This week at Game Developers Conference IBM will show a Linux based PS3 real-time rendering a complex (3 million triangle) urban landscape, at 1080p resolution, using only software rendering techniques (iRT).
At the link you can download a video of the demo (not full resolution). The full 1080p output which when H.264 compresssed results in a 600MB file that most machines can't even decode at 30 frames/sec.
To put this into perspective, if this render job was performed through 3dsMax's default ray-tracer on a Centrino Duo (dual core x86) it would take one hour and eight minutes to render one frame, something that takes the Cell and the iRt software less than one half of a second.
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Game Rant sits down with developers from Blackbird Interactive to talk about how Homeworld 3 looked to the franchise's main selling points.
Headquartered in Poland, Elsewhere Entertainment — an all-new internal studio at Activision — is working on a new “narrative-based and genre-defining AAA franchise.” Elsewhere includes developers credited on The Last of Us, Uncharted, Destiny, Cyberpunk, and more. Activision’s new studio announcement comes just a week after its parent company, Microsoft, closed three Bethesda studios. It also follows job postings about a new Activision IP.
The game industry confuses, closing down proven studios only open a new studio?
I think this is just a publicity stunt and that this studio never actually produces a game. Someone at Microsoft was like were getting cooked in the media after they closed these studios and they came up with a plan to create some dummy studio someplace outside of the reach of the English speaking presses reach to distract people.
"Oh hey we're not closing studios we're actually creating studios"
And of course what are they working on... the type of game that gets the most popular public perception a narrative driven story based game... ya know not the thing Activision and Microsoft are known for.
Good news for the developers.
I can attest to that, as I was precisely trying to convey a few nights ago, after watching that absolutely stunning Littlebigworld demo.
That seemingly-simple game is real-time CGI in action, folks. With physics to boot.
Good times ahead!
At the link you can download a video of the demo (not full resolution). The full 1080p output which when H.264 compresssed results in a 600MB file that most machines can’t even decode at 30 frames/sec.
To put this into perspective, if this render job was performed through 3dsMax's default ray-tracer on a Centrino Duo (dual core x86) it would take one hour and eight minutes to render one frame, something that takes the Cell and the iRt software less than one half of a second.
wow i didnt know it could do all that i dont know much about whats inside of my 360 or ps3 but can my 360 do that also?
360 was built for today, the ps3 was built for tomorrow...
Its a multiple Cell's in a Blade Network Server configuration running linux. No stand alone PS3, or even single cell based motherboard could do the decoding. Interesting for high end servers though, but can't even begin to imagine the cost.