Realism is one of many valid art forms and not the only recipe for success.
A closer look at Ninja Theory's state-of-the-art graphics.
Will look best on PC with 60fps can't wait!
i think there will be some RT - PT mods like they did with horizon games etc
Hellblade 2 and Squadron 42 looks like a real next gen games hope to see a release date soon.
It runs in 964p on the Series X/S. What a joke. PC is definitely the way to go for this game
"It runs in 964p on the Series X/S. What a joke. PC is definitely the way to go for this game"
*NATIVE* 964p up to 1070p on a UE5 powered game which has all of its features like MetaHuman, Nanite, Lumen and Virtual Shadow Maps. And you called it a joke?!
And you claim to be a PC GAMER?!
I think you lie through your teeth.
When Hellblade II finally releases, I want to see benchmarks from your PC and have a good laugh!
Just wait for it.
@Obscure_Observer
You're definitely reaching now. Desperate comment on your part. Everyone knows PC is the way to go if you want to play it in 60fps. The UE5 engine excuse is getting old. Remnant 2 is using UE5 and it also has a 60fps option and the game looks great. GTFO liar which you're good at. It's getting embarrassing reading your comments most of the time 😂
https://www.ign.com/article...
By the way Black Myth Wukong will also have a 60fps option on consoles using UE5 😂 and the developer already mentioned it.
https://m.youtube.com/watch...
@Sonic1881
Everyone knows that ports for modern PC will ALWAYS be superior when compared to consoles, genius. Especially compared to 4 year old consoles which is not even fair. Only insecure weirdos needs to constantly keep talking about it.
That said, no *every* PC will do it. And I doubt you´re a PC gamer in the first place due your very dumb and clueless comments regarding technology and gaming.
Nobody will find you on PC only related topics, but in console topics cheerleading PS5 games and trashing *every single* Xbox game.
You don´t love games at all, all you love is a plastic box which I don´t even believe in your claims to own.
Just prove me wrong and just show us your benchmarks when Hellblade II gets released. I´ll wait.
can we just stop with the sounding like a broken record? ps5/switch games also run better on pc because DRUMROLL, pc's have stronger hardware.
"You don´t love games at all, all you love is a plastic box which I don´t even believe in your claims to own."
I already prove to a few people that I own a PC a few years back and they still didn't believe it. A matter of fact I've played with some of the user's on here on N4G that only owns a PC 😀. I also have a active steam account and the last game I played on it was Dragon's Dogma 2, Helldivers, and Baldur Gate 3. Anything else Obscure_Observer. Btw I also own a Nintendo switch and PS5
You are the joke. You say the same thing on every Xbox article always pushing the negative in your comments. Once in awhile I’ll see something sensible from you but mostly just trash comments.
Does it really destroy your world about how many frames or resolution game has ? Just because you hate Xbox doesn’t mean you have to bring in the negative into every article.
Game looks amazing and enjoyable and that what counts in the end.
I honestly dont have much interest in this. Its all pretty much pre rendered. Its not so much a game than an interactive movie. It somehow rubs me the wrong way because while I dont have an issue with games like Heavy Rain I feel that this is acting like its something its not. It tries to be a normal videogame but it really is not. As opposed to interactive games that focus on choices. Im sure this will be an ok game, but nothing that would make me want to spend money on.
Do all these people disagreeing with you actually think the game won’t look better on pc at 60fps?!
Or are they just console fan boys who refuse to accept that games on a $400 console will look and perform worse than on a $3000 pc.
@Espangerish
"Or are they just console fan boys who refuse to accept that games on a $400 console will look and perform worse than on a $3000 pc."
Assuming that you have a $3000 Rig, absolutely. But there´s lots a lying clowns here claiming to be PC gamers with very expensive and powerful machines, and yet, by their clueless comments alone it´s easier for anyone with minimal technical knowledge to spot a liar.
Any person that is in fact a PC gamer and PLAY actual games, knows that UE5 has incredibly high resource usage.
Now let clueless idiots call a joke, trash, unacceptable and a "blurry mess" the most resourceful and feature-rich UE5 game to date, running at internal resolution and performance of 1070p at 30fps on a 4 year old console which still can´t take advantage of more modern PC resources like FSR 3?
Digital Foundry literally is calling Hellblade II the most beautiful UE5 game to date and technical Marvel, but here you have a bunch of jealous liars sh!ting on the game just because it´s not available on their favorite plastic box.
I call them liars, because real PC gamers would be happy about a game which do nothing other to make their investments on a very expensive rig, worthwhile. Taking full advantage of it. Even if such game/genre is not their thing.
I think 60fps will actually cheapen the experience imo. I know 30 fps isn’t usually ideal but in this case makes it feel more like a movie, which is cool imo. 60 fps is good for sims and competitive games imo but I’m ok with 30 fps on games like this. I say this having a pc that can easily run anything at 4k/60 (2x 4090s)
Once you play games in 60fps or 120fps, It's hard to ever go back to 30fps. Lucky for me I can play this game in 60fps on PC🙌🏻
According to digital foundry, Hellblade 2 runs at 964p to 1070p at 30fps on series x
Say hello to UE5 gaming on 4 year old APUs.
But you can cherry pick the stats for or against, on your TV its probably still going to be the best looking console game yet.
No way, not from some cheap free tools unreal engine 5. This no sony high production game with its own custom engine, its a low funded cheap free unreal engine tools game.
Too many sacrifices. All this for graphics.
I dunno if it's worth it tbh.
@Hear wtf does that have to do with Sony!?
Oh had the numbers moved from 75% no one told me, needs an article don’t you think?
“ That's according to documents from the recent court leaks from Microsoft vs. FTC. A heavily redacted document from the case shows that nearly 75%, 74.8% to be exact, of Xbox Series owners own a Series S.” sept' 2023
or did you mean 60percent less powerful so 60% worse?
@darth I still don’t get it
You give me too much credit for being clever, when infact I am extraordinarily inept
All the post processing isnt making things any better either, you can see the environments just look blurry and faded. Senuas model looks very impressive but everything else just screams budget title.
According to Digital Foundry:
"This is a profoundly improved sequel and a game that is generationally advanced beyond its predecessor."
"Hellblade 2 is just on another level in almost every respect in terms of core technology."
"...and is possibly even a bit ahead of Hellblade 2's first gameplay trailer."
"This could be the very best looking Unreal Engine 5 title out there"
N4G's takeway: 1070p30fps off cheap free UE5.
I can see on this on the Series S but on the Series X? That's just horrible & unacceptable.
The Order and Death Stranding doesn't belong to interactive movie category.
Until Dawn and Detroit sure does.
