xbl does have issues and isnt flawless, but its got alot of value.
but one thing you said made me think:
"I agree that MGO is an example of a poorly executed online network, but that isn't on Sony or the Playstation 3's hands, especially when other titles are proving the stability and enjoyability of the Playstation network."
I think thats the problem. Sony isnt controlling it. And it seems a reason why the trophy support is limited. Sony should demand from each dev, or at least each dev making an online mode or game to 1 have trophy support and two integrate it to the psn network. That way you have one universal and integrated friendslist that gives detail on not only what game he/she is playing but what mode they are in, are they in a lobby etc.This would especially be good for many online games(even great games like warhawk), and would set a standard instead of being all over the place.
I would much rather pop up my xmb and join friends games from there instead of looking at the warhawk friends list(the server list i dont mind too much though). Though with HOME that might change
Because of all of this i find live worth paying for. From my experience i haven't suffered too much lag but when I've been on live i usually play with friends with good connections. The only thing that sucks is i haven't had much live or psn time for that matter since I've been really busy :(
As i said in another reply though i might not even have high speed internet where im going so it wont even matter then lol.
Dont get me wrong I like PSN, and ingame messaging has helped alot, but its still got some issues, but so does xbl.
A two pay system for PSN though(like xbl but the free one would allow online play and certian features) doesnt seem such a bad idea to me.
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