How about we tone down the hyperbole a little bit, shall we?
"FAR less pop ups"
-- I don't recall reading any reviews that said the PS3 version has *FAR* less pop ups. Fewer pop ups? Yes. But try to cut the exaggerations down to a minimum, ok?
-- As for framerate, it's funny that people keep quoting that IGN review, "...framerate drops AND (particularly on the 360) pop-in..." Does everyone just ignore the little word 'and' between the portion of the sentence referring to framerate and pop-in? The review is clearly stating that both versions suffer from occasional framerate issues, and the 360 has more noticeable pop-in.
-- Finally, would you not expect a game that is running at a lower resolution to have better framerate, less pop-in, etc? I don't understand why you find this so surprising? Typically, when you turn down the resolution on a game, you're reducing the load on the hardware. You get the same results when you remove AA. Try loading up a game on your PC at highest resolution and AA settings. How's the performance? Now reduce the resolution and remove the AA. Notice the boost? Why is it, then, that the PS3 runs at a lower resolution, with no AA, and only manages a minimal boost in performance over the 360 version running at a higher resolution with AA? Wouldn't you expect a huge improvement in framerate, for example? The PS3 is pushing about 1,000,000 (23.4% less) pixels than the 360 is, per frame. The reduction of loading times and pop-in is most likely due to the installation as opposed to processing power.
It comes down to the machines having radically different architectures; just because something works for the 360 doesn't mean it'll work for the PS3, and vice versa. If anything, the fact that Rockstar was able to get the two versions so alike on two completely different sets of hardware speaks to the talent of their studio. One might expect a huge boost in performance after reducing the resolution and AA, but we know this isn't the case. Why? Perhaps the PS3 is doing SOMETHING ELSE behind the scenes, like filtering/upscaling, because that's what works for THAT console. Big deal.
Watching you guys fight about miniscule details is hilarious. What's even more hilarious is the amount of 'damage control' (as if there's any damage to control) and energy is spent on trying to cover up fact. I don't care about which console you prefer, or what game looks better to reviewers or anyone else. I just care about pointing out the facts.
EDIT:
As for which actually looks better, I don't know because I haven't seen either in action. But from these comparisons, it looks like the 360 holds up pretty well against the supposedly 'superior' PS3 version:
http://www.neogaf.com/forum...
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