340°

IGN: Braid Review

IGN writes: When Braid -- developed by indie designer Jonathon Blow -- first arrived as a downloadable on Xbox 360, it was extremely well received. Our own Hilary Goldstein rated it highly and described it as being "imaginative, innovative and engrossing." Blow's surreal platformer combined an evocative story with some of the most brilliant time-based puzzles around. Fortunately, the folks at Hothead Games heard the cry of deprived PlayStation gamers everywhere and have brought Braid to the PlayStation Network. Despite arriving more than a year later, the PSN version of Braid is every bit as beautiful and challenging as its 360 counterpart.
8.5 / 10
Alternative Sources:
IGN: Braid review - kingps3.com | By: toxic27
drummerx2709 - contributor
Published: 15 days 20 hours ago | Review | PlayStation 3
 
 

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drummerx2709 - 15 days 21 hours ago
1 -
So on 360 IGN gives it an 8.8 and on PS3 they give it an 8.5 :/
1.1 Sk8boyP | 15 days 20 hours ago - deleted by mod -
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Saaking - 15 days 20 hours ago
1.2 -
It's the same game. Why review it again AND give it a lower score?
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YungXclusive2K9 - 15 days 19 hours ago
1.3 -
"Fortunately, the folks at Hothead Games heard the cry of deprived PlayStation gamers everywhere and have brought Braid to the PlayStation Network."

WTF KIND OF CRACK HAS THIS MAN BEEN SMOKING, SOMEBODY FIND SOME FOR ME
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gaffyh - 15 days 19 hours ago
1.4 -
Not worth buying IMO, he should have added some more levels, and I already played the PC version months ago.
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YungXclusive2K9 - 15 days 19 hours ago
1.5 -
the review was done by Ryan Clements and he obviously is playing catchup with the gaming industry its a terrible shame the biggest gaming sites in the world have such ignorant reviewers
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HolyOrangeCows - 15 days 18 hours ago
1.6 -
"our task was to preserve that vision and that experience, leveraging the unique features of the PS3 to further enhance it with the amazing 1080p resolution and HD audio"

"We took full advantage of the PS3’s hardware to make sure this version of the game never deviates from a smooth 60 FPS"

IGN fails.

Different reviewers or not, they should have been consistent.
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Hellsvacancy - 15 days 18 hours ago
1.7 -
I was gonna buy this but thought it looked abit daft (just my opinion), ill stick with Trine
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darthv72 - 15 days 18 hours ago
1.8 - @ lower score
did anyone care to notice the game is the same. Being a year later perhaps ign was expecting the same as all of you. More stuff not just the same on a different system. IGN scored it accordingly. You want to whine about .3 points when the game is clearly a great title regardsless of score. Some of you are just score whores and most likely dont care about the game at all.

Should a game released a year later on a different system be worthy of the exact same score given previously? If it comes with new content then yes...perhaps an even better score. If it includes nothing new then the score being lower is justified.

Get over it.
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gaffyh - 15 days 18 hours ago
1.9 -
For those who haven't played it, it is a good game and has some very nice puzzles. It's not worth buying though if you've already played it because they didn't add anything significant.
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Persistantthug - 15 days 17 hours ago
1.10 - You're right, darthv72....I don't care about this game....and as far as I'm concerned, it will be getting THE BIOSHOCK TREATMENT.
So you mean to tell me I'm supposed to get excited about a year old 2-D port that pretty much looks like a late NES or early SNES game?

If ANY of us here on N4G had wanted to play this game (we are all on computers), we could have played this "low powered" game long ago.

The fact that this game comes staggering in, a year late, and they expect me to shell out $15 for the right to play your "godsend" of a game, that we've all heard was a few measly hours..."LAWL!"....t hat's all I have to say about that.

