to allow better voice chat and faster matchmaking than what you get on PSN. View
101 days 4 hours ago
@Rigmaster

"But this gen the PS3 completely destroys the 360 across the board:

* Resolution
* Poly counts
* Materials
* Animation
* Lighting
* World sizes
* Number of objects on screen at once"

Ummm...no, not by a long shot. The PS3 can't access any more RAM than the 360, so world size and poly counts go out the window there. Fill rate is higher on the 360 and the rest is debatable.

This is almost as good as when you claimed that the difference between Wii and 360 was as big as the the one between PS3 and 360.

Here YOU are on N4G claiming that the people at beyond3d are stupid? View
101 days 4 hours ago
@Rigmaster/ATY etc...

Spare me the BS, no matter how Sony spins the truth now, they've done this several times...including E3 2006 when they passed off another CGI trailer for Eight Days. If you show a footage and don't tell the public that these are "target renders", then you are deliberately misleading them.

If you can't see the significant difference in quality between the images you posted, then you must be blind. View
101 days 13 hours ago
I think it's cute how ATY has to agree with himself under his Rigmaster/Vicodin/etc accounts...at least someone does.

Of course the Sony Defense Force never mentions Sony's numerous transgressions, like all of the faked trailers or the phony movie reviews, or even the fake PSP ad campaign that actually turned out to be from...Sony. View
103 days 5 hours ago
@cgoodno

If you're so interested in not fueling the bickering on this site, then STOP BICKERING. So the 360 is selling well on Amazon, big deal. A couple of weeks ago the Slim was selling well...still not a big deal. View
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