This looks SO absolutely EPIC!!! Whoever said "lame" to this is lame, or is pissed off that the game looks INSANE in-spite of being multiplatform.
Really, its got lots of subtle things that really breathe life into the world. Flowing hair and clothing flowing in a natural way because of blowing wind. The giant shadows that can be seen rolling over the landscape signaling the presence of HUGE creatures. The team wasn't kidding when they said they would have SOTC moments...really superb.
Things like this are what to use all the hardware for. This is why graphics can matter, its to achieve real immersion. The problem with so many current gen games is that they just take certain things and pretty them up. You got to do it all or it just fails. SE has NOT failed.
I couldn't be happier. The Adamantoise really felt like a giant monster. They got the scale right, and I think the screen shake really helped to sell the sense of danger that thing poses!!! (and LOL when the players got stomped by it.
Wow, and finally the full summoning sequence for Bahamut. AHHHH, why, why no English subtitles. Just put them on PSN and Live, pleeeeeese SE.
I do think the excited guy with the glasses was super annoying however. Anyway, this is how to do a next-gen JRPG!!
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