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Programmers Fail to Create Bot that can Fool Humans

Koku Gamer writes: 'Contestants at 2K Games' BotPrize 2009 competition have failed to win AU$7,000 after not being able to fool a panel of expert judges that their bots were humans.'
A HiFi - contributor
Published: 79 days 17 hours ago | News | PC | Tech
 
 

Showing: 1 - 27 of 27 Comments
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Ziriux - 79 days 18 hours ago
1 -
Yea, must be the same programmers that created Darkest of Days.
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Reibooi - 79 days 18 hours ago
1.1 -
From what I have seen with bots in games they act far to sporadic to be confused for human. And sometimes they will make retarded choices like running into a wall for 10 seconds.
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Bubbles - 79 days 17 hours ago
1.2 - see.......
....bots can do sh!t right smh
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nycredude - 79 days 16 hours ago
1.3 -
They should have just used a copy of Killzone 2 on Hard.
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phosphor112 - 79 days 5 hours ago
1.4 - My opinion as a computer science student is
That that won't be reached any time soon. Creating a life like AI (even for actions in a video game) requires something beyond basic programming. It actually needs to learn. And to actually learn, it needs a lot of power and storage, and to have that, you basically need the fastest and largest things possible. Computer Science professors will say "It's impossible" and I think it is. You may be able to get close to it, but it's impossible to make an AI that constantly learns and grows.
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A HiFi - 78 days 23 hours ago
1.5 -
Very true.
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Elven6 - 79 days 18 hours ago
2 -
Only a matter of time until we get something that is 99.9% accurate, and then put it into machines modeled after Arnold!
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A HiFi - 79 days 18 hours ago
2.1 -
Perfect Terminator game...or crazy real world destruction?
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SupaPlaya - 79 days 17 hours ago
2.2 - SKYNET
Activated!
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mrv321 - 79 days 17 hours ago
2.3 -
Trust me we are not even close to 99% even in 20-30 years I doubt we'll even be close to that.

A human does so many mistakes, it turns around despite turning around a few seconds ago, it doesn't shoot when it can it waits...
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A HiFi - 79 days 17 hours ago
2.4 -
Well yes, it's the whole AI-picking-the-pencil-up-from- a-table thing...simple things to many of us, can prove to be the hardest to achieve with AI.
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sorceror171 - 79 days 16 hours ago
2.5 -
mrv321 - 20-30 years is a long time. I think we'll have pretty convincing bots sooner than that. Clever strategy is difficult to program, and a real-world Terminator is a *long* way off... but for the restricted problem of a particular game, it's manageable. Chess was supposed to be beyond a computer's capabilities, too... but no longer.

(Note, I'm talking specially-written bots that run on a separate machine. It'll be a *long* time before the bots that come with games and run on the same machine or console will be convincing... because developers will always prioritize other things like graphics first.)
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mrv321 - 79 days 16 hours ago
2.6 -
I understand fully that 20-30 is a long way off but you fail to understand how hard it is to be random, stupid and awsome.

Bots are good for being average, mainly because they are mostly the same but it's hard to program the skill and also the stupid side of people online etc. Those two extremes are hard to do and almost pointless.
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A HiFi - 78 days 23 hours ago
2.7 -
But this is more about an illusion...so why not make the bot crouch (can't remember if you can crouch in 2k4) jump now and then, give it some lines to say and make it so it will stand around for a wee while at times?
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HDgamer - 79 days 17 hours ago
3 -
It's the programmers from Too Human.
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SupaPlaya - 79 days 17 hours ago
3.1 - ^^^^
LMAO...

My take on this is that the game's AI must be modeled after a female. This is the only way to explain the sporadic behavior.
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RememberThe357 - 79 days 17 hours ago
3.2 - ^^^^
LMAO! So true.
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likedamaster - 79 days 15 hours ago
3.3 -
Anyone of you actually played Too Human?

Anyway, I thought Unreal Tournament 3's bots were pretty smart. It felt like I was playing with actual people.
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SupaPlaya - 79 days 13 hours ago
3.4 - ^^
No I haven't play Too Human before. I know people say the game is bad, but that's not what I find funny. It's the name "Too Human" and the fact that being like a human is what A.I. is supposed to do but is failing in this case. I just find that ironic and funny.
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cyclindk - 79 days 15 hours ago
4 -
How difficult would it be t program a bot to camp somewhere and when engaged in a firefight have them jump around like it's the 90s UT3/Halo style; there you go, 90 percent of all shooter gamers in AI form.
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A HiFi - 79 days 14 hours ago
4.1 -
Maybe some chat macro too...
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The-Director - 79 days 13 hours ago
4.2 -
Don't forget some tea-bagging, 13 years old's favorite.
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Blow Out Your Brains - 79 days 8 hours ago
5 -
Killzone 2's bots on the hardest difficulty displayed more cunning and better tactical decision making than most noobs on COD.
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f789790 - 78 days 22 hours ago
6 - The bots in Killzone 2 when set to elite are pretty good
Would do everything humans did including camping. Only thing that gives them away are they don't spam grenades when two large forces of each team meet.
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dredgewalker - 78 days 22 hours ago
6.1 -
Those damn grenades get me everytime!!! Its like im a grenade magnet or something cause most of my deaths are from those damn grenades...but yeah i agree that the AI in Killzone 2 is just right.
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350ZRunner - 78 days 17 hours ago
7 - And yet...
In MMOs bots are not hard to spot.

Yet no matter how many times they are reported by people, it takes forever for them to be banned.
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Enigma_2099 - 76 days 20 hours ago
7.1 - OR...
They wait until the bots start running off enough players to actually take a big hit out of the game sales...
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