Those games are almost ALL gameplay with choices that affect the end game. They include movie cuts to help tell the story.
This “game” is almost ALL movie with sprinkles of linear walking paths.
Holy Shit. First submitting an article..after that writing the first comment about it and praising the game, after that replying to yourself, praising the game even more..and after that defending the game and coming up with other games when someone points out it will be more like an interactive movie.
Sorry, can't take you serious any longer.
All the games you mentioned had more gameplay than hellblade 1...so no. Especially death stranding....you are so incredibly off the mark there. Some of the games you mention have branching storylines based on your choices....that's a lot more than a simple interactive movie...
Stop being disingenuous...
Curious to know how you have arrived at that conclusion when so little gameplay has been shown off jwillj2k4.
How about showing Ninja Theory some respect and acknowledging the hard work and talent required to make this game.
Real people worked really hard on this game and you choose to act like a 5 year old. Wait to play the game before you start with your criticism. Even then, if you don't like it that doesn't mean others wont, just accept it wasnt for you and move on, as it stand you just seem super ill informed and spiteful.
First off, categorizing does not equal criticism stop trying to gaslight.
Secondly, the “game” has been worked on for 7+ years and is only about 7 hours long, is about to release in a month, has only shown movie cuts and LINEAR WALKING PATHS as “gameplay”, (did I mention comes out in a month?) and has a price matching a AA game.
Did you forget the multiple no shows at various E3’s and then finally showing up only to give us more movie cuts advertised as “gameplay”?
Nothing is wrong with the above, however based on what little they’ve shown this “game”, it is a walking experience not an actual game title. They’ve substituted movie equipment for Unreal engine.
Dear God Obscure, you haven't played it squire, how about being objective just for once!
I get being excited, but to call something we know relatively little about a masterpiece without even playing it is ridiculous.
"I get being excited, but to call something we know relatively little about a masterpiece without even playing it is ridiculous."
Never see you calling anyone out by referring to a Playstation game as GOTY or Masterpiece, prior release.
So give me a break and spare me from your hypocrisy.
Because I have never seen any one individual behave the way you do here, you are such a negative force here on N4G, I only wish we still had the bubble system.
Don´t give a flying f* about what you think about me, dude. No sure why you even replied to my comment in the first place.
*You* are the negative force here. I´m an Xbox fan and this is an Xbox topic, an exciting one. And unsurprisingly you here full of salt playing the hype police.
GTFO and just refrain from ever reply to me again.
He's simply his excited for the game. You being angry over his excitement says allot more about you than it does him.
His "behavior" with this comment is "unacceptable" because he's getting excited over a game that's not in your favorite box.
You're definitely wrong in this scenario. Instead of admitting you're wrong here I'm sure you'll spin this in some miraculous deflection stating how he's still wrong.
I don't even pay attention to what Observer says at times but again, you're definitely wrong in this scenario.
They might be. Both come off as ridiculous. They didn't praise the 1st game anywhere near as much...it's blatantly obvious what they're doing
Lol both of you are really sick
just getting rekt and envious of something
you are both sony fanboys downplaying anything not from sony in this site
and lol @Crow
I have finished Hellblade 1 multiple times on PC and praised the game on different sites both of you making yourself look stupid and you are, pls seek help.
A masterpiece at 8 hrs or less including you never played Hellblade 2... Smh.
LMAO!! No review scores yet nor do you have a copy to make a claim of H2 being a masterpiece.
Digital Foundry quotes
Says image quality is 'mixed'
-letterbox
-Low res
-soft images
-unwelcome effects
-blurry
-image breakup in motion
-and artifact prone quality in motion
Sounds like Xbox was the one needing a Pro console
UE5 can run up to 120 FPS in open world on console. So one imagines, that this game is probably GPU bound the dynamic range also gives it away in the circumstance. So what it boils down to is how good UE5 runs on a dual issue GPU... I will go do some research but more likely given the same resolution the PS5 pro could deliver 60 FPS or close to it. With PSSR it could deliver 4K 60 no problem. (This would be upscaled from 1080p). Some caveats I would mention is we haven't seen PSSR yet. Is it inline with something like DLSS. Can it reduce the softness of the title on Xbox? This all assume UE5 wouldn't take advantage of RNDA 4 dual issue.
I suppose the game isn't finished yet though, Ninja Theory may still polish some of those rough edges yet, maybe?
"Sounds like Xbox was the one needing a Pro console"
Literally no point because they will still be tied down by the Series S
Congratulations, out of loads and loads of positive things eurogamer had to say about the visuals you got your notebook and pen out and found 7 negatives. You deserve a mickey mouse badge.
Here we go with it can't look great or its just interactive movie because its getting some praise every game is an interactive movie but ur the director a gamevtells a story like movie and u control character to reach outcome of story interactive movie pls give up with moron comments and show me a ps5 unreal 5 game running in a high resolution pls hurry iam waiting u know y cos u can't so stop hating on something none of played and stop being critical of ppl who actually have
I agree folk need to give the benefit of the doubt and are even justified in being excited because the game really does look great.
But I think overhyping every MS release is equally as frustrating to many gamers. You know its just the extremist fringes of the gaming community who are being negative, right? You are better off ignoring these idiots, I am a playstation guy personally, we aren't all headcases, most people are rational.
Thank you its nice to see a rational comment on here I own both consoles myself and a lot ppl shit on ronin I decided to try for myself and not listen to ppl and iam loving it I don't bash the game for its graphics or framerate or whatever else ppl hate on certain games if I enjoy the game that's good enough for me and if u don't like that's okay as well but to hate on game none of us has played it just silly
Glad to hear Ronin is decent mate, it's high on my list to play next as I have been hooked on Shogun on Disney and need more! I grew up playing games through the 80s and I think this made me super chilled about graphics and performance, one benefit of being and old fart I guess😄
Have a great day squire
The first Hellblade had low resolution running on the PS4 Pro at 720p, it seems the resolution running on the XBSX is low as well. Seeing this game has a visual upgrade but the resolution being so low is a turn-off for me. At this day in time if the game is running at 30fps the game should be visually appealing at 4k or very close to 4k. 964p to 1070p is just blurry & unacceptable on a large 4k screen. Again..I'll demo the game through Gamepass to see what it's giving.
"At this day in time if the game is running at 30fps the game should be visually appealing at 4k or very close to 4k. 964p to 1070p is just blurry & unacceptable on a large 4k screen."
I don´t think you ever played a UE5 powered game in your life to describe a game which *native* resolutions ranges from 964p and 1070p in *2024* as "blurry & unacceptable", otherwise, you would know what TSR and FSR2 main functions are. I don´t even think you have any idea what Nanite is and what it does.
