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geminibros
 
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Comments made by geminibros.
 
 
355 days 18 hours ago
It's great that GG wants to make the game better...
...but then they shouldn't have sent out the review code in late-December/early-January! If the game's not finished, it's not ready to be reviewed. That makes any disc sent out a full game preview and nothing more. Only these discs were sent out as review copies. I have to wonder why. And if you all put any value in video game reviews - whether or not they're from UGO (since it's pretty clear what most of you think of the site) - then you should be wondering too. View
355 days 18 hours ago
Idiots...
What's wrong with you people? From the comments section at UGO:

"Jeez… you people are ridiculous. Is what Rusty’s saying even getting through or are you all too hung up on defending Killzone to notice?

Across the entire industry, any publication with access to debug consoles is going to get review code. These discs won’t play in retail consoles, but they are otherwise perfect reproductions of the final release which everyone will get to play when the game hits stores.

Increasingly over the past couple years, game journalists have been finding that this is not always the case. Ninja Gaiden 2, for example, arrived pretty early for most publications in review code form. The disc was accompanied by a note explaining the the final release would run more smoothly. It was pretty widely reported on, if memory serves.

This thing with Killzone however is completely new. The KZ2 review code has been in-hand for three weeks (or more). To get an updated build now, after so much time has passed, is quite frankly unprecedented. As Russ said, even though he’s already played through and beaten the game he’s now going to have to do it again. That’s a serious problem.

As soon as a reviewer can’t trust the content s/he is being sent to consider for review, it throws the entire process into question. Read and think before you respond. Whether you agree or disagree about the control issues, there is a different concern being addressed here. And a far more worrisome one, at that.
Posted by Adam R on 01/15 at 05:36 PM" View
462 days 21 hours ago
FWIW...
FWIW I wrote the review and I am not a longtime fan of the series. Nothing against it at all, I just never picked it up until Origins. Played SH, SH2 and SH4 for a little bit, but none grabbed me for more than a couple hours. I'm sorry that wasn't made clearer. SH:H made a full-blown fan out of me, no question; hope to see Double Helix back at the helm for the next one.

PS2-era graphics though? Are we all talking about the same game? View
488 days 21 hours ago
According to Konami...
...that 9/30 US release is still happening. View
495 days 2 hours ago
Browser-based/full-screen
The game can only be started from the website. Clicking "Play Now" loads up a window-based portal where you can select and tweak your characters and missions. Entering the game from there switches to full-screen mode; no windowed play. What's more, the game supports widescreen and custom resolutions. View
503 days 4 hours ago
Good point...
I updated the description with a warning. Thanks for mentioning that. View
544 days 16 hours ago
That's simply not possible...
SSIA. This review was just written this week. Perhaps you're referring to UGO's review of the PC version of Kane's Wrath? That one was written by Eric Eckstein and this one, by Adam Rosenberg. Here's the older review:

http://www.ugo.com/ugo/html... View
554 days 17 hours ago
10 hours my ass
The game is longer than 10 hours. View
554 days 21 hours ago
10 hours?
Who said it's 10 hours long? View
595 days 2 hours ago
@ SL1MDADDY:

C'mon... Lair did NOT deserve a middling grade like 7. Even with the newly added analog controls, it STILL doesn't merit such praise. The game is visually above-average, but playing it is a nightmarish exercise in futility. Haze is basically the opposite (crap visuals and writing, decent gameplay), and similarly meh as a result.

I'm totally with you on over-hype hurting a game - look at Mass Effect - but Haze and Lair are a different level of "not good." View
607 days 17 hours ago
Just use the d-pad then View
684 days 16 hours ago
Am I the only one...
...who thinks that this is by far the best Xbox Live Arcade game out there? View
722 days 21 hours ago
If it makes you feel any better...
Mega Man 2, Castlevania/"Vampire Killer," Donkey Kong and MGS were all on the short list. View
723 days 22 hours ago
Risk?
Who is taking a risk here? Namco can only benefit from including SW characters in SC4. They only stand to sell more units thanks to fans who step up only for the SW connection. Worst-case scenario, only fans of the series lap the game up because really, how many Soul Calibur fans can say they're not excited about having Yoda and Darth Vader to fight with.

The only "risk" that I can see is in making each character console-exclusive. But the worst Namco will really suffer from that is some scorn from the hardcore base. And you can bet DLC will eventually solve that for fans anyway. View
734 days 19 hours ago
I agree with you in theory...
...but the fact is, Takahashi ignored a fundamental RPG mechanic as he played the game for review. There is no defense, no justification. Games are built around complex systems of rules; ignoring them alters the gameplay experience in a very basic way. That it is possible to play and ignore them in Mass Effect is besides the point; the ability to "level up" is core to the experience of every RPG and Takahashi should have been more thorough. It's easy to be lazy when "work" falls so close to "play," but that doesn't excuse the mistake. Takahashi owed his readers, not to mention BioWare and Microsoft, a retraction and a clarification, both of which he delivered in the linked article.

I'm not saying this to defend Mass Effect - I came down pretty hard on it myself in my own review for UGO - but rather to defend the ethics of journalism in general. On the most basic level, Takahashi wrote up a critical assessment of a product which he himself had not fully researched. He was called on his shoddy journalism by knowledgeable readers and subsequently came clean. View
734 days 20 hours ago
Just... wow
I'll admit I never read the original review before seeing this. That said... well, I don't really know what to say. If we learn anything from 2007 it's that some standards need to be put in place for game-related journalism. The recently release Videogame Style Guide is a positive step in the right direction, but such a work needs to be embraced by the editors/writers before it can be effective. Perhaps it's time to organize game journos into something more substantial than an online community. View
802 days 14 hours ago
I saw that too... I'm sure it'll be fixed on Monday. View
806 days ago
Agreed with a but...
I do think that SKATE's fundamental design and control scheme is excellent and could eventually eclipse that of the Tony Hawk series. But I'll continue to stand by the belief that, for now, SKATE is just too features-light to keep me coming back to it again and again. View
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