"DISAGREE WITH NUMBERS LOL!!!" I don't disagree with numbers, I disagree with your ass (or IGN's ass or Xbox.com's ass or whatever ass you took them from).
Did you take those numbers out of your ass? Obviously Xbox fanboys or ignorants (you choose) will not talk about PS3's strength's over 360 in terms of hardware. For example, the Cell processor was made with graphics in mind, unlike Xbox 360's processor which will never be used for graphics as it's not worth the effort. The Cell processor has outperformed in some graphics processing tests the most advanced GPUs, like for example it outperformed the nVidia 8800 GT by taking only a fifth of time to process the same graphics related task. That's 5 times more powerful than one of the best cards in the market. The 9800 and the 280 aren't that much more powerful than the 8800, considering nVidia didn't raise the bar much, they basically added support for Physics. Anyway, just to compare that with the 360 GPU, the 8800 GT has more than 100 unified shaders, each of which runs faster than 360's 48 unified shaders. Basically, the 360's GPU pales in comparison to the cell processor.
Another strength in the PS3 is the XDR Ram. It's a lot faster than 360's RAM and it generates less bottlenecks between the CPU and memory unlike 360's architecture. This lets the cell processor work as fast as its memory (in terms of clock speed) unlike the 360 CPU, but hell that hasn't mattered much since developers are only focused in one PPC core and using the GPU (that's why PS3 ports look so sh1tty since they rarely use SPUs on PS3, and they use a single core on 360 since that's what they're used to... not like it would make much difference if they used more cores since most 3rd party games are usually oriented in next-gen graphics and last-gen gameplay).
Another strength that the PS3 has over the 360 is also found on the GPUs. While unified shader architecture allows each shader processor to perform any kind of graphical task, that makes each shader processor take a performance hit; which is why nVidia chose the RSX, a better version of the 7800 (perhaps directly comparable with the 7900), since it delivers more power per shader processor.
Now, why does everyone say the 360 GPU is better? Well, if PS3 and 360 were PCs, then I have no doubt that 360 would outperform the PS3 if only the GPU mattered. Why? Because PC games have to be developed for architectures as flexible as possible, not for high power fixed on certain types of calculations. However, consoles are made to be taken advantage off, which is why nVidia chose the RSX, since it has higher theoretical computational power than a unified architecture and it's cheaper to deliver (for the time when it was delivered). That's why the RSX was consistently shown to perform better *on paper*. The problem is that to make the RSX perform as good as it does on paper it has to be in a very controlled environment, unlike 360's GPU which is very flexible, like its unified RAM.
HWG can believe whatever he wants, but don't let his numbers impress you. There are countless of tests that can show either side (the PS3 side or the 360 side) to be the "better" machine. I could take my time to show you all the tests, but that's really as pointless as HWG's verborrhea. What really matters, is real world performance, and the proof is in the pudding, and there has yet to be any 360 exclusive showing graphics, physics, amount of enemies or simulations, among other things as good as those found on PS3 exclusives.
If the 360 was truly as powerful as Xbox fanboys want to believe, then it would be impossible for the PS3 to have shown visuals much better than multiplatform games or exclusive 360 games, especially when you consider that you can squeeze Xbox 360's power very easily. That's why multiplatforms are looking better on 360 as of late, since consoles are being treated as PCs, and how can you blame developers anyway? They are not all noobs, they are simply all about the money, time and resources. If they can make a good game fast on 360 and then a half-decent port on PS3, they'll do it if it gives them more profit. They have a single RAM pool that doesn't require you to optimize the amount of information you allocate for the CPU and GPU and a graphics processor that doesn't require for you to optimize the amount of vertex and pixel shaders that you require it to process, versus a machine that requires tons and tons of optimizations, especially one whose processor requires TWENTY TIMES MORE CODING (literally, as scientists have shown) to make it perform that much better.
(There was a test done at, I don't remember if it was MIT, Stanford, or Princeton, but the point is, a computer science Ph. D. optimized an algorithm to run in the cell processor; it actually ran 32 times faster but... instead of being the 20 lines of code the original required, it was about 400 lines of code; that's gotta be 20 times more expensive, and in game development, that's a lot of money that you're never gonna see spent just to make a multiplatform game exploit the PS3's strengths)
I didn't even need to put the Hard Drive or Blu-ray into the equation.
Conclusion: PS3's strength's are hard to exploit, and will only be seen by the differences between exclusive games. And while exclusive games are hard to compare... there should be exclusive games on 360 that are truly more revolutionary in different ways (technologically speaking) than PS3 exclusives, and there aren't any. I mean seriously, even with PS3's supposed "weaknesses", Uncharted has more than twice the polygons per character than Gears of War, it has more color and more detailed textures, even when it's hard to code for.
There's nothing as stunning as killzone on 360. No game with the scope of resistance. No game with the level of detail. Now, where are the games, "HWG"? Is Gears the best 360 can do? Because as detailed as it is, it's basically small corridors with few enemies. Alan Wake looks nice but not as nice as the games I mentioned, and we've only seen the PC version anyway. Everything else is not a technological masterpiece. Ninja Gaiden 2 and Halo 3 might be good games but technologically speaking we've seen better things on PS3 exclusives. It's time to walk the walk and do less talk. HWG is coming out as simply an attention whore, a fanboy, an ignorant, or anything BUT a sapient computer whiz.
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