You talk about cliches regarding Killzone and totally ignore Halo's cliches and outright robbery of multiple characters?
Hey, I always liked the first Halo BETER compared to the first Killzone. It was just cleanly done, and was unmatched for a New IP except when Gears/Resistance came out for me. I can tell you just about every rip-off from either Killzone or Halo; but Halo transgresses that FAR more than Killzone.
- Ripped of the soldier design of Doom and/or Quake
- Bungie gave Chief a "last of the breed" legacy like the jedi.
- Space Marines from Aliens (especially "sarge/Apone")
- Elites are a combination of H.R. Giger's Aliens and the Predator; but the predator's mouth (and wristblade) are on their bodies... the whole "honor" value system sounds blatantly Klingon.
- The Halo was from the Ringworld (ultimately from Freeman Dyson)
- The covenant was basically a knock-off of The Dominion from Star Trek: Deep Space Nine
- They were in a "forgotten civilization" from countless sci-fi movies (planet of the apes, just to give the point). Those stories, even as well told as Halo was, comes off as clunky and cliche as can be at times... although I do love the story overall for the Halo series.
- Halo 3's multiplayer seems to emulate Quake 3's multiplayer; especially the man-cannon; actually, Unreal 3's multiplayer is almost up to par with Halo 3 except they really dropped the ball when it came to inner structure level design on VCTF.
- You have the nerve saying that Killzone doesn't have "personality" when it can be equally argued that Halo's ultra-sterile battle environments that never fully break down in any meaningful way can be the generic back-drop to almost any space shooter out there Quake (esp a II remake), Doom, Star Wars, Star Trek, ect. Just save it, son; it's not worth arguing about it.
Do I still love Halo and Killzone? YES, but to say one is a cliche while the other revels in cliches is laughable.
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