I'll stick to my Fat Princess, thank you very much.
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pixelsword - 15 days 15 hours ago
1.11 - You know me guys; I see bull...
... I post it, to steal their hits

Braid Review
The time-bending journey finally arrives on the PlayStation 3.
by Ryan Clements

November 13, 2009 - When Braid -- developed by indie designer Jonathon Blow -- first arrived as a downloadable on Xbox 360, it was extremely well received. Our own Hilary Goldstein rated it highly and described it as being "imaginative, innovative and engrossing." Blow's surreal platformer combined an evocative story with some of the most brilliant time-based puzzles around. Fortunately, the folks at Hothead Games heard the cry of deprived PlayStation gamers everywhere and have brought Braid to the PlayStation Network. Despite arriving more than a year later, the PSN version of Braid is every bit as beautiful and challenging as its 360 counterpart.

As the elusive story of Braid is part of the charm, I'll avoid describing the important parts. All you need to know is that the game follows the simple-looking Tim on his quest to find the Princess. The story of Braid unfolds almost completely through text, which I actually preferred over the use of a voice track.

See the beginning stages.
See the beginning stages.

At first glance, Braid might appear to be a run-of-the-mill (though still visually fetching) 2D platformer. This is not the case. Although Braid has very simple controls, the gameplay mechanics and concepts present in the journey are surprisingly complex and will require a fair bit of patience and cleverness. By using Tim's ability to rewind time with the push of the Square button, elaborate scenarios will challenge your perception of normal 2D puzzles and force you to think in new ways.

Each world, which is connected to a central hub, is divided into several sections. In most sections, players must guide Tim through the level and collect puzzle pieces along the way, which are then used to assemble beautiful paintings that hang in Tim's home. Early on in the game, time manipulation is used in very simple ways, like saving Tim from an untimely end if he hits one of Braid's wandering enemy creatures. In this way, there really is no "Game Over" or end to Braid, as every mistake can always be rewound if you hold down the Square button long enough. If players feel lost, they are welcome to start that portion of the world over at their leisure.

As players progress through the worlds, different types of time/environmental manipulation will become available to Tim, though some of them are only used in that world. For example, there is one instance where time will only move foward as Tim progresses physically in the stage. Walking backwards will rewind time. In another world, Tim can place an item on the ground that dramatically slows down anything around it. The further away Tim distances himself from the item, the faster he can move.

While these concepts sound fairly straight-forward on paper, solving some of these puzzles for the first time can be extremely challenging. These abstract concepts are combined with layer upon layer of traditional puzzle solving (like opening doors, jumping between platforms, and rebounding off of enemies), so players must constantly think of new ways to collect the glowing puzzle pieces in each world. Braid is not a game to be rushed, as doing so will only frustrate the player and ruin the experience.

Besides solving intricate puzzles, players will also enjoy some truly stunning visuals that are filled with a brilliant use of color and layered backgrounds. This art is complemented by a perfectly themed soundtrack that fits the surreal, melancholic nature of Tim's quest. I think half the appeal of Braid can be found in these aesthetics, which is high praise, considering Braid's intelligent level design.

I love the art in this game.
I love the art in this game.

Braid is not perfect, however. Although I deeply admire Blow's ability to weave a surreal, complex story so skillfully into a puzzle game, some of his writing can be heavy-handed. Furthermore, for a fifteen dollar game, Braid does not last particularly long and -- outside of unlocking secret tokens upon completion -- does not offer much replay value. These issues should not discourage perspective buyers, though, so it's still a very worthy investment.

Closing Comments
Braid is a beautiful, smart and challenging game and certainly worth checking out. Although the difficulty can be a little surprising at times, the overall experience is rewarding enough to warrant working through the puzzles.

Despite the short length and somewhat limited replay value, Braid's artistic vision and intelligent design is more than enough reason to download the game right away. Jonathan Blow's notoriety in the indie landscape is well deserved.
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ReservoirDog316 - 15 days 13 hours ago
1.12 -
Believe me, everyone who hasn't played this needs to play this. It doesn't matter if it's a 2D platformer that looks like a SNES game Persistantthug (it's a beautiful looking game by the way). It's honestly kinda the point (or one of them anyways).

