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Stopping online theft
204 days 12 hours ago | by: Bruceongames
It is a fundamental aspect of human nature that most people will
steal something if there is no danger of getting caught. And this is
what has happened to the recorded music industry. Most music residing
on MP3 players in the world is stolen, it has been downloaded over the
internet using peer to peer filesharing. In fact most young people
today think that it is quite normal and acceptabl...
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I have seen the future of gaming and it is 3D
204 days 12 hours ago | by: Bruceongames
Last night at the IGDA meeting in Leamington Spa I saw a presentation and then a demonstration of 3D gaming from Andrew Oliver and Aaron Allport of Blitz games .
Most of us are familiar with old B movie 3D, with cardboard blue and
red glasses. Well technology has moved on a long way since then and we
are at the cusp of it going mass market.
Just now the movie industry is producing 3D ...
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The whole mobile landscape is just about to change
204 days 13 hours ago | by: Bruceongames
We are heading into E3 with Apple firmly in the driving seat when it comes to mobile gaming. Their iPhone and App Store combination has been one of the biggest and fastest events ever in the history of video gaming.
Very rapidly they have built themselves an entrenched position that you
may think puts them a long way ahead of the competition. But maybe not.
Apple have a business plan ...
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rFactor, the best motor racing game
204 days 13 hours ago | by: Bruceongames
Factor is a motor racing video game that runs on PCs, it is an accurate simulation, rather than an arcade game .
And it has gained a formidable reputation despite not coming from a
major publisher and so not having massive marketing support.
rFactor is probably the most accurate motor racing simulator there
has ever been. The attention to detail is phenomenal, hardly surprising
when the ...
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Game Piracy
570 days 9 hours ago | by: Bruceongames
Games are a form of intellectual property, like books and film, that, once they have been created, can be copied. Copying a game is a lot cheaper than buying it because the copier is making no contribution to the cost of making the game in the first place. But, obviously, if everybody copied there would be no revenue for games makers and there would be no games.
There are two main for...
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