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skelter
 
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Comments made by skelter.
 
 
311 days 3 hours ago
Yet another good game crippled by bad programming. View
312 days ago
I'm just glad the CS krew hasn't invaded yet. I wanna have fun, no deal with a clan or have to search for private servers to have a good time. View
312 days 1 hour ago
Might I recommend wasabi peanuts instead of cheatos. Way more protein and it's still crunchy. View
314 days 2 hours ago
Interesting article
Cool take on the guy. I didn't know much about him as a person before. Very much the tortured genius type. View
435 days 2 hours ago
Also
It's also unintelligible. View
435 days 5 hours ago
Score, bah!
Scores are for people that can't read.

"If I were rating Fable II, it would get somewhere between a 78 and an 85." View
446 days 3 hours ago
Bloodlines
Vampire: Bloodlines. Haunted house level. It's by far the scariest level I've ever played in a game. I wish more people had played it. View
457 days 1 hour ago
"Loss" isn't exactly accurate
Just because they may have been designing for DX 10 doesn't mean DX9 players would "lose" anything. It just means DX 10 players don't get as many features as they possibly could.

It's not super surprising, since D2 wasn't anywhere near the top of the line in terms of technical specs, either. Blizzard's always been about accessibility at the cost of shiny; they just have a great art team to make up for the ugly with lots and lots of personality. View
457 days 5 hours ago
Except in WoD
Except in the tabletop World of Darkness setting. You were crazy to use guns in that game, because the accuracy was so heavily nerfed. With swords or knives you could slice and dice anything that got close to you, but woe be unto the soul that tries to cap a dude at 10 yards.

</nerd> View
462 days 3 hours ago
Peggle on the Xbox?
If they port Warhammer Online over to the 360, as well, I'll throw my PC out the window. View
463 days 7 hours ago
Really great interview
I wish more interviews read like that, where the questions are as intelligent and thought-provoking as the answers.

What was interesting (and disappointing, from a gamer's perspective) is Hutchinson made no bones about it being a casual game rather than an evolution simulator. I'll grant that the hype surrounding the game gave everyone a false sense of what it was going to be, but I'm pretty sure no one was quite expecting it to be as casual-friendly as it is. I mean, even The Sims has more depth than Spore in some places. View
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