If you don't think it's worth it at $15, at least if it ever drops to $10 for a special deal or something, buy it. It's so worth it.
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Persistantthug - 15 days 13 hours ago
1.13 - @ReservoirDog316......Tell you what I'm gonna do, From one PS3'er to another, I'm gonna meet you part of the way....
When this game gets to 5 to 7'ish dollars, I will consider getting it on the PS3.

Such is the effect of THE BIOSHOCK TREATMENT.

;)
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Chubear - 15 days 13 hours ago
1.14 - "Fortunately, the folks at Hothead Games heard the cry of deprived PlayStation gamers everywhere"
Geee, You'd think a fanboy on gaming forums wrote that review. Yeah that's right, when you see some rabid comments on these gaming forums you should know that there are game reviewers form GS, IGN, EG, GT etc etc among them... do you feel great trusting these gaming sites now? Knowing fully well that they are the same "fanboys" that spew BS on gaming forums just (obviously) hiding behind anonymous user names?

Yes the same people that write "PS3/360 iz teh fail!" are the one that rate your games for you. Feel good now about letting these guys dictate how you game?

If this doesn't let you understand these gaming sites play mind games to manipulate the gaming community then you're a fool for good. Stop listening to these aholes. We have vids of gameplay, interviews, feed back from other gamers - STOP RELYING ON THESE GAMING SITES, THEY ARE FILLED WITH RABID FANBOYS&GIRLS.
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NoBias - 15 days 12 hours ago
1.15 - This game is great
Don't let your stupid fanboy mentality keep you from playing this amazing title.
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Persistantthug - 15 days 12 hours ago
1.16 - @ 1.15, NoBias......I have lots of great games to play, lots....
So now this old school games comes to my doorstep A WHOLE YEAR LATE, and I'm now supposed to jump at the chance to play this "ground breaking"(not really) product, in spite of all the other latest and greatest thrill rides on the market that DID have the decency to cater to me ON TIME?

Label me a "vengeful bastard" if you want, but I think one good turn deserves another.

Like I said,
THE BIOSHOCK TREATMENT.

Ahh...and now my BlueTooth is charged.....
Back to Fat Princess :)
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NoBias - 15 days 11 hours ago
1.17 - Meh...
The game would prob be too hard for ya anyways..

Dah'well...
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Persistantthug - 15 days 11 hours ago
1.18 - Bro...25 years of gaming for me....
started my platforming on original Pitfall.....

Trust me....I'd breeze through that SNES game in a few hours.

I just choose to treat devs/titles that treat me well, in kind....that's all.

*shrug*
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Xbox Avatars Shoe - 15 days 10 hours ago
1.19 -
I HATED this game! By far the most overrated game of all time IMO. It got insanely good reviews for ugly graphics, ripping-off a ton of Mario levels and time travel that was just a big gimmick.
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NoBias - 15 days 8 hours ago
1.20 - I take that back, Persistantthug
The game is too hard for this Xbox Avatars Shoe fanboy. I wish there were a clickable "punch" option. I'll settle for ignore, in the meantime.

EDIT: In all seriousness though Persistantthug, you really will be missing out on a great game. What time it got to you shouldn't be all that important. It's not so much beating the levels. The levels aren't too hard to get from beg to end, they're fairly easy. It's the individual puzzle pieces that are in the level that can be such a challenge to get. Some really ingenious challenges.

THAT's where the reward comes from. I'd compare this game to demon souls or portal in terms of the feeling of when you "figure it out". I'm telling you, it's great. With 25 years of gaming behind you, I'd see you appreciating this title for sure.

At least check out the demo but know that it gets HARDER ha. There's seriously times where you'll need to check online. And it's infuriating... But at the same time addictive, original and relaxing (music & art design). Some of the gameplay elements in that have never been seen implemented into a 2d side scroller before.

I can honestly say it's one of my favorite games this gen.
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Persistantthug - 15 days 7 hours ago
1.21 - @NoBias......You know what other game was awesome with surreal mood and environments with detail I've never seen before?......
BIOSHOCK.

