This is what improvement really means.
Resistance: Fall of Man arguably the best PS3 game in the PS3's early years but how does Resistance 2 build up on that formula. Well to sum it up it turned Taiwan into China.
Yes Resistance 2 has improved drastically and scale is the most accurate term to desicribe this game. The Single Player experience given to you does not draw you in right away especially with the lack of a narrator their are some parts in the story that I felt could have been fleshed out and that is certainly a draw back but it gets interesting eventually and even gives out interesting cut scenes. The single player however makes up for it's early lack of story with intense large scale fire fights with tons of enemies complete with amazing boss fights that are rarely seen in the FPS genre. On a side note to those who've finished the game you have to agree the ending was just "Damn!, Wow!, and Why?"
Now let's talk about Resistance 2's shining crown, the online experience first of all R2 offers up an 8-player coop which brings focus on tactics with it's use of different classes and this could help turn beginners into true gamers. It is also amazing in the sense it follows its own story and that it is not dependant on Hale which at some point makes me dissappointed that there is no Hale-Sentinel Coop mode.
Finally the other half of the Online experience is the scale of having 60 people duking it out to see which group is the most dominant. Although 60 players is a lot, in my experience it runs perfectly smooth and a smooth battle at that scale is fun and there is no denying that. Although the occasional times where you are faced with a rookie in your team is overshadowed by the fact that there will probably be competent and skilled players in that team of 30.
Resistance 2 is scale defined and proves that it does not take 5 years to make an amazing PS3 game but it just takes dedication among a group of true gamers and how I know they loved making it well simply put the credits show no bias in who's who.