Try to get yourself informed first before you go out spreading misinformation. Because in this case, you´re fooling no one but yourself.
You can defend this XB exclusive & your love for it all you want but any game running at 964p or at 1070p on a fab 65 & 75 inch 4k tv looks like a blurry mess. From the Digital Foundry video I just saw the resolution looks dull instead of pristine, sharp & crystal clear.
"You can defend this XB exclusive & your love for it all you want but any game running at 964p or at 1070p on a fab 65 & 75 inch 4k tv looks like a blurry mess."
No it´s not! This is not last gen. TAA, MSAA, SMAA and TAA are things of the past. This has nothing to do with console X or Y.
Unlike previous gens where every single pixel were rendered, modern rendering technology focus on superior pixel count to deliver high quality textures and will only render pixels that is *visible* to you.
So the last thing you´ll see is Hellblade II on Series X been described as "just blurry & unacceptable", because that´s not what Digital Foundry said in this preview at all!
Again, do yourself a favor and get yourself informed. Or just keep playing ignorant for some weird reason beyond logic, because your comments and opinions doesn´t make any sense.
You said you didn´t like the first game and have zero interest in this one. Now "you know" that it´s going to be a blurry and an unacceptable mess on your TV, but you still getting it?
I´m 100% positive that you´ll have better options to play on both PS5 and Switch when Hellblade II gets released. So why bother?
Doesn´t make any sense at all. It´s insane actually.
Your ranting of defending this game seems to have you confused. I never stated I was " getting it" I clearly stated I will demo H2 through Gamepass. Again...for the umpteenth time 964p & 1070p looks blurry on a expensive huge 4k TV. The image will look soft & dull , the image will not look pristine vividly sharp & crystal clear. I watched the DF video & the images looked soft & dull, the images in the background looked dull as well. You're just going all out trying to defend H2 solely because it's an XB exclusive. You will not sway what I've seen when it comes to the images & resolution of Hellblade 2.
"I will demo H2 through Gamepass."
Lol
You gonna play it! Nobody would waste their precious time with an "unacceptable blurry mess of a game." Especially day one!
You have TONS of games to play on the consoles you claim to love, if you´re saving the date and making out of Hellblade II any sort of priority on May 21, it´s because you can´t wait for it! Period!
"You will not sway what I've seen when it comes to the images & resolution of Hellblade 2."
If you were telling the true, you would not bother with that game at all.
There you go again ranting & defending H2 so much that you're delusional including trying to put words in my mouth. Again..for the umpteenth time I've stated that I will demo the game to see what H2 is giving...basically demo Hellblade 2 is to see if it's still boring including seeing if H2 looks blurry running on my XBSX. I never said when I will download the game. I have a yearly subscription to Gamepass & I'm playing P3;Reload through GP including I have tons of current games on my PS5 to play. So...I have plenty of time to demo H2. Got it? or like they say Kapeesh??
Hellblade 2 will run at a dynamic resolution on Xbox Series X|S, and the console version will not support a 60 fps mode.
It seems like the console version could support a 40fps mode though... if they add 120hz support.
You make a good point. I think 40 FPS options will become more common once 120hz TVs become more standardized.
That's conjecture on your part, you don't even know if the game can hold 30 FPS yet.
Its looking more and more like it was a design decision. which is to say they only wanted everything set to the best quality while providing that 'cinematic' experience of an epic big budget movie. How many big theatrical movies do you know that are 60fps?
Ive played the first game at 60 and while it makes things faster... it also breaks the mood and flow of the game. so I set it back to quality mode where it just feels better. Its not GoW... so its okay that it is slower paced.
@darthv72 You're trying to turn 30fps into some kind of positive when in reality it's just that the devs couldn't hit 60 consistently. There's a difference between saying 60 isn't needed and trying to gaslight people into believing it's some kind of win for the game.
And that's the other thing- games aren't films. Where 28fps is fine for films we've long since moved on from 30 being the standard here.
I'm open to being corrected here but I'm pretty sure that only Sony have gone the 40fps route so far, I see little evidence that they'll even entertain the thought
Welcome to actual UE5 gaming on the current gen.
Less impressive looking and less feature rich UE5 games are already running at an internal 720p to hit 60fps.
If only we had a 33.5 tf console to to run all these graphically demanding games.
@Einhander lol go ahead and buy into that lie with that 33TF thing and be highly disappointed when it comes out ..
What’s the point of the Series X being the worlds most powerful console if they are clearly just going to be held back by the Series S…and you know for a fine fact that’s the real reason why.
The S isnt holding it back... there is no fidelity or performance parity in use here. If anything, if it did offer a performance mode they would push for that on the X while keeping the S in its singular quality mode like other games have done. This is more of a CPU issue than a GPU one.
Hellblade 2 seems like it will be much heavier on the GPU side than the CPU side.
"What’s the point of the Series X being the worlds most powerful console if they are clearly just going to be held back by the Series S…and you know for a fine fact that’s the real reason why."
One real and also interesting fact, is that there wasn´t nothing holding the PS5 back to harm Ratchet & Clank: Rift Apart´s development. I remember how some PS fans used to scream at the top of their lungs how that game is a true next gen game only possible on PS5 and blah blah blah.
And now we know that game (among many other Playstation games on PC) can run even on the Steam Deck which is weaker then the Series S.
It is what it is.
Wait a minute.
Didn't DF debunk all of those "R&C could run on PS4/without SSD" comments because they've tested it with various settings?
Just asking. Not stating.
ahahahahaha @purple101 nice one, Obscure you got owned right there :D
It is what it is ahahahahahaha
@purple I think youtube one doesn't use the SteamDeck's SSD rather micro SD card which obviously will be slower.
There's a difference between running and running the way the developer intended. Batman Arkham Knight and Mortal Kombat 1 "run" on the Nintendo Switch, but clearly at a cost. Ratchet and Clank runs on Steamdeck, but you're outputting at 720fps with reduced image quality and no raytracing. So it's impressive, absolutely, but don't sit there and act like it's 1 to 1 parity just because you can't grasp how the Series S holds back the generation. Hint: the Series X cannot massively outdo the Series S because of console parity, so it's unlikely the Series X is going to ever be utilised to its fullest.
You want to push up with a Pro model, not push down.
@Tody... and yet there are plenty of games that offer better visuals and performance on the X than the S. The whole 'parity' thing is about the content... not the fidelity or performance. Which is why things like raytracing is not in S games but is in the X versions. Same with offering various modes for quality and performance on X but not on S.