Glad I got to finally pick it up and play it for $20 now.....

it was awesome I tell you.

*wink*
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belal - 15 days 21 hours ago
2 - who cares
its the same damn game...
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jamenees - 15 days 21 hours ago
2.1 -
Well said sir. Well said.
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ElementX - 15 days 20 hours ago
3 -
I played this when I had my 360. It's an interesting game. I would recommend it because there are a variety of puzzles and they're difficult but not throw your controller difficult. I did have to watch a couple of YouTube tutorials, though ;-)
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Madis007 - 15 days 19 hours ago
4 -
PS3:
8.5 Presentation
Surreal, complex and unique. Although Blow's story is occasionally heavy-handed, the overall execution is admirable.
9.0 Graphics
Beautiful art that works well with the other components of Braid.
9.0 Sound
Some extremely atmospheric tunes provide a perfect ambience for the gameplay experience.
8.5 Gameplay
Rich, intelligent puzzles that involve the manipulation of time. Frustrating, but still rewarding.
7.0 Lasting Appeal
Although there are secrets to uncover after your first playthrough, Braid is a bit limited in terms of replay value, as puzzles have fairly exact solutions.
8.5
Great OVERALL
(out of 10 / not an average)

Xbox 360
9.0 Presentation
The world plays out like a twisted fairy tale and even the hub world feels like a piece of a larger puzzle.
8.5 Graphics
It's like playing through a watercolor painting. Haunting, beautiful, and magical.
8.0 Sound
The music is enchanting, which is important, since there is little in the way of other sounds.
9.0 Gameplay
Highly imaginative puzzles that will give you brain a workout. This is unlike any other game on Xbox 360.
6.0 Lasting Appeal
Great minds will be able to get through fairly quickly. Though there is a Speed Run option after beating Braid, there is little incentive to come back for seconds.
8.8
Great OVERALL
(out of 10 / not an average)
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Jamegohanssj5 - 15 days 18 hours ago
4.1 -
I lol'ed that made me laugh for obvious reasons.

TGSI
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NecrumSlavery - 15 days 18 hours ago
4.2 -
PS3: 8.5 9.0 9.0 8.5 7.0 equal 8.5/10
360: 9.0 8.5 8.0 9.0 6.0 equals 8.8/10

ok maybe this is me but the PS3 is 1.5 points higher than the 360.
but the 360 overall is .3 higher than the PS3.
So what is the deal?
1. 360Fanboy/PS3 hater?
2. IGN reviewers are idiots who can't do basic math?
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hay - 15 days 18 hours ago
4.3 -
@4.2:
I think you should do the basic reading.

"OVERALL
(out of 10 / not an average)"

NOT an average or not a sum. That means it's overall score marked by reviewer how does he feel about the game in overall. If the review is made by different person be ready for different score cause everyone has his own opinion.

Also it's one year old game and pretty much everyone knows it already. It's not original or hit as it was released for the first time.

While I agree the discrepancy is kinda funny, it's still merely 0.3 difference. Seriously.
If it's the same game with higher res and solid 60fps, why being the butthurt? It's improved so go buy it.

Play games not scores for f*ck's sake.

It isn't that hard to understand.
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bjornbear - 15 days 18 hours ago
4.4 - (out of 10 / not an average)
due to stupidity and bias....what else right?

stupid effing review for a great game that is no different on 360.

Again, given a head start just like the dyslexic kids get extra time in exams,
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Feral Gamer - 15 days 17 hours ago
4.5 -
Are they from the same reviewer? No!

