Digital Foundry talks about visual features and performance in No Rest for the Wicked on Early Access.
The developer's prior offering - Ori and the Blind Forest and Ori and The Will of the Wisps - turned the Metroidvania style of game on its head, offering a powerful, fresh experience that is difficult to forget. And now, four years later, Moon looks set to do the same for action RPGs with No Rest for the Wicked. Simply put, No Rest for the Wicked couples a stunning visual design with elements inspired by From Software's Souls titles, Blizzard's Diablo and even Animal Crossing - and yet the whole is greater than the sum of its parts.
See why No Rest for the Wicked might be the next big thing in ARPGs with our review of its early access gameplay.
Preview of Early Access version of No Rest for the Wicked, a new action RPG that combines Soulslike combat with loot grind of ARPGs.
Fuse ARPG, Soulslike, and cozy crafting mechanics for a one-of-a-kind adventure. Here is The Nerd Stash's early impressions of No Rest for the Wicked.
This looks so damn good.
God I’m stoked for this. I’m so tired of everyone trying for photo realism, I want more like this and Dishonored, go for a specific art style, and use the processing power for more interesting purposes.