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520°
Lair: This is How You Play The Game With Sixaxis
129
Gamers-creed:
"We are wondering how reviewers gave the game such low scores when all they had to do was, do what Lairplayer5 does in the video, which is relax and simply and gently move the controller in the appropriate direction.
We under the impression that, reviewers who reviewed this game were either in a rush to get the review out on time or just did not take their time in playing the game as Lair player5 demonstrates in the first segment of the video."
Read Full Article >>
gamers-creed.com
TriggerHappy
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Published: 837 days 6 hours ago | Article |
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TriggerHappy
- 837 days 7 hours ago
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1 -
I think this is the reason why the scores at very mixed up. Am guessing reviewers that gave this game a high score took time to familiarize their selves with the controls of the game and were not in a rush to get the review out there
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Stella
- 837 days 6 hours ago
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1.1 -
Oh please.
There never was any doubt Lair was going to get trashed by the little fanboys at review sites. This suggestion that somehow 'reviewers were rushed' or other crap is just inane.
Lair's controls are:
Tilt left and right to steer
One button for breath attack, one button for close attacks where you duke it out with the other dragon
And if you want to get 'fancy' you can do a snap forward to do a dash for speed and you can do a wrist snap up to do a 180 degree turn
That's it!
Lair got trash by fanboys as joke sites like EGM or 1Up because:
It is a 1080p graphically insane PS3 game
Makes it obvious that 25/50 gig games sizes are going to be common with its 4 gigs per level data sizes
It is a PS3 game with motion controls
Lair has the hate of both the Nintendo and Xbox rabid fanboy communities.
Great F-ing game. It's good to see the joke reviews of the game getting shown for the farce they are.
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Maddens Raiders
- 837 days 6 hours ago
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1.2 - Watch it Stella -
with the mart-in and his son the dude on the loose your bound to hear an earful of reasons from NON PS3 players many reasons why this game SUX and of course they will give their anecdotal, ridiculous excuses why their brains aren't capable of using the sixaxis properly; and therefore know one elses should either.
Then again, these are the same people that send in broken consoles over and over again expecting different results. I can't wait to get back home to play this and Warhawk.
Nice find Merc.
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1.3
nasim
| 837 days 5 hours ago - User only got 1 bubble -
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TheSadTruth
- 837 days 5 hours ago
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1.4 -
This is getting ridiculous... why are there so many idiots who refuse to actually read the ENTIRE reviews before assuming that the reviewers can't control well?
The problem isn't with flying, and it isn't with the first few levels, the horrible controls show their hard much later in the game when you have to do more complicated tasks with the piece of sh*t sixxaxis controller
showing a demonstration of flying, which was never why the game got reviewed poorly, and the second level, isn't going to change anything
just please give it up guys, Lair is not a good game
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Bathyj
- 837 days 5 hours ago
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1.5 -
I wonder if most people even realise the EGM reviews and the 1up reviews were written by the same guy.
He wrote a rushed review of unfinished code for EGM, we ALL know that, and then wrote a review for 1up as if more reviews giving it EXACTLY the same score some how gave it credibility. Pathetic Crispin Boyer.
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scottie2521
- 837 days 5 hours ago
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1.6 - you know they kinda have a point..........
i bought Lair yesterday just because you can play it on psp, but after playing for a while, its actaully not bad. but you have to really want to learn how to play. that means doing all the tutorials and practices.
i'm not a big fan of the motion controls at all, but after actually trying the game out and not being all upset about there not being an option to play with the sticks, i'm starting to really like it now and its alot of fun.
after reading all the reviews i figured they played through it quickly and were frustrated after a while like i was, THE FIRST DAY. today its whole lot better and now i'm enjoying it more. it just takes a lil time and effort. plus, if we really wanna take gaming to the next generation, we have to be willing to try new control scemes and not rely on the old way of playing (at least for one game, sony better not pull this sh!t again). and being able to play on psp is great just to show off to friends. i had everyone in the barborshop buggin when they saw it.
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Jenzo
- 837 days 7 hours ago
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2 -
The response time looks awful. It takes almost a second for the dragon to react when he tilts the controller. I still think it looks like fun though. Once you get used to the controls it might be a blast. It's retarded that they did'nt implement control options that let you control the dragon with the analog sticks.
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TriggerHappy
- 837 days 7 hours ago
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2.1 -
yeah the timing is a bit off but is really about patience . Look at how when you gently move the controller, the Dragon do exactly as you wishes but when you move it the controller in an uncalled for manner, look at how everthing goes crazy on screen.
