It's a funny thing...
the first time I played, I jumped into a random deathmatch for about twenty minutes, got my ass handed to me, and wasn't overly awe-struck by the gameplay and graphics (granted, it was a bit of a rushed effort, and getting pwned never helps.) It was good, but I wasn't blown away like I was hoping to be.
But on day two, I jumped into a four-player coop match and it felt like an eye-opener. First off, the game was the most fun I've ever had in online play...absolutely, totally, AWESOME!!! Not only were the gameplay and AI rock-solid, but with all the chaos ensuing, the game didn't hiccup or lag even once.
Also, upon first play, I didn't realize the amount of staggering detail that has actually gone into the models environments, and textures. The haters' tiring excuse that Resistance is "all gray" is put to rest. Matter of fact, one could argue that the colours are over-saturated. But take a step back from the frag-fest, and you'll realize how astounding the graphics actually are.
After a satisfying Objectives Complete, I jumped back into random deathmatch, and can happily say that I had just as much fun. I'm still coming to grips with the rest of the games aspects (Berserk, Player Roles, Weapons, etc.)
All I can recommend is that you carefully map out your controls to your liking so that they're more easily accessible than the defaults...especially the Walk/Crouch, Grenade, and Zoom functions - which should be accessible at the drop of a dime.
Either way, I'm more stoked than ever for November 4th to arrive.
One question regarding the eight-player coop in the full game:
Will it be a full-fledged story campaign a-la Nathan Hale, or more like the Beta, which consists of relatively short rounds of random mission objectives?
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