No dedicated servers for multiplayer:
It's possible this might change, maybe. But for the time being, Halo 3 multiplayer hosting is all client-side. Which means a big advantage for the host player, and lots of potential lag for large matches. Meanwhile, we hear Frontlines will be offering dedicated multiplayer servers -- so why no love from Microsoft for its biggest game this year?
No clan support:
The loss of Halo clans is a huge blow to, well, pretty much anyone who likes playing with people of their choosing rather than the random jackasses who seem to comprise the bulk of Xbox Live users. Bungie threw up some smoke and mirrors about friends lists serving the same function, but...no. Friends lists and clans are two totally different creatures, and Halo without clans just won't be the same.
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Sorry but that's just weak.
Every game should have dedicated servers, it just takes the host advantage out...can't understand why companies don't do it (other than the obvious reason of server costs).
Clan support is also pretty big. But, if they have a party system (don't know if they do or not) then it's really not that big an issue. As long as you can hook up with your friends and bounce from game to game it's all good.
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