At the time of its release there was no technology available that could do what the ps5 ssd can do. As time went on, naturally, technology advanced. Why some people don’t understand time progression is baffling. Its like you’re sub-human or something less intelligent.
Mods I didn’t call him that, just saying he resembles/looks familiar to.
@darth72 What you and Observer fail to grasp is the development starting point. With a PS5 Pro, all games would be developed for the base PS5 as intended, and then enhanced for the Pro. The benchmark is the PS5 console. The PS5 is mandatory, the Pro is not.
With the Xbox Series S and X, the benchmark is ALWAYS going to be the INFERIOR console from the getgo, the Series S is mandatory. The Xbox X is supposed to be the base model of the generation, but thanks to the S it's never going to be. It's anchored down. Whereas a PS5 Pro would not anchor any development because it's not a different console, and it's not the benchmark of development.
Hence PS5 exclusives will always outdo Xbox Ones. That and developer talent I suppose. The Xbox Series X is never going to be fully utilised.
Why is that hardcore xbox fanbots like you are the embodiment of anti-truth? The poster boys of hypocrisy.
"7 years in development for just 30fps 🤔"
It took 12 years to develop Dragon´s Dogma 2 which runs at 30fps on both PS5 and XS and you were championing that game just the other day.
Such hypocrisy.
I can´t wait to see your lame excuses for GT6 also after 12 years in development to deliver a 30fps performance on both current gen consoles. It´s gonna be funny.
@Obscure
If you did proper research you’d see that they had the idea 12 years ago for Dragons Dogma 2. Dragons Dogma 2 hasn’t been in development for 12 years..
Took them five years to develop
Source: https://www.vg247.com/drago...
@Obsecure
Dumbest comment so far and Capcom is a 3rd party. Developed for 12 years? You really believe THAT?
So, ok I'll play your game. Starfield was developed for 25 years and only 30fps on the series consoles.
@Flakegriffin
"Took them five years to develop"
Hellblade II was announced back in December 2019 as an *early in development* game, so it didn´t took 7 years in development either.
It will be released on May which accounts for less than 5 years since announcement.
I think a game like this that is essentially an interactive movie is fine at 30fps. Should have little impact on gameplay and is more focused on visuals and atmosphere anyway
"60 FPS Mode Not Supported In Favor Of “Cinematic” Experience" - The Failed Movie Director Syndrome strikes again... Awesome.
Well, while they're at it, why don't they just make the game run at 24fps? Might as well make it truly Cinematic...
how many big movies have you seen at 60fps? My tv offers a feature called trumotion and it looks cool for animated films but makes regular movies look like crap. Not every game needs 60. Only action, racing, shooting and fighting games need 60 because those are all fast paced. RPG, puzzle, adventure... those are slow and 30 is perfect.
I don't mind 30fps when and if the Gamplay requires it and not because the Graphics are so Life-Like it's tanking performance.
If your Gameplay is so out there, so impressive, so unique, so intricate that you have no other choice but to drop the game to 30fps? Then I'm OK with that. No problem. On the other hand, if the gameplay is laughably a nothingburger, like the first Hellblade, and all you're doing is spending all of your studio's time and money on the Graphics, so much so that you have to drop your game to 30fps? Fok off. Go get a job at Pixar or whatever.
Now a days good and even great graphics are achievable by great Art Direction, Shaders, Modeling, Animation and most importantly, the Light Rig. Go see how great the first Three Splinter Cells still look on the OG XBOX. And if you manage to make it look Photo Realistic without sacrificing Performance, cool. If not? Learn to scale back and optimize and learn to spec your games better. Simple.
This ain't Hollywood, this is the Games industry. Gameplay is King and Graphics are meant to complement it and not the other way around.
“ RPG, puzzle, adventure... those are slow and 30 is perfect.”
I disagree. Recently replayed Witcher and Cyberpunk in 60fps and the experience was better. Gaming isn’t passive like watching a movie. I whip my camera around a lot. 30fps judder doesn’t support my playstyle.
Can't compare a movies framerate to a games, ones passive the other is interactive, you don't just see the frames, you feel them in your inputs, it's a disingenuous argument.
Funny you mention splinter cell... those were 30fps slow paced stealth games. Very cinematic for their time that still hold up well. This game will do the same.
I guess you missed the part where I said: "If your Gameplay is so out there, so impressive, so unique, so intricate that you have no other choice but to drop the game to 30fps? Then I'm OK with that. No problem. "
Splinter Cell on the OG Xbox was something else. Next Gen before Next Gen. And it wasn't simply because it looked good, in fact, the models where not the best, but because the Lights and Sound changed how the game is actually played. Gameplay > Graphics. It so happens that in this case, the advancement of Graphics - The Light System they Used - actually enhanced the Gameplay beyond any other game before it. So the sacrifice is warranted.
Now, if the game had looked like the PS2/Gamecube version, then I wouldn't have brought them up, since they are NOTHING like the OG XBOX version. Not even close. Those could've been 60fps since the Light Rig in those games don't actually change anything.
So my main point with Splinter Cell was that the Light System you use makes THAT much of a difference. Where a lot of games from that Generation look kinda Flat, even with great 3D modeling, the Splinter Cell series can fool a few people in this day and age by looks alone.
This the thing, while Snake was hiding in Boxes or small Bushes while changing his Camouflage in the Option Menu, Splinter Cell was letting you live the life of a modern day Assassin, Hitman, Operative, Ninja by using the Light and Sound System in a more advance way. This was the evolution of what games like Thief started.
And speaking of Thief, the advance Sound system in that game actually enhances AND changes the entire gameplay, by making your steps not only sound different but by changing the Sound Waves and how far they travel through the level in order to alert guards and NPCs. Next Gen stuff that we hardly use nowadays. If we do at all. Pity.
You can even add stuff like Physics to this as well. Where games like Red Faction or Teardown changes the gameplay dramatically because of how the Physics and Collision work. Again, since the Gameplay is the one taking precedent and benefiting because of it, then it's ok to bump down to 30fps in order to experience the new gameplay concepts.
Like I said, if the advancement in graphics help the Gameplay achieve Next Level, then cool. But in Hellblade, nothing they have shown, gameplay-wise, is enhanced by having movie quality graphics. It looks to have the same generic fighting mechanics from the first one. And THAT, to me, is a problem.
all the things you mention... lighting, physics, sound... you hold those games in high esteem for that yet you dont for this. Why? the first is held in high regard for its ambient sound which many say you need to use headphones to get the full effect. This new version expands upon that while upping the lighting, physics and aureal density to make it even more deep an experience than the first. Its as if you are passing judgement without even experincing it for yourself.
I get it... if you did not like the first then this is more of the same. Why not just be honest and say that without resorting to insulting their vision but make excuses for other games that had similar visions.
