Pro-motion Gamers Need to Stop Looking Forward into Left Field.
Stop Fixing What's Not Broken- Good Point. However, gaming has always been great but not perfect. There are so many ways to improve gaming today. For the last 30 years I played video games I've seen a trend of improvement in video games. The stories got better, gameplay got better, and the realism got better.
In my years many thing have been accomplished. I've seen Sony create a standard button layout during the PS1 and PS2 era. Games became more fun and addicting. Games were starting to add depth and break boundries on all fronts where they were limited before. Somewhere down the line though these companies seemed to give up on this evolution. They began another path instead of making games for people who wanted to live inside a character in another world. Instead they changed that concept to playing with friends and standardizing everything around a great video game.
They standardized online, motion control, trophies/achievements, and will soon be standardizing digital downloads. Is it me or is Sony the only gaming company this generation focusing only on making great games?
As a gamer I want to be immersed inside a fantasy world and live the story. I want to see characters move realistically, talk realistically, and control realistically. I want the interactivity to be so seamless that I would never have to see something and say "that's not real". This immersion got severed when they decided to go mass market. Generalize and standardize.
Now, I'm not saying that motion control sucks. It doesn't. But since when did a steering wheel be the prime peripheral to interact with every game made? That's my point here. Not only should motion control be implemented in certain games, it should not be beat to death just because it is a great idea. Why? It's there to enhance certain games. Not all the games. The same concept goes for online gaming. They beat the online concept to death by making it standard. In doing so, they ultimately raised the cost of video games this generation. Online games should be selective based on the relevence of the core game itself. Same goes for trophies and achievements. As for the core game, it had a future until these clowns decided that the future had nothing to do with games at all. In their eyes the future is always the highest dollar amount. One day they will realize that what they are doing will cause a collapse in the game industry. Why? Targeting the mass market doesn't even guarantee they will stick around to game. If gaming was a mass market hobby it would have caught on by now. If video games were good enough to begin with they wouldn't be replaced with all these social features like Facebook, Twitter, party chat, and Sony Connect. That's whats carrying the industry today and the real gamers, while in the minority, are getting sick and tired of being neglected. One day the core gamers will be gone and they will lose their ability to grasp the attention of the mass market and casual gamer.
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