
Edge writes: "Echochrome is a great example of imaginative game design taking a path less traveled, with a central conceit that's simultaneously simple, brilliant and utterly confounding.
Imagine a world in which structures can be manipulated in 3D but traversed in 2D. If two platforms appear linked, simply because you twist the view to make them look that way, then they are. A single solid object is formed, to be crossed by your avatar, an artist's mannequin, which faithfully pounds the path ahead in search of 'Echos' – shadowy flickering humanoid representations, the collection of which comprises the game's main objective."