Again, the point is that if the actual gameplay is being affected, then sure, but if it's just a visual aesthetic thing, then no.
"to make it even more deep an experience than the first." This is how you're missing the point. This deep experience could've been achieved with a less performance intensive style. Since none of what Hellblade is doing gameplay-wise, based on the ACTUAL gameplay shown, is being affected by how pretty or realistic it looks. None of it is. Plenty of games are doing more with less.
"Why not just be honest and say that without resorting to insulting their vision but make excuses for other games that had similar visions" Because I find these type of games lacking and misguided. And that's my opinion based on what I see games should strive to be.
Would you rather experience a Dragon coming down, blowing stuff up, smashing the shet out of everything, fighting some army, some other titan, and whatever else in a cinematic? Or would you rather experience the entire thing in real time? Would you rather watch Joel make the decision to save Ellie or would you rather make that decision yourself? Would you rather play as Ellie while she goes down the path of Violence by killing everyone in sight, or would you rather it be left up to you? See where I'm going with this?
Take Bethesda games for example. This whole idea of Protecting Important NPCs is a massive step backwards. The fact that they took away the freedom to kill important quest givers was a massive blow to how I approach every situation now. Cuz there's no dangerous situations anymore. You will never lose anything. See what I mean?
So would you rather just be passive there until some gameplay loop shows up or would you rather take part in everything happening? I know I want full control of the experience. I want to be able to affect the worlds and characters and I want the world and characters to not only react to me but to also try to change me, manipulate me and interact with me. What I don't want is THE MOST AMAZING THING THAT HAPPENS!!!! happens in a cinematic. Or if it's happening, it is happening all the way over there while I hardly affect anything or not even interact with it.
I want for the eventual full integration of everything Cinematic into the Gameplay proper. No more movies, no more walking sections, no more QTE, no more seeing the obvious hands of the devs telling me what I can or cannot do at any one moment. No more anything of that sort. I want full interactivity and actual advance AI. True Next Gen.
There have been many games that have brought forward game mechanics that are, quite honestly, game changing. Take what games like Hitman, Alpha Protocol, Deus Ex, Breath of the Wild, Soulborne, Sherlock Holmes, and others, and put the money in those types of game mechanics. Start small, build upon it, make sure to always reuse your assets in order to save money, and make that the priority. In the end, the graphics will eventually catch up and blow our minds away. But I gotta tell you, from a gameplay perspective? Gaming has been mostly stale for way too long now. Too many "Cinematic" experiences and too many Copypasta game mechanics... uBeSawft...
And no, I'm not talking about Mario, or Sonic, or Tetris or games like that. They certainly have their place. I'm not advocating for ALL gaming to be how I envision them. Just the ones that are pretending without actually trying, cuz AAAA has to be Cinematic!!! or cuz AAAA Graphics!!! cost too much money, or whatever, so the gameplay and interactivity must be sacrifice!
But to each their own.
UE5 seems to be a CPU hog and given graphics fidelity, I expected 30 FPS. For those who want better there is the PC version.
I really think developers should optimise for 40fps fidelity options. Insomniac are really technical wizards and despite preferring 60fps in every single game I played, Spider-Man 2 was the first game where I actually settled on the 40fps option with VRR and 120hz as the best of all worlds.
Closer to topic though, I don't understand how this game couldn't have a performance mode. I mean, it's not the PS3 and 360 era where they can sell this "it's more cinematic" idea to us, surely.
And if it's Unreal 5, maybe the engine just isn't well optimised like its predecessors.
If they can’t run it at 60 cuz of using that UE5 feature set, just say that. If you wanna play it off like an “artistic” decision then why did the first Hellblade have a 60FPS mode. Cuz in terms of art and mood it’s the same universe.
the first didnt have a 60fps mode initially... that wasnt added until the Pro/one X came out and they put it in later as an option. the majority who played the original did so at the original 30fps cinematic presentation it was meant to be.
Do you mean cinematic presentation it RELEASED at?
If it was meant to be 30fps, the developers wouldn’t have made a 60fps patch… right?
From memory UE5 and UE engines in general don't have the greatest CPU optimisation. So I'm guessing it's a CPU bottleneck caused by lack have optimisation of the engine.
"Ninja Theory founder Tameem Antoniades left Microsoft. It’s unknown whether this was due to creative differences between him and Microsoft"
Wait, wait, wait!!! It can't possibly be creative differences between him and Microsoft. We've been repeatedly told that Microsoft, Phil Spencer are anyone at Xbox would interfere with First Party Development. "First Party Developers make the games they want to make"....they said.
Tameem Antoniades leaving would explain why this little 6-8hr game game took well over 5yrs for the 3 Trillion dollar Corporation to complete. Seems every Microsoft First Party Studio is in the mist of a dumpster fire for 3-4yrs now.
Didnt y’all want next gen games? This is what UE5 does with current gen consoles. It was announced at this framerate running a damn tech demo on PS5.
If you want 60fps next gen games, wait for pro / mid-gen upgrades. Machines can’t keep up with this engine.
Or have developers develop their own engines.
30 vs 60 FPS has been a hotly debated topic since the release of the Xbox Series and PlayStation 5 consoles. What side are you on?
I'm of the side that doesn't really care. I like it when games offer a choice but I dont treat them any differently if there isnt one. A good game is still a good game and you are only going to know if its good by playing it yourself.
The world's most powerful console and Hellblade 2 a first party exclusive can't do dynamic 4K in 60fps after being in development for 7 years. But we got the PS5 thats supposed to be weaker compared to the series X doing dynamic 4K 60fps in Horizon forbidden West, God of War: Ragnarok, and Spider-Man 2 all open world games perfectly. Not to mention Hellblade 2 is a linear game and still can't do 60fps. It's comical and unacceptable but let's move the goal post. What's really funny is that Rachet and Clank is a linear game with a 60fps and raytracing option 😂
Who here’s GENUINELY triggered about the frame rate? If anyone does insist on 60 fps is it really worth waiting months extra for the PS5 version?
Yeah but regardless of the console being really powerful the game might not be. 60fps games are not usually 4k, making them less powerful than games that can run in both. Either that or it makes them less powerful because they CAN be ran in 60fps at 4k.
Currently playing Spiderman 2, Hoghwart and GT7 at 120 Hz on my PS5 .... just saying ...
Show me a UE5 game on PS that pushes 4K 60. They don't exist; you just named mostly games that can run well on PS4. Hellblade 2 is a new-gen engine that pushes a lot of bells and whistles.
And let's be real, HellBlade 2 looks graphically better than all the games you listed.
