You have every right to be confused about the media's behavior toward the PS3 and its titles.
I, for one, feel that they've become heavily jaded by the inclusion of multiplayer options in most of the larger budget titles for the 360. Sony and its developers seem to be more interested in providing a complete, intimate experience for the player. 360 titles (and the Wii, to a different extent), on the other hand, have put a major emphasis on gaming as a social activity. I've seen some people (and site reviewers, for that matter) even go so far as lowering their opinions of very solid gaming experiences simply because they lack some form of co-op or multiplayer. While that makes sense for some titles [Kane & Lynch], it's pretty ridiculous for other games that were never made with such intentions.
Heavenly Sword, Uncharted, Ratchet & Clank are all titles that were meant to be enjoyed as though they were mythology of old, novels in the vein of Fleming's Bond, and Pixar movies. None of these have room for social interaction. And because of this, I feel there's a bias.
However, I don't feel that it's entirely unjustified.
For the $60+ prices that this generations games are running, you want to get a lot of mileage out of your games. CoD4, Halo 3, and Gears of War have the type of gameplay architecture that allows you to come back time and time again with offline and online co-op, deathmatches, and any of the other modes of one's choosing. Resistance is the only title the PS3 currently has that offers both a superbly presented single player action/shooter and a decent online mode.
Things just aren't quite the way they used to be. I'm really looking forward to Uncharted, but length is always an issue for me. I will be buying the game because it looks awesome, but the lack of a social aspect and its length will hurt it for many.
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