Not everyone will score games the same way. It's about personal preference
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NecrumSlavery - 15 days 17 hours ago
4.6 - @ Hay
Well you've missed the point.
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Chubear - 15 days 12 hours ago
4.7 -
Actually the final ratings aren't usually the average of the other scores but rather what "slant" the reviewer adds or subtracts. However, in the case, if the PS3 version some how miraculously gets higher marks in most of the rating segments... how the hell does it end up scoring .3 less than the 360 version?
5 Pootangpie | 15 days 19 hours ago - User only got 1 bubble - Show
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spunnups - 15 days 19 hours ago
6 -
How do you give the same damn game a different score? If your lowering the score because it's still $15 for a year old game with additions that's one thing, but I didn't see that in the review.
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SilentShank - 15 days 19 hours ago
7 - Same Game, Different Systems
Different Scores?

WTF IS GOING ON!?
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HDgamer - 15 days 19 hours ago
7.1 -
Bias or different person reviewed it.
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callahan09 - 15 days 19 hours ago
7.2 -
In fact, the PSN version is the superior version. It's native 1080p at 60fps, the 360 version did not.
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popup - 15 days 19 hours ago
7.3 -
Expectations are higher for the PS3?
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Noob - 15 days 19 hours ago
8 - They need a new review system.
Even if it's a different reviewer, what this represents is that IGN think it's worse than the 360 version, which isn't true. Also, lets not forget them constantly using U2 as a benchmark on PS3 yet giving multiplats a pass. IGN needs to come up with a new way of reviewing games.
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Chubear - 15 days 12 hours ago
8.1 -
ALL reveiwing needs a reboot but they won't do it. They know this point system is what helps them get big hits and thus ad $$ so they aren't changing a damned thing.

They know they wield a certain amount of power of developers so they keep it. You tell me, if two games were coming out at roughly the same time and one gets a 8.9 while the other gets a 9 which do you think will sell better? Yup the 9.0 one even though it's just a .1 difference.

This is how these gaming sites use these metric rating system to gather incentives from gaming PR groups. If you dont' treat them better than the other developer then sorry for you we'll give your game a .1 difference and ofcourse they'll hide behind the good ol' "Oh this fanboys, it's only .1 difference) but they know EXACTLY what they're doing and they know they depend on the rabid activity of these "fanboys" to help their site grow.

DONT LISTEN TO THESE GUYS FOR YOUR GAMING INFO. They're full of it. Ofcourse no in every game but they do it for a significant number of games.
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Chubear - 15 days 12 hours ago
8.2 -
What we need here is a system where, sure you can rate the different aspects of a game like Story, Graphics etc etc but then don't give "final ratings" just close out but either recommending either a MUST BUY, RENT FIRST, RENT ONLY or FORGET ABOUT IT - and it should be the site's "RECOMMENDATION"

But they won't dare do that cause that culls their power a bit more and BS reviewing is easier to see with this kind of method.
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rucky - 15 days 19 hours ago
9 -
We all know this is all for the purpose of lowering it's PS3 meta score. I wouldn't be surprise if Edge and Eurogamer give this lower than the 9 or 10 they gave the 360 version.
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gamingisnotacrime - 15 days 19 hours ago
10 - This is what happens when Games found on 360 get the PS3's standard treatment
The score gets SHAFTED!
Does anyone doubts the mediocrity at ign and thei lack of credibility?
I stopped going to ign.com a long time ago, only news i see are the ones posted in n4g
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Polluted - 15 days 19 hours ago
11 -
In IGN's defense, maybe this wasn't the same reviewer who reviewed the Xbox version. It's possible he just didn't like the game as much as the other reviewer.

'Course it's more fun to just cry "IGN is biased!".
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pixelsword - 15 days 15 hours ago
11.1 - Actually, it's more fun to...
...post their review, to steal their hits!

Braid Review
The time-bending journey finally arrives on the PlayStation 3.
by Ryan Clements

November 13, 2009 - When Braid -- developed by indie designer Jonathon Blow -- first arrived as a downloadable on Xbox 360, it was extremely well received. Our own Hilary Goldstein rated it highly and described it as being "imaginative, innovative and engrossing." Blow's surreal platformer combined an evocative story with some of the most brilliant time-based puzzles around. Fortunately, the folks at Hothead Games heard the cry of deprived PlayStation gamers everywhere and have brought Braid to the PlayStation Network. Despite arriving more than a year later, the PSN version of Braid is every bit as beautiful and challenging as its 360 counterpart.