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CRIMS0N_W0LF
- 837 days 7 hours ago
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2.2 -
I don't see a plane unless its a jet fighter turning instantly
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Jenzo
- 837 days 6 hours ago
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2.3 -
It's a sci-fi dragon game, not a flight simulator lol! When you play Wii sports it does'nt take 1 second before the tennis player swings his racket. He swings it simultaneously as you swing the Wii-mote, just as it should be. Intuitive and precise! This only looks half-a$$ed. Sorry if you can't take the criticism, but that's how I feel.
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TheExecutive
- 837 days 6 hours ago
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2.4 -
Jenzo.... if i remember correctly the wii-mote and wii sports often gets confused when you swing the wii-mote around... in fact... I know it does because I own a wii. It is most noticable in golf, but there is a delay especially in boxing. Precise? I dont think so.
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Stella
- 837 days 6 hours ago
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2.5 -
"The response time looks awful."
I don't what the hell you are talking about.
You tilt left, the dragon immediately turns left.
You tilt right, the dragon immediately turns right.
As anyone who actually has the game knows.
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scheme_a
- 837 days 6 hours ago
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2.6 - To your comment on 2.3
The guy who uploaded the video commented on youtube, and he said it's actually like Microsoft Flight Simulator. He seems to be an avid player of it, and that's why, he says, he is actually comfortable with its control.
And obviously, nobody complains to Microsoft for FS being so "slow."
It's just a difference of how game designers want you play.
I'm guessing they kind of wanted to simulate how a dragon can be controlled.
Not that they really know, but it makes sense if they model the movement based on real airplanes.
eiter way, i think it's a love it hate it kind of gameplay.
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gameforall
- 837 days 6 hours ago
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2.7 - Idiot...
you are riding a Dragon not flying a F16
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BlazeXXL
- 837 days 5 hours ago
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2.8 - It's a dragon..
I can still clearly remember that the developers (factor 5) said that it was their intention to make it feel like your riding a living and breathing creature.
Do you think a horse (just using it as an example, since a horse also has a lot of body weight and it got the same steering materials) would be able to turn around 180 degrees immediately?
I personally love this gameplay, reminds me of a flight simulator. And as far as I can tell, the reviewers are trying to play this game as a FPS (run and gun), that is not how the developers want you to play this game.
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TheSadTruth
- 837 days 5 hours ago
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2.9 -
you Sony fanboys are getting sad
no, it shouldn't take 1 second for the dragon to BEING moving after you tilt, it should IMMEDIATE but can still be SLOW
Jenzo is right on the money, I feel sorry for you 12 year old kids who feel like they have an obligation to a video game console, because you DON'T, it's just a fuc*ing video game kiddies
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scottie2521
- 837 days 5 hours ago
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2.10 - the response may look bad here......
but when playin it in person its very accurate
it could be the setting he has on the motion sensor because you can adjust it.
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Blabbermouth
- 837 days 2 hours ago
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2.11 - wow
The more I look at what people are saying that own the game, and the vid that are coming in, the more I'm thinking that the reviewers where wrong,and didn't bother to learn the motion controls or got payed off.
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Jenzo
- 836 days 13 hours ago
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2.12 -
There's even video proof that clearly shows that the controls have latency problems, still you keep denying what most big video game sites have been claiming. I don't think IGN would use the word "Suxaxis" if Lair had functional and precise controls...
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DrWan
- 837 days 6 hours ago
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3 - Train
Train ur pairs of surgical hands kids, be gentle is da key!
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Antan
- 837 days 6 hours ago
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4 -
Its all well and good "flying" like that when theres nothing to fight, but what about when ur fighting in "dogfights" and you need quick turn times etc etc?
Edit-:
Thanks Blood, i didn`t watch all of it. It appears i have another Ignore on my list after this comment. Its strange how i asked a question and get 4 disagree`s and an ignore, no doubt from a PS3 fangirl thinking im an "Xbot". Nothing but neutral comments from me, won`t see me bashing like a dipstick.
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Blood_Spiller
- 837 days 6 hours ago
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4.1 -
Watch the whole video, at the end he shows how it controls during a level with action going on.
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golden_cannon
- 837 days 6 hours ago
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5 - Motion controls still don't look that responsive, but
like I thought it isn't as bad as everyone was making it out to be. Having to move the controller that slowly would probably feel kinda annoying in a fast action game like this though.
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Blabbermouth
- 837 days ago
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5.1 - I think
that the dev's wanted a more realistic movement of the dragon, just think about it. Imagine your riding a giant bat or a glider. you wouldn't be able to make sharp turns a-pon sharp turns instantly. Remember where talking about a dragon here that uses its wings to glide most of the time, plus you have to take into account something that heavy moving through the air.
