This review isn't very good. I actually like Under Hill the best--even though you start too close to each other, there are three different routes of conflict: up the bridge (mortar), straight on (torque bow), or through the building (flamethrower). The only problem is that you get stuck on the door a lot even if it's open if you press A next to it.
Grind Yard is fun but terribly unbalanced. The power weapon in the middle is just too darn good a spot. There's only one way up, so at the start of the game everyone needs to rush for it. Whoever makes it up first will most likely win. Even the mulcher is good up there because it has such a great vantage point. There are no other power weapons to counter with, and the power weapon overlooks the grenades so you can't grab those either.
And lastly, without active downs or the old hammerbursts, Fuel Depot has gone from a great map to a mediocre map.
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