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dadeisvenm
 
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Comments made by dadeisvenm.
 
 
20 hours ago
ouch!
Thats cold blooded. View
1 day ago
What ever happenrd to...
Cutting out or circling a picture of the game in the weekly circular. At the very least print out a picture of the cover for your Grand Parents. View
1 day 23 hours ago
Go old school!
Read a book. View
3 days 16 hours ago
Even though the PS3 just surpassed the 36o in the EU
It's a very odd statement. The full list of sales (top 40) does show the PS3 exclusives. View
5 days ago
With more exclusives come in 2010...
the PS3 will see the same numbers when Gran Turismo 5 hits in Japan and God of War 3 hits in the US. And to think that there are still yet more exclusives coming the question is how close will Sony get to Microsoft or what will Microsoft bring in exclusives. View
13 days 15 hours ago
Safe....
Very safe. It's odd that Uncharted 2 was clearly considered for almost every category but was not picked as Game of the Year. Fishy if you ask me. View
33 days 23 hours ago
No Confidence
Every time I think I'm in the market to get a 360, the RRoD or some random failure scares me off. The question now is, If I can get the same game either for my PS3 (launch 60GB) or on PC, is there a reason to buy a 360? View
66 days 20 hours ago
Failure? No. Different? Yes.
Resistance 1 had a great deal of atmosphere and a pretty good multiplayer. It failed when aspects of Nathan Hale and the world broke. IT also played a bit too much like every other shooter by making you re trudge threw levels.

Resistance 2 corrected the story elements but played way more linear then R1. After beating R2 a few times, its clear they went to far in one direction and did away with things that would make the second game familiar. Here are a few things for example.

Menials - Slow moving zombie like Chimera.
Burrowers - Tunneling worms
Chimeaian Bunkers, Vehicles, etc..

In essence, what made R1 was totally changed in R2. R3 demands consistency. View
96 days 1 hour ago
@ ReservoirDog316
"didn't they just fail at their intentions? They wanted it to be disturbing, not sexy."

I have to agree with XxSpiiKeZxX. You DID miss the point. Remember you ARE the main character and you have to control her moves and decisions. He has a gun. If she was unconvincing or unwilling flashing her chest is the least of her worries. The fact that YOU the gamer have to perform convincingly infront of this character IS DISTURBING. View
109 days 12 hours ago
Sega is still failing
Oddly Sony still had it's own sport dev. team, but we all know EA would be committing suicide if they tried to pull the same stunt with Sony. This probably the same time that sport license exclusivity was more lucrative. View
119 days 11 hours ago
If you're a fan...
of Will Wright's work, click on the NPR link to listen to the interview. View
270 days 1 hour ago
wow
Really? View
280 days 19 hours ago
NICE TRY... but Steam IS DRM'ed
1. Even thought some Steam/Steam linkable games have a single player component, Steam might REQUIRES a login.

2. Purchased games can not function independently of Steam. No Steam=paper weight View
281 days 14 hours ago
Not likely
From a Marketing stand point the larger the game the larger the revenue potential. For instance Mario Galaxy, Halo, and Gran Turismo and huge because of the revenue because their publishers PIMP them out to every possible revenue stream.

Example. Halo was promoted through Burger King, Mountain Dew, and some clothing manufacturers.

Mario was and still is promoted in Mc Donald Happy Meals, Soft Drinks, etc

Gran Turismo and a car commercial with gameplay.

These games sell themselves and merchandise. They really don't need demos nor much of any marketing push.

The same can be said for Half-Life, Doom or GTA. In GTAs case Microsoft was willing to pay the publishers for exclusive content.

Sony is unwilling (at least publicly) to do the same. It appears Sony is at a standoff with Publisher because:
* they have the most in house developers
* more sales (considering the PS2 is still selling at a above 100 dollar price)
* Better brand loyalty

Off topic... The PS2 confused the heck out of publishers because of the DVD capability built in. They based sales projections of some titles based the PS2 user base which simply dwarfs the competition. But did people have them to play games or watch movies? There in lies the paradox.

Have said this, today... the publisher is now in the position to negotiate exclusivity and licensing. It's getting very PC-ish in the console arena and rather than let publishers get a free ride at Sony's expense Sony is nipping it in the bud and getting their small slice of the sales revenue "pie" (yes. pie. cake sucks.) and at the same time they are giving a fair shake to publishers in offering distribution alternatives.

* Cheaper to publish download only games on.
* An almost pirate free platform. (Publish on PS3 and you get more legit sales per copy. Xbox 360 will likely yield lose in revenue)
* Semi-open architecture which encourages various revenue retention schemes with truly FREE DLC.
* Open to "design your own experience" distribution schemes.

Its a win win... when you consider the alternative. View
281 days 17 hours ago
>>>>MUST BE NOTED<<<<
The fee apparently pertains to ALL content on PSN. Themes, Videos, and Yes... Patches and Add ons.

MOST importantly is that Publishers have the CHOICE or either distributing patches and updates on there own like Konami and Midway by providing it in-game.

By doing this PSN is freed up of "old content". There is ABSOLUTELY NO REASON as to why demos of old games should be on PSN. The only person who would benefit from old demos are re-salers like Gamestop since the game demos games that are likely OUT of circulation.

So what is likely to happen?

* Publishers will reduce traffic on PSN by hosting its own content.

* PSN will have a more concentrated presence by only having content like demos, videos, and pay-to-play add-ons and free content will be distributed in-game and well as patches.

* Sony will be able to retain some "infrastructure cost" losses due to Publishers posting content they can easily house and (in the case of Sports titles and Ad supported titles) are likely receiving Ad revenue from anyway. View
281 days 18 hours ago
That would be true is the developer was also the publisher but...
seeing how its EA, Ubisoft, Konami, Capcom, and the like that are paying for what is essentially and "marketing fee", then Developers have nothing to do with it. View
281 days 19 hours ago
Sigh... Publishers DON'T have to use PSN
and there are reasons WHY Sony charges the fee.

Want to know more?

Click...

http://www.n4g.com/industry... View
281 days 21 hours ago
Yeah... flamebate seems to be increasingly rampant recently
A lot of articles have been posted get front page recognition because they were salacious rather then substantiative. View
281 days 22 hours ago
good find
pretty cool concept so far. View
281 days 23 hours ago
I Guess I'm getting all huffy. preemptive strike. View
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