it really wasn't meant to be an in depth look into classifications and distinctions etc :) i just wanted to write a quick article on some popular engines being used to develop today's games.
but because of the interest it has generated, i'll revisit it at some point to write something a bit deeper and more in depth to look at the different rendering, physics engines etc.
like i posted in the comments on the article, i appreciate you guys' feedback and if anyone is up for helping me to write a more broken down piece in the future, go ahead and email me :) i'd love the help to write something more in depth.
again, thx for "reading" it everyone ;)
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