My favorite is the excuse of “we want cinematic experience”
Okay, so why isn’t it 30fps across the board? Why does it run 60fps on PC? Lol
@Sonic man stfu all those PS5 games have PS4 counterparts I would hope the PS5 would run PS4 games at 60FPS you goofy … lol yall Sony pony’s mad asf now with games looking like Rise of Ronin I don’t think yall should be talking at all lol
@Sonic... all the games you mentioned did not initially have a 60fps mode. or more specifically... the majority of those who played the 2018 GoW did so on a base PS4 which was 30fps. Same goes for Horizon, same goes for Spider-Man and even going back to the PS3 where ALL the R&C games ran at 30fps as well as big critical hits like uncharted and TLoU. NOBODY complained.... being 30fps is NOT the big deal people make it out to be.
You (like myself & others) are just spoiled by the choice of 60fps now. Choice is not a bad thing... but then again neither is only have one option if that option provides the best experience visually and audibly.
I remember before this gen launched and all that we heard from the fanboys from a certain side for more than a year. Hardware ray tracing, 60 fps, RDNA 2, Direct X 12 blah blah blah. Which system's 1st party is actually doing all that AT LAUNCH right now. Now look where we at. It's funny how things change lol and now all we hear is excuses on the world's most powerful console. Remember Redfall shipped at 30fps and how that one looked? Wheres the Ray tracing? Errrbody got short memories now.🤣🤣🤣 ;
Now I loved the 1st Hellblade and I'm sure this one will be good but damn. L after L. Now "cinematic" is ok. Dynamic resolution is ok. You can't make this shit up. Oh well, happy gaming people.
I prefer 60fps, but I’m also well aware that you can’t expect to get graphic heavy games with 60fps on games that’s not expected to sell tons of million copies. There’s not a budget for it. Graphics has always been a bigger selling point over fps, so when they make a graphic heavy game the work needed to get higher fps increases. It’s easier to get a budget for it if you have a huge IP like Spider Man that’s expected to sell tons more than Hellblade.
@Einhander1972,
Just an FYI, 33.5TF only going by AMD's marketed dual issue compute (DIC). Realistically, it will be around 16-18TF (that's pretty powerful, don't get me wrong, nearly double powerful if we're lucky), but definitely not 3+ times more powerful than base PS5.
Rumors are Pro's GPU likely based/derived from 7800XT (since leaked specs kinda match)
And technically, in real world the 7800XT is actually around 18.5TF GPU. Dual issue compute, is what gets it up to 37TF.
Games don't take advantage of dual issue compute, as evident by 20.7 TF 6800XT out performing 18.5TF 7800XT (37.3TF DIC) in PC game benchmarks.
Future consoles games are guaranteed to take advantage of upscaling techniques (be it FSR3 or PSSR).
Immortals of Aveum is already introducing it for performance bump across both consoles.
Though it's unfortunate, the vast majority of studios have switched to UE5 (including for HellBlade 2).
You aren't going to see literally any UE5 games run at 60fps on these consoles if UE5's new features are being used.
These inexpensive gaming boxes are over 4 years old, which is longer than most people would even keep a GPU. Buy a PC and a 40-series GPU if you want games to look this good at 60 - otherwise, keep playing games without Lumen, RTAO, RT reflections and shadows, etc.
30FPS will be the norm going forward if games keep pushing the tech in this way - hence the need for a PS5 Pro or PC. Unless you want games to keep looking the same as they have all generation with their horrendous screen space reflections, pop in textures, lighting that makes moving objects look disconnected from the environment, etc - then we should probably accept the switch to 30 and accept that if you want better you need to upgrade your hardware. It's time.
Tech moves fast now. And no, FSR3 can not increase a frame rate from 30 to 60 *especially* on hardware like this.
They put way more emphasis on graphics, fidelity and presentation over everything else I understand that but most of these types are 60fps. In fact I'm surprised it's 30 fps.
SF being 30 sure it's open world, I think redfall is 60 now but 30 at launch still unacceptable now. Most current gen games are being 30 I know that. With MS tech, money and time they should of gotten this at 60.
Maybe the game is doing allot, graphically they sacrificed 60?
Either way MS 100% has a feature complete problem in their games. Just yet another long laundry list of issues MS can't get right.
"Most current gen games are being 30 I know that."
Most PS5 *first party exclusives* has a 60fps option. Even Rise of the Ronin has it😂. Hellblade 2 is a Xbox first party exclusive that should have that option especially after being in development for 7 years. UNACCEPTABLE
I wasn't even talking about PS exclusives I was talking about 3rd party in general. I have no clue why you would bring up PS. Most of PS games this gen are cross gen also. Rise of The Ronin also struggles to hit 60 fps also often dipping into the 40's. Dogma is 30.
I got some new tidbits that the 30 fps was a creative decision. Not a hardware issue they chose 30ps to make it feel like a "movie"
Regardless it still stands.
I guess you missed this part where I said.
"Either way MS 100% has a feature complete problem in their games. Just yet another long laundry list of issues MS can't get right."
Dang man at least try to keep up.
"How're you enjoying that unstable 30fps in Dragon's Dogma 2, Sonic?"
That's because of the lazy developers. Digital foundary already said the developers had a lot to do with that and I also believe they admitted to it😂 Hellblade 2 is a Microsoft first party exclusive and it shouldn't be no excuses for that. It's unacceptable on Ninja Theory part that they can't add a 60fps option
DF said no such thing about Capcom being lazy in regards to DD2's performance. The only laziness they suggested was the lack of a 30fps cap toggle.
Which is now patched into the game. DF acknowledges the struggles the game has with CPU bottlenecks and acknowledges Capcom's remarks committing to look into it especially on PC.
Anything else is a false interpretation by you, but you probably didn't watch their coverage on it anyway (you clearly didn't listen to it)
We're talking about Hellblade 2 a first party exclusive that's being in development for 7 years and don't have a 60fps option that's unacceptable. Dragon's Dogma is a third party multiple game and has nothing to do with Hellblade 2. But I can see you just wanted to mention Dragon's Dogma 2 one game with issues only every platform that's not even a Microsoft first party exclusive😂 Keep defending Microsoft if you like.
Most current gen games are 30 fps? That's complete bs. I have 0 PS5 in my collection that are capped at 30 fps.
30 fps games this gen are outliers, not the majority.
I guess you forgot most PS5 and Series X games are cross gen also. Suicide SQUAD, Alan Wake 2 are 60 fps, Plagues Tale now 60 and Gotham Knights 30 still, Dogma is 30. There's more games but it's a toss up. Certain games are 30 then patches on 60 later. Tbh we should be seeing way more 60 and it should be the standard.
