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Gelsinger kicks off IDF Shanghai with Larrabee

bit-tech writes:
"Pat Gelsinger has kicked off IDF Shanghai by revealing some new details on its Larrabee project.

Gelsigner claimed that "today's graphics architectures are coming to an end – it's no longer scalable for the needs of the future.

...

Larrabee uses a very short pipeline that delivers "teraFLOPS of performance on a single die." It features over 100 new instructions and massive amounts of bandwidth-both to on-die cache and to local memory.

...

It's an exciting product for enthusiasts and hardcore gamers as well, as it could help to move the industry on step closer to photo realistic gaming. And later this year, we're set to get closer to that mark with the release of FarCry 2 – Gelsinger showed some footage from the title, which is set to be released later this year. Quite simply, it looks amazing – the benchmark at the moment is of course Crysis and FarCry 2 has a good chance of breaking the boundaries set by Crytek."
TheIneffableBob - contributor
Published: 590 days 14 hours ago | Article | PC | Tech
 
 

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Kakkoii - 590 days 12 hours ago
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I really hope Larrabee turns out to be as good as they claim.

But i'm sure Nvidia and ATI are working hard on next gen GPU's that will combat Larrabee.

I certainly like the idea of only needing one chip to play a game. Not a CPU and a GPU.

This would cut down cost's a lot in the future for upgrading rigs to play next gen games. Since the (Larrabee) would do the Computer and Graphics processing by itself. And would use all that nice RAM we have on our motherboards instead of wasting money on a high memory graphics card.

This could easily cut off a good 300-400$ in the future for PC Gaming enthusiasts. Every time they do a major upgrade to there PC.
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