KZ2 on 360s wouldn't even be possible. Unless they grew 8 SPUs overnight.
EDIT:
I stand corrected. The above statement should read:
"KZ2 on 360s wouldn't even be possible. Unless they grew
1 PPE (Power Processor Element)
* 3.2Ghz
* 64 bit, Big Endian
* 2 threads (can run at same time)
* L1 cache: 32kB data + 32kB instruction
* L2 cache: 512kB
* Memory bus width: 64bit (serial)
* VMX (Altivec) instruction set support
* Full IEEE-754 compliant
8 SPE (Synergistic Processing Element)
* 3.2Ghz
* 64 bit, Big Endian
* 1 SPE disabled to improve chip yield
* 1 SPE dedicated for hypervisor security
* 256kB local store per SPE
* 128 registers per SPE
* Dual Issue (Each SPE can execute 2 instructions per clock)
* IEEE-754 compliant in double precision (single precision round-towards-zero instead of round-towards-even)
overnight."
(from www.edepot.com/playstation3.ht ml#PlayStation_3_Hardware)
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