OK, the textures drop off at distance & altitude; there are half bridges at the edge of Spidey's "fishbowl"; & simple objects are noticably replaced by complex models as they're approached. No, the graphics aren't what you'd expect to see if you were actually Spiderman swinging through the streets of NYC, but this is a videogame. Yes, a videogame. Not a movie. Not reality. A videogame.
Honestly, the only thing Xbox 360 & PS3 have done is skew expectations on what a game should be, which is 1st & foremost fun. That's right, remember fun? No, I'm not twelve shades of crazy. Pretty is good to look at from across the room, but when you find out pretty's got an IQ of 10 you're chewing your arm off to get away just as quickly as the Sunday morning you wake up, room spinning, next to queen muffin top [Sends chills down my spine just thinking about it.]
No, the Wii version of Spiderman isn't as pretty as the Xbox 360/PS3 version. But if you're standing still long enough to notice the textures fading in you're not playing the game anyway which means even subpar graphics are wasted on you. Spiderman for the Wii is about the double-handed web slinging & it's got that nailed down fairly well, although there are some frame rate issues that would irk me a bit more if I wasn't playing the best incarnation of Spiderman to date.
Hopefully enough of us will buy Spiderman for the Wii that Activision will be encouraged to dress the engine up for Spidey's next appearance.
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