"@ GUNS AND SWORDS
SO tell me honestly, do you think a 3 months delay window for US/EU release will change the games physique in any way?"
excuse me but what are you talking about?
"Especially knowing the lack of QA coming from SE from recent games."
again, what are you saying?
FF Crystal Chronicles for the wii was solid and so was all of their new PSP titles, I'm guessing you haven't played them. there's only one game they made that had bugs and that game wasn't using their own proprietary crystal tools engine. that was last remnant. infinite undiscovery and star ocean 4 weren't made by SE, tri-ace made those titles SE was the publisher.
seriously, start naming some SE titles that used their own engine that had issues that were made by them.
sikbeta-
"SE created the "Crystal tools" to develop a Game on the PS3 and make the port for x360 without using 2 separate Engines and Crystal tools don't represent any Quality loss on the x360 port"
no they didn't.
the crystal tools engine was originally called the "white engine" and was made during ps2's time. the engine was also made to develop for ps2, game cube, and xbox.
http://en.wikipedia.org/wik... the engine's purpose works to this date in conjunction with many types of hardware, including the wii. the crystal tools program is a PC driven program that reads and deploys it's projects in multiple console languages. respectively (sikbeta) your prospective of the crystal tools engine (aka white engine) is not all that accurate.
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