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McGavern
 
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Comments made by McGavern.
 
 
565 days 9 hours ago
Excellent show
Man, and I thought I was a fan of MGS. Ian makes a lot of really good points about MGS in general. I wasn't able to get through MGS3 completely thanks to some personal preferences (I NEED MY ADVANCED RADAR) But I've enjoyed everyone other MGS game I've played. That includes MGS1, MGS2, MG Acid 1 and 2 as well as MG Portable Ops. MGS4 looks like it'll be the bomb and I can't wait to see all the little hidden things that can be done to 'break the fourth wall'. View
629 days 23 hours ago
Hilarious
I find it hilarious that you can claim the truth when you're an 'outsider looking in'. And from quite a distance, at that. It's very much like a Football fan watching a game between their most hated team and their most loved team. He sees the ref make a call that he didn't like and starts yelling at the TV. The problem is this: The fan only has one way to view the play in question; A limited Camera replay that hides certain aspects. The ref, however, was up close and personal on the play. Not only did he get a clear view of the violation, but also has a second Ref to help confirm his call as well as multiple replay cameras to check (should the play ever be put into question).

So, which opinion are you going to trust more? The ref or the fan?

It's quite obvious that you are passionate about what you write. But please, don't write about things you don't know and act like they are 'truth'. Otherwise you might make yourself look like a hypocrite when calling others out on their so-called 'spinning'. View
675 days 21 hours ago
There are ways around everything, if you are clever enough.
As was mentioned before, you can always get around some of the challenges brought by including destructible environments.

I just want to see a developer take more aggressive steps to using DE. A lot of what we've seen has been nothing more than breakable objects place in a static environment. The cover you can take in games like Drakes Fortune, the walls you can shoot through in COD4, the light poles in Warhawk. All are individual objects to increase an illusion. Now I know that games will probably never be 100% DE, but they don't have to be. As long as it's within reason, I'll be happy.

For example: If an object is of extreme significance to the game, you could have it locked up in a type of bomb shelter. Something that's built to take a massive impact and looks like it should. That makes sense. A simple wooden door getting hit by a grenade and still standing with nothing but a black mark on it is not realistic. Isn't the ultimate point of FPS's to achieve some form of realism?

Pain is definitely an example of excellent level design where things should be going. It looks so simple, but when you start experimenting and playing around, you can do SO many things. It has a lot of Destructible Objects (A LOT), but you still can't touch the walls of a building or roof tops. Think of how much more interesting that game could be if you smashed through the roof of a building to see a dude sitting on his couch watching TV.

Red Faction was such an under-rated game. It was years ahead of its time and didn't get as much recognition as it deserved. Digging tunnels on that game was just so much fun.

Oh, and AJ, thank you for telling me that. I really hadn't heard it View
831 days 12 hours ago
Uhh, guys...
The article says "..one of the first killer titles..". Not the first. Not the only. In any case, Warhawk deserves to be considered a killer title. And for those of you who are curious, I do consider Resistance to be the first killer title. Then again, opinions will always vary. View
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