This isn't too promising.
The author only played about 30 hours of the game, admittedly, leveling the same criticisms against it that everyone seems to: linearity, cut-scene orgies, stripped down design.
I have a feeling that the American media isn't going to be too kind to this game. Fair enough, as with all the pomp and drama surrounding this release, it should be the greatest JRPG (well, you can't even really call it that anymore) of all time.
I will be getting it, but I won't be setting my expectations very high. Maybe I'll be pleasantly surprised. Either that, or I'll go back to Demon's Souls, WKC or even another play through of Lost Odyssey.
There ARE some magnificent JRPGs this gen, this simply may not be one of them. The series is starting to resemble the Call of Duty of JRPGs. Aside from the development times, of course. But now that they have the engine built, maybe we can expect spinoffs and whatnot on an annual basis.
@ Dragon. That doesn't change the fact that many people who have played the game, RPG sites, "people who avidly play such games" by your own declaration, seem to be having contentions with the game's design elements. That being, no towns or sense of a populated world, a very linear push forward, simplified AI and a lack of freedom till the very end.
I'll reserve my personal opinion until I actually play the game from start to finish. But on most accounts, the initial bulk of the game sounds drudgerous, and a step back from the freedom that the designers offered with XII (I was running around and doing side-quests like an hour into the game).
P.S. Sorry for the wall of text :P
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