200°

InFamous development plagued by lack of direction

Nick @ PS3Center writes:

According to Sucker Punch co-founder Chris Zimmerman, InFamous was the cause of quite a bit of concern for everyone at the studio working on the game. When work first started on the game, development was plagued by a complete lack of direction.
gauntletpython - contributor
Published: 75 days 20 hours ago | News | PlayStation 3
 
 

Showing: 1 - 34 of 34 Comments
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gauntletpython - 75 days 20 hours ago
1 -
Game came out nothing short of amazing, so it was all worth it! This game is still up there for me, don't know which will be my GOTY, inFamous or Uncharted 2:\
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Godmars290 - 75 days 20 hours ago
1.1 -
I found the bad-Cole story line lacking. He shouldn't have been involved with anything "good" and the police should have been a 4th faction with options for him to join up with the Reavers or Dustmen.
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gaffyh - 75 days 20 hours ago
1.2 -
Lack of direction, yet they still managed to make a fantastic game. I hope there is a big leap in terms of graphics for the next game.
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RememberThe357 - 75 days 20 hours ago
1.3 - gaffyh
I have a feeling that there is going to be a big leap in all aspects of the game.
1.4 loser | 75 days 20 hours ago - User only got 1 bubble - Show
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cgoodno - 75 days 18 hours ago
1.5 -
It was a good starter for a new IP. I'm hoping they'll step up like Naughty Dog and make the sequel a generational leap in gameplay and storytelling.
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edgeofblade - 75 days 18 hours ago
1.6 -
Honestly, Infamous is high on my list of top games for this year. It was completely engaging for me. So, whatever development gripes they had... just think of what they might have improved... or even done worse had things gone according to plan.
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rockleex - 75 days 3 hours ago
1.7 - The main thing Infamous 2 needs is...
To cel-shade the game into comic book kind of graphics, kind of like Viewtiful Joe.

Then they would need to do the story cutscenes in real-time, but in comic book fashion, so the player won't feel like the gameplay is a separate part.
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sikbeta - 75 days ago
1.8 -
"InFamous was the cause of quite a bit of concern for everyone at the studio working on the game. When work first started on the game, development was plagued by a complete lack of direction"

Glad to know they solved the problem, because IMO is pretty good
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lovesall - 75 days 20 hours ago
2 - after playing the thru game a few times
I am glad to say that the final product showed no sign of lack of direction
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Ninjamonkey - 75 days 20 hours ago
3 -
Infamous was an alright game but theres so much room for improvement there.

Ive not completed it yet because it is just too repetitive. I completed the first island afer doing loads of samey side missions and those underground bits which always felt the same.

I got to the sencond island and did half of that but afterwards I just felt like I was doing the same things time and time again. Coupled with the shallow story I realised that every mission felt like a chore so i stopped playing.

Its annoying becuase so much of the game is RIGHT. The fighting is pretty much spot on with really fun abilities. And I loved how slowly you built up knowledge which meant you could travel faster. The climbing animations were great and technically the same was of high quality.

They just need to get the story and gameplay right. If they do then infamous 2 will be a day one but for me.
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gauntletpython - 75 days 19 hours ago
3.1 -
Dude, the story is about to take a turn for the waaaaaaaaaay better. I too thought the exact same thing as you. The game did have some serious pacing issues, but once you hit the later half of the second island and then the 3rd island, you get HOOKED.

Seriously, one the later events forces you to make such a huge moral decision. It's one of those moments where I literally paused the game and thought to myself "What the hell am I gonna do...?"
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Bodyboarder_VGamer - 75 days 19 hours ago
3.2 - ^I realised that every mission felt like a chore so i stopped playing.
I'm with you on that.
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BlackTar187 - 75 days 19 hours ago
3.3 - I loved the story
Some missions were retive and i have one last shard for my platinum that ill never find. (Its not the one on top of the building you have to climb to find)but the story was good. some parts lackign but wasnt it a orignaly a ps2 game ?
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raztad - 75 days 19 hours ago
3.4 -
I finished inFAMOUS twice. Good and Bad. Pretty amazing game. You dont need to go through side missions if you dont want to, they are just SIDE missions after all. The main storyline (both) is pretty good (Marvel hero quality or even surpasses it) and makes for a long enough game.
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edgeofblade - 75 days 18 hours ago
3.5 - @gauntletpython:
Right on. That decision point was just plain incredible writing. I'm not one to get absorbed into a story... in fact, I usually loathe "plot" because I see it as always at the expense of gameplay... but that one had an awesome impact.

I would even talk about the OTHER moral decision in that part of the game, the one that has direct consequences on the gameplay.
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Redempteur - 75 days 16 hours ago
3.6 -
i agree some missions are just WTF ? ( the ones where you have to destroy the surveillance devices ) two of them should have been enough .If fact more Good or evil missions would have been quite better ..

It's clear that a better pacing should be in INFAMOUS 2 ..
I say 2 because .. ( on the second island the story pick up ..everything after SECRETS REVELEAD is gold )
And these missios are not that bad ... and they are optionnal .

