10°

A Case For Virtual Game Development - Need For Speed: Shift

Gamasutra: I had wanted to become a contractor for my chosen profession -- video game programming -- for quite some time, but the vast majority of developers in the UK were hostile to the idea. So when I heard about Slightly Mad Studios, I couldn't believe my luck.

Not only is contracting encouraged, but working remotely is the norm. So how can a developer with staff spread over the globe possibly hope to produce a successful AAA project?

Slightly Mad's recent critically acclaimed release, Need for Speed: Shift, is proof positive that not only is a virtual development company possible, but that it can thrive. This article explains how.
Nineball2112 - contributor
Published: 44 days 21 hours ago | Article | PlayStation 3 | Xbox 360 | Sony PSP | Mobile | PC
 
 
 
10°

Gaming
42 essential tips for your new games console
Gaming | Article
Get more from your new Xbox, Wii and PS3 this Christmas... If you got a new console for Christmas, these tips are just what you need... K...
50°

Tech
Windows that generate electricity Sonys dye-sen...
Tech | News
At Eco Products 2009, Sony exhibited, for reference, "windows that generate electricity" and a "solar charger." These are appli...

Tech
Create your own game console skin design with G...
Tech | Article
There are many choices when it comes to skinning your gaming system out there, but GelaSkins offers a unique and very easy to use system to design ...

Tech
The Legit Reviews Best of 2009 Hardware Awards
Tech | Article
Legit Reviews writes: "It is hard to believe that another year flew by so quickly, but it has! That means Legit Reviews has turned seven years...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News