There's been so much hype about this game and so many perfect reviews, and having already seen some of the amazing trailers, I did not hesitate for a moment to think that this game was going to be absolutely fantastic.
But I was terribly wrong, and these are the reasons why.
The gameplay is horrible. The motions of Snake are stiff and rigid, which is not at all what you'll expect of a stealth character. He moves in a rather clunky and slow manner, he cannot jump and he's not very adept at moving while shooting. There's little fluidity in his transition from one action to another. This problem becomes particularly accentuated when you find your cover compromised and you are forced into close combat with several enemies. You will find Snake to be an awkward and clumsy combatant, unable to switch from melee to guns quickly, unable to recover from being knocked down with any agility, and very slow in response time. Thank goodness however that the enemies' combat AI are on the very low side, so you should still be able to prevail despite Snake's limitations. Essentially, as a shooter, the game engine is light years behind.
But wait, you say MGS4 is not a shooter? Really? Playing the game, it seems to me that Hideo has designed this instalment such that you have the option to play it Stealth or Rambo style, because it certainly is possible to blaze your way through each play scene to get to the next cut scene (more on that later). If so, one would expect a whole lot more effort into the level of sophistication of the shooter mechanics in the game.
But assuming that's true that MGS4 is not a shooter. Let's examine the stealth aspects. The enemy AI on the stealth detection front is just about as woeful as on the combat front. They walk in short fixed paths, doing practically the same thing each round. They can be waiting there to ambush you around the corner and you're standing up in plain sight but they do not detect you. Or you can simply crawl (a long and torturous process though)right under the feet of a group of stationed guards and get past them. It is that easy. Erratically, at other times, the enemies will detect you no matter what your level of camouflage is. But when they do detect you, there's always a long pause before they take action, allowing you to take them out before the place goes into alert. And so what even if the alarm is set off? Just go to a corner and put your suit on auto-camo, it is that easy. There is absolutely no real sense of danger or challenge in the stealth game, and no real consequences even if your cover has been compromised. Again, a very unsophisticated system that has quite clearly been overshadowed by Splinter Cell.
Unsophistication is not just confined to gameplay mechanics because it rears its ugly head in various other aspects of the game too. I hate the Drebin game element in particular. Effectively, it allows you to instantaneously transform excess weapons picked up from enemies into money AND it allows you to instantaneously, at any point in time of gameplay, use that money to purchase weapons and ammo. For all practical purposes, there is absolutely no need to worry about running out of ammo or gear. And worse, Hideo introduces this game element through a Drebin character clothed with an awkwardly elaborate and unconvincing background and a silly monkey wearing pampers, as if all that would mitigate how backward and unrealistic the whole concept is.
Ironically, it is obvious that Hideo wanted to make this game a highly sophisticated one. The presentation is Sony slick no doubt, the music is beautiful, and the cinematic action sequences are artfully done. But in other respects, Hideo has faltered terribly even with the cinematics. The most apparent are the horribly contrived scripting of dialogue, the convoluted contents of the dialogue, and the long-windedness of it all. The length of the cut-scenes are already a problem in itself, and is compounded by the fact that a lot of the cut-scenes are comprised of uninteresting or unintelligible and poorly executed dialogue.
And let's draw a line here. This is supposed to be a game. Hideo has plainly overdone it with the gratuitous and self-indulgent cut-scenes. Playing MGS4 is like playing mini game segments to get to a long cut-scene. And there are parts where it is one long cut-scene following another, following another before you get to play Snake again. This cannot be anything other than ridiculous.
And is the game really such a technical wonder? Every segment of the game requires substantial load time. Every Act requires at least a few minutes of installation followed by load time. If you played up till Act 3 and wanted to go back to Act 2, installation is required again. This game has more load times than any other that I have encountered so far. You might as well switch discs...
So I ask myself, what really is so good about MGS4? It is neither a good shooter nor a good stealth game. The remaining outstanding feature about it are the cut-scenes. But while the cut-scenes are excellent in parts, most are dull or even irksome.
People will insist I'm either biased or I just don't get MGS4. Well, really now, tell me what it is I do not get about MGS4, because I'd really like to hear it being articulated in the context of what has been said above.