As the elusive story of Braid is part of the charm, I'll avoid describing the important parts. All you need to know is that the game follows the simple-looking Tim on his quest to find the Princess. The story of Braid unfolds almost completely through text, which I actually preferred over the use of a voice track.

See the beginning stages.
See the beginning stages.

At first glance, Braid might appear to be a run-of-the-mill (though still visually fetching) 2D platformer. This is not the case. Although Braid has very simple controls, the gameplay mechanics and concepts present in the journey are surprisingly complex and will require a fair bit of patience and cleverness. By using Tim's ability to rewind time with the push of the Square button, elaborate scenarios will challenge your perception of normal 2D puzzles and force you to think in new ways.

Each world, which is connected to a central hub, is divided into several sections. In most sections, players must guide Tim through the level and collect puzzle pieces along the way, which are then used to assemble beautiful paintings that hang in Tim's home. Early on in the game, time manipulation is used in very simple ways, like saving Tim from an untimely end if he hits one of Braid's wandering enemy creatures. In this way, there really is no "Game Over" or end to Braid, as every mistake can always be rewound if you hold down the Square button long enough. If players feel lost, they are welcome to start that portion of the world over at their leisure.

As players progress through the worlds, different types of time/environmental manipulation will become available to Tim, though some of them are only used in that world. For example, there is one instance where time will only move foward as Tim progresses physically in the stage. Walking backwards will rewind time. In another world, Tim can place an item on the ground that dramatically slows down anything around it. The further away Tim distances himself from the item, the faster he can move.

While these concepts sound fairly straight-forward on paper, solving some of these puzzles for the first time can be extremely challenging. These abstract concepts are combined with layer upon layer of traditional puzzle solving (like opening doors, jumping between platforms, and rebounding off of enemies), so players must constantly think of new ways to collect the glowing puzzle pieces in each world. Braid is not a game to be rushed, as doing so will only frustrate the player and ruin the experience.

Besides solving intricate puzzles, players will also enjoy some truly stunning visuals that are filled with a brilliant use of color and layered backgrounds. This art is complemented by a perfectly themed soundtrack that fits the surreal, melancholic nature of Tim's quest. I think half the appeal of Braid can be found in these aesthetics, which is high praise, considering Braid's intelligent level design.

I love the art in this game.
I love the art in this game.

Braid is not perfect, however. Although I deeply admire Blow's ability to weave a surreal, complex story so skillfully into a puzzle game, some of his writing can be heavy-handed. Furthermore, for a fifteen dollar game, Braid does not last particularly long and -- outside of unlocking secret tokens upon completion -- does not offer much replay value. These issues should not discourage perspective buyers, though, so it's still a very worthy investment.

Closing Comments
Braid is a beautiful, smart and challenging game and certainly worth checking out. Although the difficulty can be a little surprising at times, the overall experience is rewarding enough to warrant working through the puzzles.

Despite the short length and somewhat limited replay value, Braid's artistic vision and intelligent design is more than enough reason to download the game right away. Jonathan Blow's notoriety in the indie landscape is well deserved.
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KnaveX - 15 days 18 hours ago
12 -
PS3 version didnt innovate :)
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jleack - 15 days 17 hours ago
13 -
Gimme dat!
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DigitalAnalog - 15 days 17 hours ago
14 -
In "normal" cases the port with more "issues" should have the lower score. But bumping up the content to 1080p with no issues and still warrants a lesser score.....

@ait what am I saying? this is IGN..... they did they same thing with Ninja Gaiden Sigma 2. Oh, the double-standards.

-End statement
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Feral Gamer - 15 days 17 hours ago
15 -
There are two different people doing the 360 and PS3 Braid reviews. Doesn't anyone ever stop to think that different reviewers have their own personal preference?

Quit talking about biases. It's getting old.
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