GameZone writes: "Now we should all remember that the Story mode is only one small component and should never make or break a fighting game's success. Unfortunately, the other modes are just as shallow. Mission mode is a predictable set of "do this, do that" objectives. Gallery offers a look at some of Evolution artwork (again, predictable). Survival mode is just as it sounds. And then there's…what, exactly? After playing through the story, Arcade mode wasn't too exciting. Ad hoc play lets a friend jump in, but without any skill required to perform each move, and with every character playing the same, it's very difficult to keep the competition going. Basically, it amounts to a game of who can mash the square button more effectively".