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170°
Crisis Core: Final Fantasy VII To Offer 100 Hours Of Gameplay
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Handheld RPGs usually fall short in terms of game length when compared to their console counterparts. However, this will not be the case with Square-Enix's upcoming Crisis Core: Final Fantasy VII for PSP. Director Hajime Tabata has stated that Crisis Core's main quest will deliver approximately 30 hours of gameplay, while tackling additional side-quests and collecting all available Materia will further extend the gameplay experience to over 100 hours total.
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Published: 945 days 5 hours ago | News |
Sony PSP
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Showing: 1 - 14 of 14 Comments
consolecrusader
- 945 days 5 hours ago
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1 - nice
One thing PS RPG's always give us....HOURS AND HOUR of gameplay...not 12 hour rpgs like xb and 360
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WilliamRLBaker
| 945 days 5 hours ago - User only got 1 bubble -
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Floxnard
- 945 days 4 hours ago
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1.2 -
Is the reason you don't care about FF 7-x2, because tehy weren't on a Microsoft console? All of the Final Fantasies have been incredible games, except for possibly X2, but X2 was just crappy.
Final Fantasy VII is a widely renowned storyline which has been very popular and is very interesting. I'm sorry (actually I'm not) if it's too much for you to comprehend, but Final Fantasy 7's storyline is very well thought out and unique.
Maybe it borrowed stuff from other Final Fantasies and other RPG's, but if that's the case, then everyone copied Zelda really.
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Babylonian
- 944 days 18 hours ago
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1.3 - Zeromus......
Now that was one big son of bit*h. I really didn't know how the beat the motherfu*ker until I trowed a bloodlance I kept it the entire game (it is a crap weapon but very effective against Zeromus). Ahh yes......that was a fun game.
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ItsDubC
- 879 days 11 hours ago
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1.4 -
I agree w/ Mr. Bill Baker, FF7's story paled in comparison to FF6's and FF4's.
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Odion
- 945 days 5 hours ago
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2 -
why did you have to start a flamewar????
This game makes me want to get a PsP i may get it
Also just a side note
Morrowind, KOTOR all 30+ hour rpgs
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Floxnard
- 945 days 5 hours ago
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2.1 - dissed yourself
I know your point was that 30 hour RPG's like Morrowind or KOTOR (I love KOTOR 2 btw) are greater than 12 hours, but still not 100 hours, which is on a handheld. But yeah, flame wars suck. (and they burn my testicles)
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Floxnard
- 945 days 5 hours ago
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3 - wow!
WoW! Just WoW! I can't wait to play 100+ hours (yes I suck, that's why I said 100+) of gameplay. That's absolutely incredible for a handheld. Still think UMD was a bad idea? 100 hours! Try fitting 100 hours onto a cartridge. (no offense DS fans out there, just no 100 hours of FF for you)
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WilliamRLBaker
| 945 days 5 hours ago - User only got 1 bubble -
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Floxnard
- 945 days 5 hours ago
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3.2 - yes it does
Storage size has a lot to do with it. If you're going to fit more content in the game, without degrading the graphics or physics or AI or something else, you need a larger storage medium to do it. Please no personal attacks, think about that stuff before you write your comment.
Early Final Fantasy games didn't have intense graphics, physics, AI, etc., so you could fit a big game on there, of low quality.
And correct your grammar, you said "we're", when it should've been "were".
Edit: at your comment below, you say "those games we're (sic) the pinacle of console tech in that day" EXACTLY! In that day, but it's not that day. If Square put out a text based RPG, I wouldn't buy it and I don't know anyone that would aside for kicks. The bar is expected to raise, and Crisis Core: Final Fantasy VII (why did they put the Crisis Core before the Final Fantasy VII? I don't think I've seen a Final Fantasy title that way before) will continue to raise the bar for what handheld RPG's can do. With all that in mind, they could put intense graphics like in this game, onto a DS sized cartridge theoretically, but the game would be drastically drastically shorter, unless they wanted to use a lot of cartidges. So for a game of this magnitude, Crisis Core: FF VII, the medium plays a huge role in determining stuff from the size of the levels to the number of allies and enemies and therefor the size of the game.
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WilliamRLBaker
| 945 days 4 hours ago - User only got 1 bubble -
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bootsielon
| 945 days 3 hours ago - User only got 1 bubble -
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PS360WII
- 945 days 3 hours ago
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slick willy. very impressive I can lose myself in that time ^^ Oblivion lasted 50ish hours main quest.... that was nice and I'm arch mage but that is as far as I went with the side quests so around 60+ hours I think I'm left at. Basically I can see a rpg getting up in the 100 hour range and Square Enix can easily do it. Martira in the game too ^^ got to master em all
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nightwing
- 879 days 11 hours ago
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5 - $1200 Cartridge
When Final Fantasy VII came out on Playstation, Squaresoft (now Square Enix) ran an add basically saying that the medium they chose mattered. It had a picture of the Shinra canon and said to fit this game on a cartridge it would cost you 1200 dollars. More or less meaning the couldn't put it on N64.
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