Should Developers Release Demos?
72 days 22 hours ago
| by:
TheSilentZero
It is common practice for developers to release a demo of their game to hype up their product before the full release.
But, are demos good for the game itself?
A prime example of this is Resistance: Fall of Man gamers everywhere were on forums posting about how the demo had left them unsatisfied.
The same can go for Uncharted: Drakes Fortune.
But when the game was released gamers and editors alike were raving.
Demos can give the gamer a few minutes to bite their teeth into the game play mechanics of the product, and there in lies the problem.
Developers give you the bar bones experience when releasing demos. There is no depth to a game without a story, nothing that makes you want to keep playing for any extended period of time.
After a demo for the Free Radical FPS, HAZE was released in early May, the game as a whole has been mocked by gamers as another average shoot-em-up. Take a look at the top First Person Shooters in the recent years, do you see anything revolutionary?
What makes a game great is the story, and too many gamers are forgetting what made games like Final Fantasy, Shadow of Colossus, and Halo so epic, the writing which pulls you in and makes you care about what your doing.
Imagine your favorite game without the story and tell me if you would still enjoy it.
-Zero
<< Back to TheSilentZero's Blog -
Comments(8)