Infamous is really a good game ...
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gaffyh - 75 days 14 hours ago
3.7 - I realised that every mission felt like a chore so i stopped playing.
You didn't have to do every mission though. People who liked playing the game (like me) played it till 100% completion for trophies, and I loved this game. Played it twice, would have played it again if there was DLC.
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boss_killa - 75 days 20 hours ago
4 -
Infamous turned out prety damm good.

the only issues i had with it were the graphics and some glitches here and there. i hope they turn to Naughty Dog or Guerrilla for some help with their visuals for Infamous 2.
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BlackPrince 42 - 75 days 19 hours ago
5 - Pretty good game for a lack of direction
Were it not for Uncharted 2 coming out this year I'm fairly certain inFamous would have been my GOTY. I'm hoping now that SP has an engine and a style nailed down they can do for inFamous what ND did for Uncharted, improvise and expand on all their good ideas.
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tripewire - 75 days 19 hours ago
6 -
Damn. More game dev's need a lack of direction.
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blu_yu_away - 75 days 19 hours ago
7 -
Never would have guessed this looking at the finished product.
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redDevil87 - 75 days 19 hours ago
8 - easily...
one of the best games i've played in a while
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na2ru1 - 75 days 18 hours ago
8.1 - Pumpkin gave me the spooks
Nice avator
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mrv321 - 75 days 18 hours ago
9 -
inFAMOUS has some of the best bosses and min-bosses ever, so much so I wanted to play against them more.

The metal ones are so outstanding... the litrally put most other games to shame.
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Ravage27 - 74 days 19 hours ago
9.1 - my exact thoughts too
and it really makes the flawed and uninspired bossfights in Prototype stick out like a sore thumb. Honestly, i should have played Prototype before starting on inFamous, i might have enjoyed it with way lower expectations.
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Kakihara - 75 days 17 hours ago
10 -
Chris Zimmerman walks into the office, takes a look around. Suddenly everything goes sepia tinted and time stops. Chris says to himself, 'Hmmm, I could add a bunch of varied side missions and make the game that much more enjoyable for the player ... or I could just repeat the same old side missions over and over and take the rest of the day off ...'.

Crappy jokes aside though, I really liked Infamous. I just felt it was a little too padded. I would have been happier with a shorter game that had better pacing. Having to remove the enemy presence in an area tiny piece by piece got so frustrating I just gave up on the side missions after a while and left the final island almost completely enemy controlled.
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ZombieAutopsy - 75 days 17 hours ago
11 -
anyone else think theyre gonna pull a Naughty Dog and throw us some MP for their next game. I do but im not sure what itll be like, any ideas?
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Figboy - 75 days 17 hours ago
12 - i love how people latch onto something like this and manage
to try and spin it into a bad thing.

a few key things about his comment:

1) "First Year" - games are so raw and incomplete during the first year of development that this lack of direction doesn't surprise me.

it's not like they had cole and a city up and running. first year includes defining the budget, hiring the art directors, programmers, concept artists, etc.

it is the "drafting stage" of game development. nothing is final, and everything is pre-production and concepting.

2) We ALREADY KNOW how inFAMOUS turned out, so, clearly, Sucker Punch found their direction, because inFAMOUS is one of the most polished, focused games released this year.

hell, i've worked on projects that were 2 or more years into their development that still lacked focus and direction.

Sucker Punch was transitioning in more ways than one (moving from stylized graphics in Sly, to more "realistic" graphics in inFAMOUS, and moving from the limited PS2 architecture, to the complicated and potential filled PS3 architecture).

they did a fantastic job, and if Sly 2 is any indication of how Sucker Punch improves over the original (Sly 2 and Sly 3 are SOOOO MUCH better than Sly 1), then inFAMOUS 2 is going to be simply phenomenal. the first one is already one of the best new IPs this generation (with, in my opinion, Uncharted being the best new IP this gen so far).
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monkey602 - 75 days 15 hours ago
13 -
I just got my Platinum in this game a half hour ago. I love inFAMOUS such a good game.
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djfullshred - 75 days 12 hours ago
14 -
Interesting to hear they struggled for while, when the final product turned out great. This game is one of the top next gen games I've played, IMHO.
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DigitalAnalog - 75 days 6 hours ago
15 -
Infamous was pretty much a double AA title for me. Great game but it was way too buggy, the city was too small and repetitive side missions just to extend the game time.

Hopefully they can do a lot more in the sequel.
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P_Bomb - 74 days 22 hours ago
16 -
Never had any bugs for me, not even a freeze, and I platinumed it. Even Uncharted 2 froze up on me last night. City was the perfect size imo, especially since you can't drive or fast travel. Train doesn't count, I mean like in Oblivion or the cabs in GTA. Trying to find 350 shards by running around a map the size of San Andreas? No thanks. Never bothered with the pigeons in GTA4 either.
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Lipscomba - 74 days 20 hours ago
17 -
If Infamous is the product of lack of direction, please continue!!!!
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