Halo? What? They abuse the Halo name.
I mean, they did say Resistance: FoM is the next Halo right? The game that has innovating level design, simple weapon setup (two weapons only, which is logical, compared to 7 or 8 with previous FPS's), and a storyline that shames most other FPS's? Meh, more to the point:
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http://www.youtube.com/watc... http://www.youtube.com/watc...
[quote]Honestly that video clip did nothing to impress me. The FPS market is so overly saturated with games that it takes more than "unique glass breaking physics" and "multi directional bullets" to make a game stand out.
The part that bothers me is that there is no emphasis on the storyline. Instead the guy narrating the gameplay mentions how the A.I. is incredible (even though one of the enemies gets stuck behind a damn wall) and how leapers attack in packs. It sounds like every other damn goth/zombie/wolfenstein clone that's been shoved down gamer's throats for the past 20 years.
Give me something to compete with the amazing experience I had in Half Life 2 and Episode 1. Those two games focused on story. You never felt like you were repeating the same scenario over and over. There were no pointless moments where you had to "kill all the baddies on the screen" for kicks. There was always a meaning behind your actions and a feeling of great failure if you died.
Being able to immerse a player in the story line is the only way a FPS can survive in today's market, at least in my opinion. I sure don't want to play a game where physics and AI are the key points. I like good looks and everything, don't get me wrong, but I need a good personality to keep things fresh.[/quote]
This is a user's comment on Joystiq. Resistance certainly looks good, but it sports the same old, same old stuff -- such as the "plot vouchers", as he calls them.
[quote]The problem I saw with this game from the video was the overuse of what authors call "plot vouchers", conveniently placed objects that help move the story along or solve some immediate conflict. In the terms of gaming, these can take form of conveniently placed traps, such as the barrels at the top of the stairs toward the end of the video. What gamers should fear is the developers tacking on corny stuff like that in places around the levels just to try and show off their physics engine. In no concievable world would anyone leave a pile of exploding barrels at the top of a staircase with a flimsy support holding them from falling.[/quote]
Resistance looks good. I would suggest to the developers though that they add more compelling features, less predictability. It's the same old, same old that we've all seen in previous first person shooters. They need to keep things fresh and alive. Bouncing-off-the-wall-bullets are something we've all seen before. Glass-shattering is something we've seen before, etc etc.
In other words, Resistance is yet another generic FPS.
Dunno if quote tags work..
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