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Stories submitted to N4G by thomfilm.
10°

Industry News
Live From GameCity3 - Day 2
FP 425 days 9 hours ago | Pub 425d 9h ago | Industry News | News |
thomfilm
"Welcome! It's GameCity, it's brilliant, and it's now. We're able to bring you live reporting direct from the front line of the world's most e...
60°

Xbox 360
Should the PR Police Give Molyneux a Break?
FP 456 days 3 hours ago | Pub 456d 8h ago | Xbox 360 | Article |
thomfilm
Thomgame: Peter Molyneux is no PR man, or so he would have us believe. The Lionhead legend, famed for his off-the-record and off-the-handle comment...
20°

Xbox 360
What's New For Female Gamers?
FP 457 days 3 hours ago | Pub 456d 21h ago | Xbox 360 | Article |
thomfilm
Thomgame: Last week turned out to be an interesting one for those concerned with the behaviour and profile of female gamers. Two studies, one by En...
10°

Industry News
Analysis: Microsoft's Marketing Blitz
FP 460 days 12 hours ago | Pub 459d 8h ago | Industry News | Article |
thomfilm
Thomgame: Microsoft says that the campaign is about "reaching the casual and social segments," something that comes out strongly in the f...
30°

Industry News
What Makes an "Enthusiast?"
FP 460 days 12 hours ago | Pub 460d 7h ago | Industry News | Article |
thomfilm
Thomgame: The language that marketers and designers use to communicate with their consumers says a huge amount about the empathy and assumptions th...
20°

Industry News
150°

Industry News
10°

Industry News
Mecenaries 2 Petrol Giveaway a PR Oil-Spill?
FP 477 days 15 hours ago | Pub 477d 4h ago | Industry News | Article |
thomfilm
Thomcult: Last week Pandemic Studio's Mercenaries 2 found itself making the news with a great petrol give-away in north London. Representatives fro...
20°

Industry News
When Things Go Wrong, Get Customer Service Right
FP 481 days 13 hours ago | Pub 481d 11h ago | Industry News | Article |
thomfilm
Thomcult: It is when things go wrong that consumers are at their most sensitive and need reassuring. It is the company that can bend over backwards...
10°

Multi
Games as Lifestyle Accessories
FP 483 days 14 hours ago | Pub 483d 8h ago | Multi | Article |
thomfilm
Thomcult: Followers of the viral video scene over the past couple of weeks will have no doubt stumbled across rapper Bow-Wow challenging musical ri...
10°

Industry News
Recycling, Like No Other
FP 485 days 7 hours ago | Pub 485d 6h ago | Industry News | Article |
thomfilm
The big manufacturers love to tout their impressive sales figures at events such as E3, and rightly so as it is a good way to communicate their suc...
130°

Industry News
The Case Against "Superstar Developers"
FP 488 days 12 hours ago | Pub 488d 13h ago | Industry News | Article |
thomfilm
Thomcult: Everyone who has their hand in the production of a title obviously has a right to be credited for their work. The deliberate exclusion of...
10°

Industry News
Audi App Opens Doors For Branded Content
FP 489 days 11 hours ago | Pub 489d 8h ago | Industry News | Article |
thomfilm
Thomcult: It isn't just software developers who are taking advantage and who stand to profit from the distribution platform offered by the App stor...
20°

Industry News
10°

Industry News
In-Game Advertising Ethics
FP 493 days 6 hours ago | Pub 492d 8h ago | Industry News | Article |
thomfilm
Thomcult: As developers and publishers look to new business models and ways for funding games in-game advertising is attracting a greater amount of...
260°

Industry News
What's Next For Microsoft In Japan?
FP 495 days 6 hours ago | Pub 495d 6h ago | Industry News | Article |
thomfilm
Thomcult: Microsoft's top priority now needs to be investing havily into its online services like it has in the US and Europe, re-marketing those g...
10°

Industry News
The Challenge of Advertising Games as Art
FP 496 days 7 hours ago | Pub 496d 5h ago | Industry News | Article |
thomfilm
Thomcult: While it is possible to argue whether games are in fact art or not until the cows come home, from a marketing point of view the answer is...
10°

Industry News
Games and Event Marketing
FP 497 days 14 hours ago | Pub 497d 13h ago | Industry News | Article |
thomfilm
Thomcult: One huge advantage that games, as a medium, have is that it is the ability to deliver effective product trials. The development of demos,...
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20°

Industry News
What Latin America Means To Nintendo
FP 498 days 14 hours ago | Pub 498d 8h ago | Industry News | Article |
thomfilm
Thomcult: During the current state of economic slowdown, emphasis among the major players has been on the development of services and the furtherin...
80°

Industry News
Nintendo's Mad World of Branding
FP 499 days 18 hours ago | Pub 500d 5h ago | Industry News | Article |
thomfilm
Thomcult: The assumption was that now the Wii had exclusively established the mass market it would have to retrospectively develop appeal among cor...
50°

Industry News
What LBP Means to Sony's Brand
FP 502 days 14 hours ago | Pub 502d 11h ago | Industry News | Article |
thomfilm
Thomcult: Sony has always occupied an awkward space in terms of mascots and emblems. Historically it has always been a logo-less (for want of a bet...
10°

Industry News
Braid: Taking a Hands-On Approach to Indie PR
FP 503 days 15 hours ago | Pub 503d 14h ago | Industry News | Article |
thomfilm
The most interesting thing about Braid and everything that has happened around it has been in the behaviour of Jonathan Blow himself. Despite the i...
70°

Gaming
20°

Industry News
60°

Industry News
20°

Industry News
90°

Industry News
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Industry News
110°

Industry News
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30°

E3 2008
Why Trying to Reconcile the "Casual" ...
FP 518 days 13 hours ago | Pub 518d 11h ago | E3 2008 | Article |
thomfilm
Thomcult: One of the biggest developments in the culture of gaming so far this year has been the identification and almost simultaneous denial of t...