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slak
 
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Comments made by slak.
 
 
198 days 9 hours ago
bjornbear
one-trick pony?lol yeah man they are just banking on their success.Halo is one of the most popular and highest selling games in history so why stop making them. View
198 days 10 hours ago
I
love bungie and w/e they are up 2 if halo games is what they want 2 do then let it be View
198 days 10 hours ago
dammm
Thats crazy, theirs a lot of haters out in this world View
219 days 7 hours ago
love Bungie View
219 days 7 hours ago
sweet
I cant wait for this game 2 come out View
219 days 8 hours ago
yup
Business is business View
219 days 9 hours ago
lol
What a fanboy..... View
230 days 9 hours ago
So
what did GoldenEye 007 do?????? View
230 days 9 hours ago
thax MS and Bungie for one of the best fps ever on xbox :) View
230 days 9 hours ago
I love you Bungie ;) View
230 days 10 hours ago
And
If you look for other games that are good on the wii and are not doing 2 good cuz its M rated like mad world. View
287 days 2 hours ago
sh!t
Am going 2 start killing people if i don't get this game !NOW! View
291 days 4 hours ago
lol
yeah that sh8t is mad funny View
296 days 3 hours ago
oh yeah
HL2 EP3 IS GOING 2 BE EPIC View
296 days 3 hours ago
ummm
alan wake looks 2 me like a 3ps not a fps View
296 days 3 hours ago
Level 4 Boss from Rez
I love that boss fight 1 of my All time favorites View
296 days 4 hours ago
Mass Effect 2 is going 2 be crazy cant wait View
296 days 4 hours ago
wow
A 1/10 damm thats bad View
296 days 4 hours ago
That sucks I guess ps3 people are going 2 have 2 wait for it on 2012 or get it on pc View
296 days 5 hours ago
NO

and after reading it

yes

No, the problem with middleware is that it has resulted in the developers becoming complacent with their solutions. There is no desire to innovate beyond the means of the middleware, because much of the work has already been done. When the company writes the engine from the bottom up, it is creative along the way. The games design doc is written not to take advantage of an existing solution, but for the sake of the games vision and the creativity behind it. Furthermore, by coding their own engine the developer is able to insert new and innovative aspects into the game, because they wrote the engine and know what can and cannot be done without breaking it. In the case of modern middleware, some programmers have been delegated to the position of little more than glorified scripters: unable to modify the source of the engine too much for fear of breaking it. View
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