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Best Of GDC: Ready At Dawn's Phail-Liff Deconstructs God of War: Chains of Olympus

What is a great epic, and how is one born? Nathan Phail-Liff, 3D artist at Ready at Dawn Studios (Daxter), was at the 2008 Game Developers' conference to discuss his studio's challenges and solutions in bringing a hit franchise to the PSP, in the context of their recent work on God of War: Chains of Olympus.

Describing his studio's philosophy concerning the many problems that occur during development, Phail-Liff said that "the difference between a AAA great game and a good one... is being very self-critical and how you react to those mistakes."
Massacre - contributor
Published: 634 days 13 hours ago | News | GDC 2008 | Sony PSP
 
 
 
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