If you look at the parts where hes only making a subtle movements you'll notice it looks quite responsive(which is most of the time). Even then, with the moves(dragon battles, 180 degree flips), it will definitely look to the watcher that there will be a delay, first you have to execute the movement,and then the game pro-forms the manoeuvre.
Also I think that the difference between analog stick and motion control is that there is a more leverage in movement between the two.
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spasticjustice
- 836 days 11 hours ago
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5.2 - @Blabbermouth
I'm sorry, I just can't respect someones opinion when they say pro-forms, and manoeuvre. It's perform, and maneuver.....
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DrPirate
- 837 days 6 hours ago
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6 -
Damn, I just brought the game back to the rental place.
I should give it a second shot. I was treating this game like an arcade flight combat game. Production values are still top notch, gameplay was a dismal failure mainly from the targeting system. I forgot completely you can hover...
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vitord1
- 837 days 6 hours ago
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7 - do the reviewewrs go
owned? lolol
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Alvadr
- 837 days 6 hours ago
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8 -
I havent played this yet but from what I can see from this video is there seems to be a slight delay. For example when he tilted the controller left it took about a second before the dragon moved that way, and so on.
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TheSadTruth
- 837 days 5 hours ago
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8.1 -
apparently two kids don't agree with your comment, maybe they are blind? or suffer from some sort of mental handicap? Maybe that is why they don't notice this in the video?
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m9105826
- 837 days 3 hours ago
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8.2 -
You can adjust the sensitivity in the options menu. It turns instantly for me. The only things I can think of are that he either a.) hasn't checked the menu, or b.) wanted it to look worse. I honestly hope its a.
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SofaKingReetodded
- 836 days 21 hours ago
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8.3 - forget the video
I actually have the game and there is no lag in response to the controls.
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QuackPot
- 837 days 6 hours ago
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9 - Factor 5 made fundamental blunders
If they didn't get six-axis to be as sensitive and responsive as Warhawk then they should have provided a fully functional analogue stick option. Commonsense really.
And again...
The ground battles are so boring. The dragon appears to be under no threat on the ground and is simply slaughtering the troops at will.....boring.
Where's the challenge in bashing and flaming troopers at will? There should be real risk involved when landing your dragon such as:
* getting a hail of arrows rain down on you OR
* being harpooned and roped by dragon Hunters(like the movie Dragon Heart) OR
* being bashed & wrestled to the your knees by giant trolls.
If you disagree with any of these improvements then you know nothing about great gameplay.
Blunders, blunders, blunders. This game could have been so much better if Factor 5 had taken their time and done their homework(watched and analyzed Dragon Heart, Reign of Fire, Lord of the Rings). Then they would have created something truly epic. But they haven't.
I'm a Sony fan through and through but I wouldn't even rent this game. I'll replace the dragons with fighters and play Warhawk instead - for my six-axis fix.
<edit>
I'm not actually a six-axis fan. I'm saying that six is implemented better in Warhawk and Lair is essentially a air combat game if you replace the dragons with fighters. If so, there are better games out there.
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Taker_129
- 837 days 5 hours ago
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9.1 - what do you mean not in danger?
When you are on the gound you are constantly getting shot at by dragons flying above you it's insane.
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Ju
- 837 days 5 hours ago
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9.2 -
I do not really agree to your Warhawk Six-Axis comment. I have played Warhawk at the E3-2006, and the current released version is a complete different game (which is sad, IMO). I do not see how the six axis works in Warhawk. If you quote game design issues, than I'd say they apply to Warhawk as well.
- changing control scheme: e.g. if the Warhawk is in hover mode or boost mode.
- six axis is global for ground vehicles and the warhawk. There is no setting
to just use it in flight or/and ground.
These are just to issues which screwed up six axis in Warhawk pretty badly. Maybe they work in dogfight mode, but nowehere else.
Sorry, that's IMO. I love Warhawk - and the only reason I don't have Lair yet, is, the mail was not fast enough (was sent on Friday)- and I had to waste my long weekend on Warhawk (or laying at the pool).
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9.3
ALMIGHTYPS3
| 836 days 19 hours ago - User only got 1 bubble -
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QuackPot
- 836 days 18 hours ago
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9.4 - @Psalmighty......Matter of fact
I did check out youtube gameplay vids, forums and various reviews of killzone and agreed completely with the reviewers that it was an average game - even though I had never purchased or played it.
I decided not to buy this game because of this judgement. However, eventually I did buy it due to the Killzone 2 hype as I needed to see what the problems with the original game were.
