The developers have already stated many times that "Banjo’s new look is meant to be self-referential". It's an 'updated' and HD version of how the N64 Banjo would look, with its 'blocky' look from the old times. And, IMO, it's a fantastic idea. Also, I don't think that those shots show any graphical problem, do you? Because if you do, probably you need glasses.
Also, nieto, it's not true that the people from Rare isn't the same than in 1997, when GoldenEye was released. That's probably one of the most common lies about Rare nowadays. For starters, all the creative minds behind BK1 are still on this BK3, with its director Gregg Mayles still on the lead, and Steve Mayles as creative artist. But, also, you can count with Botwood (G007, PD), Tilston (KI, PD), Betteride (now Senior Director), Sutherland (DKC, BK, PD, BT), Seavor (Conker), Stephen McFarlane (Jet Force Gemini) to name just a few...
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