Most games will always be "cross gen" since they need to run on older PC hardware, too. I guess you forgot that 30 fps games this gens are not the majority, but outliers.
This is objectively false, and I say that as a 60fps gamer.
This is very much a slow, cinematic game so the choice here makes total sense.
So if this was really just a design decision to make it more of a movie... Why can't people just accept that decision? I am spoiled by the choice of quality and performance modes but I can understand a devs decision to do one and not the other. I guess others just arent as open minded. Its like trying to understand why a 3rd party game would be exclusive vs being multiplatform. That decision is up to the dev and yet people will still question the reason they don't agree with.
I say, just dont even worry about the why and just play the damn games and enjoy them for what they are. A break from the reality that surrounds us on a daily basis.
Choice would be nice, they should give a performance mode option for those that prefer
According to Obscure, all it needs to be 'true next gen' is for it not to be on PS5. He said the same thing about Starfield. Look how that turned out.
It's funny isn't it, all these guys clowning on PS5 'third person narrative movie games', yet suddenly this game, which is similar scope to the first, looks to play the same, wilp be way more walking simulator and movie-like than any playstation game is suddenly the best thing since sliced bread and 30fps is now fine lol.
Don't feed the troll. These clowns just come here to scream out "Long live dA PoWa Uv Da KLOwDZ, FTW, YOLO!".
All Unreal engine 5 games 😁😂 and Black Myth W will have a 60fps option
https://www.ign.com/games/f...
It may be on PS5 Pro. In order to know for sure we just have to wait for the game to launch on PC and then compare the Graphics Cards.
This seems to be a serious issue with xbox exclusives.
I'm disappointed they didn't put a sticker on the box, I would have paid 5 bucks for it on ebay as a collectable like I did for the Redfall sticker. It'll be worth more than the game.
Now I understand why the gaming media shills are trying to make Stellar Blade look bad by spreading fake problems and talking up drama.
These consoles aren't powerful enough to push all the graphical stuff U5 brings. Y'all want heavy graphic games with Ray tracing and expect these consoles to do 60 fps lol. Shouldn't be surprising, last gen we all thought 60 fps would finally be the standard and we went through the gen with 900p at 30 fps as the standard. Even with the pro revisions it was checkerboard 4k at 30 fps. There is no debate, just willfully ignorant gamers who refuse to accept that this is and has been the standard and everything else is the exception. Y'all want graphics and fps? Get a PC lolz
(360 days)
"Brah FPS is so important. It's all about the 60FPS"
(xboxone and beyond)
"FPS is really not that big of a deal actually. it's all about the gameplay"
Ps360 days most games ran sub 30 for every cod there was like 50 crysis 2s on 360.
I just find it funny that since PS3/Xbox360 generation we have been sold on 60FPS console gaming yet here we are still not having that. Console gaming hasn’t evolved
"Console gaming hasn’t evolved" for Microsoft...
All the PlayStation exclusives even the third party ones have had 60 fps.
I think the 30fps thing is going to be more common on both ps5 and xbox going forward as games stop being cross gen. I suspect the era of 60fps being common is ending.
PS3/360 games struggled to get 1080p/60fps, PS5/Xbox Series struggle to get 4K/60fps.
If 60fps was the goal, they should have focused on 1440p/60fps this gen instead.
I remember more ps360 games failing to hit 30 fps at all stuff like GTA IV or crysis 2 had huge hitches on all platforms. The only 60 fps game which had decent fidelity was cod most things were 30
In every generation since the 1st there are a mix of 30/60 games. Nobody complained then but since the 7th gen they sure as hell complain now.
"30 vs 60 FPS has been a hotly debated topic since the release of the Xbox Series and PlayStation 5 consoles."
WTF? it was already a thing last gen, just not expected for all games. even at the beginning of last gen, people were sceptical when Killzone Shadow Fall was claiming 1080p60fps for its MP on the PS4 launch. they achieved it through the use of temporal projection and even got troll suing them for false advertisement but the 60fps was achieved nonetheless. right now with all these checkerboarding, dynamic res scaling, DLSS, FSR, frame gen etc....looking back at the backlash towards KZSF, it was so unjustified. they were just ahead of the others!
back on topic, 60fps has been the allure since the release of the PS4 Pro and later the XbOneX. the option to use performance mode in games since 2017 has been a welcomed addition and that was what makes 60fps being expected for all games this gen.
Ninja theory games always 30fps, heavenly sword, DMC, hell blade all 30fps.they push graphical fidelity over everything.not defending them as I find it unacceptable but it what they've always done.
30 FPS is next gen.🤣🤣 This will be repeated with the next console gen. as well, good job.
To me heavily cinematic gameplay and 30 fps doesn't worry me all that much if it's truely pushing fidelity.
Still I'll play this one when it comes to ps5 in two years I'm sure they will add a high frame rate cap by then
The problem I have with the narrative of conveying cinematic feeling is that all Xbox exclusives have used this excuse for not making a 60 fPS at launch. Redfall, Starfield, and now Hellblade.
This was more frustrating when Xbox PR guys sold us the idea of 60 frames as standard and Xbox Serie X as a high-end PC.
The sad part is that I do believe that NinjaTheory wanted to create a visual masterpiece using all kinds of effects from Unreal Engine making it probably really hard to get that stable 60 FPS but the overuse of the cinematic excuse makes this a hard pill to swallow.
If the problem is the Serie S then let them have a 30 FPS game while the Serie X ppl gets a performance mode.
Ninja Theory being stubborn.
I won't be playing this game, but I really don't understand why it's so hard to say least give people an option. I don't care about the outstanding and detrimental need for cinematics to the point that you don't allow for a performance mode. I'll take softer visuals and worse lighting if it means it runs twice as smooth.
In 2024, that shouldn't be much to ask for. If you've already had to compromise on making the best looking UE5 game that you could because you need to develop for Series S, why not compromise again to allow for a performance mode?
I don't get it, and I sincerely hope this doesn't become the standard. If GTAVI is only 30fps, I'm skipping it.
If it's not a fps, racing game, or something more akin to Ninja Gaiden. I honestly don't see it as a problem PERSONALLY. However the double standard here is funny af after all that whining over DD2, people sure wanna defend this game, and this has less of an excuse being linear and all
It doesn't bother me either way. Obviously 60 is preferable, but the only game where 30 really bothered me was Redfall. That said, even some PCs probably won't be able to hit 60FPS on newer games.
As PlayStation 5 and Xbox series consoles enter their mid gen cycles and we see more and more games pushing for higher fidelity using new rendering techniques this will be Commonplace.