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
An article looking at the symbolic meaning behind the cigarettes in Metal Gear Solid 4: Guns of the Patriots.
Game creator Hideo Kojima is and probably will always be best-known for his creation and stewardship of the Metal Gear series at Konami, which since his departure has been more-or-less on permanent hiatus (don't mention Survive). In his almost three decades these games evolved to the point where they predicted certain problems of the information age (MGS 2), took aim at contemporary topics like Guantanamo Bay (MGS: Ground Zeroes), and ended on a profound sense of sadness about our species' inability to break the cycles of global conflict (MGS V).
It's not clear what sparked this reflection, but Kojima's been thinking about Metal Gear Solid 4, an entry that was (and unfortunately still remains) a PlayStation 3 exclusive. In that entry the player controls an aged Solid Snake in the year 2014, caught up in a civil war being fought between Private Military Companies (PMCs).
He was always ahead with this series. MSG1 taught me about the importance of passing on our genes into future generations but in a responsible way, for they are bound to what we experienced in our lifetime. Sons of liberty taught me about global control and simulation runs to test society in a grand scale, the importance and dangers of control of information. MGS3 taught me about patriotism and how that can blind you into doing things you never would have otherwise, all for the sake of politicians who only see you as another pawn in their grand scheme of things. MSG4 taught me war is inevitable and always orchestrated because it's great for the economy. Soon simulation systems will start dictating who goes to war and why, all run through proxies. Privatization of military company are already here. We already started to see how a small group of elites dictates everything that happens. Nothing is done, nothing happens without strings being pulled.
If it wasn't for the retconning of how FOXDIE works, including clunky scenes with Naomi and Liquid, MGS4 would be a perfect game. There are so many gameplay options. It felt like us PS3 owners got something truly unique and special.
play a harder difficulty level for better A.I.
go for no alerts and no kills for stealth.
much like in the real world army, guards are posted and patrol a predefined area.
set the "Recall" function for the weapons/items buttons for quick switch from melee to weapon.
Everybody is entitled to their opinion. You backed up your criticism well. I've played the game myself and I had the same experience. I loved the past games but this is next gen and the stiff gameplay haven't evolved. Great review.
at first I though it merited a 9.0 but now that Ive beaten the game in under 6 hours after skipping the cutscenes It does deserve a 7 or 8.
I dont understand why there are more cutscenes than gameplay time in a VIDEO GAME. Its a video game not a movie.
"Indeed, Metal Gear Solid 4: Guns of the Patriots shatters the proverbial bar, becoming a technical, cinematic and gaming standard that future action and stealth titles will be judged by. It's been a long time coming, but this game is a true classic and a masterpiece from Hideo Kojima, Kojima Productions and Konami."
"All of these features contribute to an excellent gameplay experience, but additionally striking are its visuals, which make MGS4 one of the best looking titles to date in gaming history. It's apparent that Guns of the Patriots squeezes every pixel possible out of the PS3 and renders them beautifully. As a result, players are witnesses to one of the finest games ever created on any console or PC. Character models are large and impressively rendered in real time, and transitions between cutscenes and gameplay are seamless and natural. What's more, certain action sequences are just as sharp and framed as well as many Hollywood action movies, and there are some moments in particular which surpass film in the way the story is told."
"Is it possible to give a game an 11? If so, this would be the game that would merit that score. Metal Gear Solid 4: Guns of the Patriots is a title that exceeds all of the hype that was attached to the title. Regardless of whether you've seen every trailer and screenshot, read every preview and heard every interview, you won't get a full sense of how phenomenal this title is unless you sit down and experience it for yourself.
Legends die hard and deserve a heroic story that lives on when they are gone. Metal Gear Solid 4 is such an ending for the legendary warrior Solid Snake. Not only does it sum up the full franchise of Metal Gear, its depth and its complexity, coupled with its technical prowess, make it one of the best games of the year and, indeed, one of the best games ever made. Get some well earned rest, Snake. You've earned it. We salute you."
- Ign
'Nuff said little kid. Go play your Xbox 360.
Metal Gear Solid 4 is the best game on either PS3 or Xbox 360. PERIOD.
your hell funny...."he moves like an old man"......funny that...i didnt even bother reading the rest after i picked that out the text.