Chris Selogy reports:
''When Hot Shots Golf: Open Tee came out for the PSP shortly after its launch in North America, it quickly became one of the cult favorite games for the new handheld. Its accessible gameplay and addictive challenge mode were a perfect fit for the handheld scene. Three years later, it's about time Clap Hanz put out a sequel to give players new items to collect and new courses to master. With Hot Shots Golf: Open Tee 2, do PSP owners have another golf title to be addicted to or should they stick to the original?
The biggest change in Open Tee 2 over the original has to be how the Challenge mode works. Instead of offering a group of events that offer up one item each if you win, the events are divided up into three groups for each tier. These tiers consist of events divided up into groups that contained events offering head, body, or accessory cards for winning, though if you win tournaments by three strokes or reach 3 up on versus matches, you get to pick two cards at the end of the event. The other neat twist is that if you collect all of the cards offered for a group, you level up your skills in either control (head cards), power (body cards), and spin (accessories cards). Alongside these, there's a separate counter of the amount of cards you collect from that tier to unlock the final versus match that lets you unlock a new golfer, which is usually the same as leveling up two groups of events in that particular tier. This helps make the game move faster at first for players familiar with past Hot Shots Golf games, as you're more likely to win earlier events more easily and advance faster to the tougher events later in the mode.''