It's the circle of life really since 3d rendering was a thing. The PS2 had a large numbers of 60 fps games in its earlier years which eventually gave way to more 30 fps titles so did the PS3 and PS4 why would the ps5 or equivalent Xbox be any different.
If you always want to play at 60 or above it's best to stick solely to PC.
Third 30fps game in a row. The world's most powerful .......................... Xbox.......................... .............................E V E R.
If it's not action heavy then 30fps should be fine.
Mind you, I still think 60fps should always be an option.
Im pretty sure they can hit 60fps on series X, but im pretty sure that the series S is holding them back to 30fps, and Im pretty sure Im gonna eat some protein pancakes right now🤗 btw if you use Unreal full potential its pretty heavy on your system I used it almost every day for Archviz, maybe in the future they patch it for 60fps 🤷♂️
The spectacular thing here is how Xbox fans totally critize a game on PS5 when it has 30fts but when it happens on Xbox they make a u turn and defend 30fps.
What's with the bipolar disorder? Every day changing the tunes and never making a stand for their opinions.
Wasn't there some experiment recently to show that some people just can't see 60fps? Pretty sure those are the people arguing that 60fps doesn't matter.
I suppose 30fps should be fine. Slow combat, one on one encounters, walking from place to place and not much unscripted things happening around you.
It’s not a big deal but it’s interesting how the strongest console ever has had struggles launching games at 60fps day one.
Redfall, Starfield, and now Hellblade 2. Redfall got the update later for 60fps but why is Xbox struggling to launch games with a 60fps option?
I wonder if it has to do with the Series S.
I'll play it in 30 if I have to but we know a slight graphical hit can give a better frame rate for console and depending on your rig set up PC as well. Performance mode should always be an option these days if needed
This happened with Gotham Knights and that was a multiplat game with less graphical demands.
Guess like that game, I'll just pick it up on PC if its good. Sometimes games get 60fps patches so maybe they'll do that for Xbox owners too.
Idk, why people aren’t able to understand that 60fps isn’t a function of console power only.
60 fps was possible all the way back to PS2.
It just comes down to what the developer prioritizes during development.
Every single console or hardware device would be limited in some capacity and either you maximize the horsepower for visuals or you use it to get more frames at the expense of visuals.
Unless there is dedicated hardware for frame interpolation it would always be a trade off between visuals and frames.
Some developers would choose visuals.
Doesn't matter to me. 60 is certainly nice, if attainable. I just want to see this release on PS. Big fan of the first and really wanted to see more of this story.
I really did not pay attention to frame rate until I played RAGE on PS3 by ID Software which ran at 60 FPS on PS3 and 360 back in 2011. Wow what a difference. So I am surprised so many games are still running at 30 FPS on current Gen consoles.
"FRAMEGATE"
Technology advances and devs still don't cater to gamer requests regarding framerates. Think its time to set a foot in the gate.
I know I'm gonna get cooked for this, but I have zero issue with a locked 30 FPS for a game like this. It's as cinematic of a game as you're going to get, and it's not fast-paced by any stretch of the imagination. I personally loved the first game and cannot wait for this one.
Probably not the big issue that its made out to be as this game like the first is a walking sim that dose not rely on pinpoint action responsiveness. Its a beautiful graphical experience that is more of a linear filmic progression.
Microsoft’s decline continues. Pop this on disc. Happy days. Microsoft went weird after Windows XP. Xbox didn’t take off, most Xbox 360 sales down to RRoD. Xbox One was a letdown, Series X much worse. The slab just sits gathering dust just like Microsoft today.
Hey hey’ now, give them some credit, at least 1/3rd of those Xbox 360’s… didn’t blow up!
I mean my bother went through 3, one he brought, then that was replaced by ms, then another he had to buy when that one died
So yeh, 3 counted sales to my 1 ps3
It was either 60 FPS with the 3 hour campaign or 30 FPS with the 6 hour campaign and the decision was to be made by decree
If they use the full capabilities of U5 on console doesn't matter if is xbox or ps5 they gonna struggle U5 is heavy on the GPU, And on top of there is Series S also the need to optimize, maybe they will ad an option for like 1080p 60 down the road
60 FPS is kinda irrelevant because of the style of game but it would be nice. A consistent frame rate above 30 is fine. I honestly think a lot of games would benefit visually if 60 fps wasn’t what they targeted.
Anyway I play on PC so id play at what ever is stable at 1440p so probably 144fps I’m guessing but definitely probably 60.
I don’t have a 4k monitor but I might see how it looks rendered in 4k…
Xbox original said 60FPS is standard of game industry nowadays
Also Xbox when release 30FPS only mod for FPS game Redfail and 30FPS action game Hellblade 2
Xbox fanboys: We are fine, we don't really care ... what a double standard!
Wow ...
For any sort of combat based games, 60fps is crucial. It literally affects the gameplay.
I have a 4070 in my PC so this is a non issue for me. I absolutely refuse to play ANY current gen game in 30 FPS.
What a fraud the Xbox has been. They mislead people into believing that Xbox series would have 60fps as standard. They even made fun of PS5 which is the only console consistently delivering 60fps in the grand majority of their games.
I don't know how people still believes on Xbox.
"Anything below the pristine, realistic scenes we see in pretty trailers is quickly dubbed a “PS3 game", which was the case during Rise of the Ronin’s debut."
Er... no thanks. Last thing we need is a PS3 looking Hellblade game.
I rather have Hellblade II truth to its roots. Dark Fantasy narrative driven adventure, focused on photo-realism, believable world, stunning looking environments, realistic combat, exceptional animations, state of art sound engineering and Melinda´s beauty and superior act skills to take Senua and Hellblade II´s immersion to a whole new level in gaming.
I would say atmosphere is a huge part of this graphics are a big part of that. But it's not the whole thing. I hope there's more to the gameplay than the original. I gave up on it before the story could really hook me.
This game is going to flop so massively.
A decade of anticipation and development.
Only to receive a message a couple weeks ago that gamers shouldn't expect the game to be very long.
Sure, it's going to be the most successful X-box exclusive this generation, but that isn't saying much.
10 years ago you could distract people with having a pretty picture on screen, you didn't need much in terms of gameplay / length.
But now? You can dress up a pig as much as you want, it still is a pig.
The fact that we haven't seen ANY real gameplay videos says more than enough regarding this.
Only pre-rendered "Gameplay" videos.
This generation is truly a sad one.
From both Sony, Microsoft and Nintendo.
STFU
I would generally agree with the article to be fair.
I enjoyed the original well enough but the puzzles and combat were excruciatingly repetitive.
If the gameplay hasn't advanced then that is going to be really disappointing.