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IncGamers: Sirlin On SSFIITHDR Interview Part 2

In the second part of his interview with IncGamers' Tim McDonald, David Sirlin discusses the issues behind balancing the game as a remake.

"One type of balance is making sure a game doesn't degenerate down to a few (or even one) moves/strategies/situations. So, if all the pieces in chess were pointless except the rooks or something, you'd say that's imbalanced."
thetamer - contributor
Published: 118 days 16 hours ago | Interview | PlayStation 3 | Xbox 360
 
 

Showing: 1 - 4 of 4 Comments
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Leord - 118 days 16 hours ago
1 -
The original SFII is one of my all-time favourites.
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Maticus - 118 days 16 hours ago
2 -
Balancing is the bane of many a game developer.
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Chazmers - 118 days 16 hours ago
3 -
great interview, love SSFIITHDR
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AndyA - 118 days 16 hours ago
4 -
I quite like the HD Remix, although I haven't touched it since SFIV came out.
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