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pixelsword
 
Role: Contributor
Score: 64970
CRank: (10)
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Tracked by: 13 users
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Location: North America
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Comments made by pixelsword.
 
 
13 hours ago
@ Cyrax_87,
That post was bubbleworthy, you hit it square on the head in terms of PS3 fan angst against this game and the media. I don't think there is a single story that exists in the popular media that shows a single comparison between 360 exclusives and multiplatform games.

- No one compared Crackdown to Prototype

- No one compared Forza to Need for Speed Shift (or anything except for the old GT games)

- No article as of yet compared Gears to Quantum even before it was announced multiplatform; and now that it is, I highly doubt that it will be compared even now.

- No article even compared The PS3 Tales of Vesperia with the 360 Tales of Vesperia, although there's already been dozens of Tekken 6, Virtua Fighter, Bayonetta, etc. comparisons when it doesn't seem to favor the PS3.

That's a good point Cyrax. View
13 hours ago
I didn't like Bayonetta, but I'm not mad at it
I was just severely disappointed in the fact that it was supposed to be some equivalent to GoW and it wasn't. It felt like DMC, period. THAT'S what turned me off about the game the most. View
13 hours ago
I can't believe that I fell for that hype train known as "pure"
It was pure crap on both consoles. View
13 hours ago
Well, to be honest
That's because there weren't too many 360 exclusives this year in terms of numbers of titles and that are worth mentioning. Don't get me wrong, what's there is solid; there's just not a lot there. View
18 hours ago
@ dragonelite;
The lighting can be changed for the PS3, so that's a non-issue.

The real trade-off here is that if this is used on other games besides EA, the PS3 could easily last two generations; as 16x AA is used NOWHERE else that I know of. View
18 hours ago
@ Noctis Aftermath;
Yes, it's a parting gift...

...but if Sony's recruiting staff have half a brain, they'd hire every one of them and have them re-create it.

If I gotta add a bu-bu-but, it would be:

bu-bu-but teh PC iz teh ultimate! Teh Crysis!

Now this game is No Crysis, but it brings that possibility a heck of a lot closer.

http://www.incrysis.com/for... '

If this tech gets into the hands of some competent developers, you could see a revolution in terms of blurring the lines between PC/console games.

So I gotta give Pandemic credit for that one. View
1 day 6 hours ago
They might, but that's standard
Guerrilla Games had one for their first Killzone 2 trailer, so did Zipper for MAG, Assassin's creed had one and the list goes on; Trailers are there to say "this is what we want to do". View
1 day 9 hours ago
WHOO-WHOO!
Here comes the COLE TRAIN! View
1 day 17 hours ago
wow; if it's at least 25 gigs...
...that puts it squarely at three discs minimum. I wonder if they're going to make the world linear or encapsulated to the point that missions will be contained on discs? Hmm... freeroaming may not be an option in either version perhaps.

Kinda reminds me of Rage... kinda. By the time that game comes out, the graphics may not be as revolutionary as they would've been if it wasn't held back because of whetting it down to fit on two discs. View
3 days 3 hours ago
Great news for 360 owners
Bad news for Tecmo's hype. View
4 days 3 hours ago
Not liking the box art myself
I thought it would be a little cleaner, just the origami on a polished surface or something like that, although I like that touch of blood on the tip. View
4 days 3 hours ago
Take THAT, Big Brother!
...and take a suicide pill while you're at it. View
4 days 6 hours ago
To each his own, but it's funny; like I just posted
-Bayonetta, while a pretty good looking game, is nothing like GoW, it's more akin to DMC with the Bullet Witch as the star; and even then it doesn't do anything so spectacular that it becomes a "must have" in any respect.
+ character animations are stiff and comes non-existent when standing still other than the hair/clothes moving from the wind
+ Shooting "quicktime" sequences are straight from Stranglehold (albeit better animated)
+ fighting in general feels worse than any in it's genre and feels more like playing Darkstalkers than an actual hack-and-slash
+ The music is not the best for it's genre, the music sounds more like walkway tunes rather than a score for a videogame
+ Bayonetta feels like DMC for girls because of all of the feminine imagery; and for all of the sexual imagery it tries to sell itself on, it barely shows any of it; at least GoW is blunt with it, and you can take that either way.
+ It's award system rips-off the trophy hierarchy of the PS3 (which ripped-off the 360's Achievement points, which ripped-off Insomniac's skill points)

DMC flashbacks? Yes. GoW flashbacks? Nope, not even close.