Having bought Killzone and played it to the end, my pre-judgement of the game was absolutely correct. It was a average game at best with obvious flaws.
Likewise with Lair, I challenge you to show me any gameplay - GAMEPLAY - which is next gen or just blows your mind. Yes there are some great graphics but just replace all the dragons with fighter planes and you are pretty much left with a typical air combat game - blow up that plane, boat or those troops on the ground.
Yes there a players of the game who say it's not as bad as the reviewers say, generously giving scores of 7-8/10 or saying you have to get use to the controllers or saying the graphics are spectacular. But where are their descriptions of the great gameplay?
Where's the the great gameplay? That's all I'm asking. Show me the gameplay videos like GT5, KZ2, UT3, CoD4, BF:BC, Uncharted, Bioshock, HS, R&C, MGS etc have ALL shown. And I have pre-judged them as being definite hits - games that I've never played by the way. And you're saying I'm wrong to prejudge?
Go figure.
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MarioFromTexas
- 837 days 6 hours ago
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10 - I knew it
It's just take time to get used to a new control scheme that none of us has played before. Gameplay from that video looks fun and it's the story that normally keeps me hook to a game..Troll on xbots troll on
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paracardium
- 837 days 6 hours ago
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11 - ..
Good to know just practice and move it slowly not like a wii mote lol. Excellent game. The reviewers were probably going fast and going this sucks it won't do what I want so give it low scores.
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replikka
- 837 days 6 hours ago
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12 - huh?
the response time is still delayed. i didnt see any good in that video. they should have just used the analog stick. not responsive enough for 60 dollars
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zigzag
- 837 days 5 hours ago
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13 -
and all this time I taught the controlls were bad. I guess the people who gave it a bad score was playing it wrong.
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mariusmal
- 837 days 5 hours ago
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14 -
if they cared to release a demo everyone would play and see for themselves. this way im not risking my hard wonned cash for a game that can be great or sucky. the first that makes me love or hate a game are the controls.
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Rageanitus
- 837 days 5 hours ago
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15 - Im the type of gamer
That reacts fast when its a fast paced game..
But this game seems quite slow so I guess the controls will be ok.
It actually looks ok, but the community still demands a demo.
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zigzag
- 837 days 5 hours ago
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16 -
is lair out yet
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Ju
- 837 days 5 hours ago
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16.1 -
It looks everybody started selling since Friday, but the "official" release date is Tuesday (AFAIK).
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Real Gambler
- 837 days 5 hours ago
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17 - There's many game using sixaxis and they are quite responsive...
Best example being Blazing Angels. So it's not a question of hardware not being able to do it.
It's likely more a question of "Can you steer a few tons dragon on a dime?"
Now, if anybody who as flown a real dragon can answer this question, maybe we will find out that dragons do not turn on a dime, no matter how hard or nice you ask them to do it!
With all the bad reviews, this game went from buy to rent... I'll just make my own opinion from playing the game.
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Ju
- 837 days 5 hours ago
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17.1 -
Blazing Angels...yes, that was the reason I bought it. But, the problem with that game is, it is 2nd WW. Means no lock on enemies (how could you justify that with a 2nd world for rigid mounted gun ?). So, it becomes harder in the advanced levels, but is a lot of fun. Eventually I switched back to stick mode, though. Its more precise. A lock on target could have helped a lot for that game. In that case, an exact control scheme wouldn't have been that important. Its really fun to fly the plane with motion on, its just the targeting system didn't work out that well for me.
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tehcellownu
- 837 days 5 hours ago
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18 -
got to relax and be gentle to move your dragon..people who review this game didnt take time to learn to play lair
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Rama26285
- 837 days 5 hours ago
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19 -
It's good to see that the controls can work if given the correct time to learn them properly. I still think they should release a patch to make using the sixaxis motion control optional - they would completely open up the market then. I'm positive it'd sell much more if they did that.
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cdawson
- 837 days 5 hours ago
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20 -
For the future of the PS3 developers just have to can the whole idea of using the sixaxis controls, they are a piss poor excuse for motion control and IMO would turn alot of people off from playing PS3 games if more of them decide to use controls like Lair.
However given the Lair reviews i'm sure there are alot of developers that won't even touch the sixaxis controls with a 10 foot pole now.
The sixaxis is just not responsive enough to use as the primary control for a game, Factor 5 shot themselves in the foot in deciding to use it.
IMO I won't even buy Lair now, it's gonna be a rent based on this video alone, the controls just aren't responsive enough.
I can see the controls getting extremely frustrating when the gameplay gets really frantic.
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