+ GoW is more visceral; when the players become disappointed by the hype of Bayonetta, Dante's Inferno will become the new "GoW killer" by default, and will be hyped-up, and will fail because it won't match the quality.

Either way, I'm sure Bayonetta will be fun, but I don't think that it's so great that it's worth fussing over, or purchasing if you can beat it as a rental.

But to each his own. View
4 days 9 hours ago
Cliches? CLICHES? MLG player, you wanna see cliches?
You talk about cliches regarding Killzone and totally ignore Halo's cliches and outright robbery of multiple characters?

Hey, I always liked the first Halo BETER compared to the first Killzone. It was just cleanly done, and was unmatched for a New IP except when Gears/Resistance came out for me. I can tell you just about every rip-off from either Killzone or Halo; but Halo transgresses that FAR more than Killzone.

- Ripped of the soldier design of Doom and/or Quake

- Bungie gave Chief a "last of the breed" legacy like the jedi.

- Space Marines from Aliens (especially "sarge/Apone")

- Elites are a combination of H.R. Giger's Aliens and the Predator; but the predator's mouth (and wristblade) are on their bodies... the whole "honor" value system sounds blatantly Klingon.

- The Halo was from the Ringworld (ultimately from Freeman Dyson)

- The covenant was basically a knock-off of The Dominion from Star Trek: Deep Space Nine

- They were in a "forgotten civilization" from countless sci-fi movies (planet of the apes, just to give the point). Those stories, even as well told as Halo was, comes off as clunky and cliche as can be at times... although I do love the story overall for the Halo series.

- Halo 3's multiplayer seems to emulate Quake 3's multiplayer; especially the man-cannon; actually, Unreal 3's multiplayer is almost up to par with Halo 3 except they really dropped the ball when it came to inner structure level design on VCTF.

- You have the nerve saying that Killzone doesn't have "personality" when it can be equally argued that Halo's ultra-sterile battle environments that never fully break down in any meaningful way can be the generic back-drop to almost any space shooter out there Quake (esp a II remake), Doom, Star Wars, Star Trek, ect. Just save it, son; it's not worth arguing about it.

Do I still love Halo and Killzone? YES, but to say one is a cliche while the other revels in cliches is laughable. View
4 days 9 hours ago
God of War 3: Can Kratos shine on the PS3?
Can a game that is still better than most games made today designed by people who know the architecture of the PS3 inside and out and who made the last two on a console that is several magnitudes under it's current class make a game that can truly be the superior sequel?

Yes. Yes it can.
/thread View
4 days 13 hours ago
This game deserves GOTY
it fulfilled every wild requirement placed on it and it exceeded it.

- Great Graphics, overall the best of FPS that I've seen/experienced

- Really great AI for enemies and allies

- Solid gameplay

- Solid framerate

- Hit detection is best of any game I've played, ever.

- particles exceed just about any game I can think of on any system/console

- lighting is top notch

- destructibility/fragments are awesome

- bullet-holes are full-3d and not some pock-mark

- The first FPS that had a full cover system

- SIXAXIS on the sniper-rifle made it the most interactive/realistic gunplay on a sniper rifle ever

- level design and backgrounds put top-notch games to shame.

- Multiplayer can be designed around several modes depending on your liking

- unlockables are pretty great and not over burdensome

This game is too good to be forgotten. View
5 days ago
Nice to hear...
...Now gimmie Resistance 3, plz.

JK View
5 days 1 hour ago
I apologize guys
I lost my temper and posted in haste and anger, so I apologize to you all.

Once again, hope I didn't tick too many people off. View
5 days 1 hour ago
Quote from the tweet:
"our cinematics run real time in our game engine, they're not outsourced CG"

Lots of games do this, and lots of games look worse than the CG; the proof is in the pudding, so don't get too excited yet. Wait until the game (or demo) comes out before tooting your horns too loudly. View
6 days 13 hours ago
Microsoft didn't invent it
Insomniac did. View
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