110°

Whatever Happened To Gran Turismo HD's DLC Model?

Kotaku writes:

"When we visited Gran Turismo creators Polyphony Digital in 2006, president Kazunori Yamauchi previewed what would become Gran Turismo HD, the first "real driving simulation" for the PlayStation 3 that would offer 770 cars and 50 tracks for download.

At the time, Yamauchi called it "the GT version of iTunes," letting players buy the barebones Gran Turismo HD Classic, the download more than 5,000 pieces of content to expand upon the game. That idea was scrapped in favor of a freely downloadable Gran Turismo HD and Gran Turismo 5 Prologue."
Columbo - moderator
Published: 153 days 23 hours ago | News | PlayStation 3
 
 

Showing: 1 - 22 of 22 Comments
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PirateThom - 154 days ago
1 -
Kotaku, always up to date...

Gran Turismo HD (aka Vision Gran Turismo) was scrapped ages ago. It was left in Concept form on the PS Store, but they dropped it to start what is now becoming Gran Turismo 5.
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skv007 - 154 days ago
1.1 -
yup.
Now watch GT5 pull out 1000+ cars out of their asses lol
i wouldnt be surprised btw
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sonarus - 153 days 23 hours ago
1.2 -
Anything less than 800 cars will be weak considering GT PSP is pulling 800 cars
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All-3 - 153 days 16 hours ago
1.3 - Hmmmm... up to six months to model one car....
http://arstechnica.com/gami...

There's no question that the level of quality and attention to detail in the painstaking recreations of real cars that Gran Turismo is known for must take a lot of work, but Yamauchi was quick to explain just how much work is really necessary. "In GT and GT2, both for PS1, a designer spent a day to model a car. In GT3 and GT4, for PS2, the same worker spent a month modeling the same car due to the increased amount of polygons. In GT5 for PS3, they require six months to do the same job," Yamauchi explained

1000 cars = up to 6000 months.

12 months in each year.

That would make it how many years?
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Microsoft Xbox 360 - 153 days 16 hours ago
1.4 - @All-3
Is that really how you 360 fanboys think? Do you really believe that there is only one car modeler in Polyphony Digital?

I highly suggest editing your comment now before looking really stupid because that is one insanely retarded statement.
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UltimateIdiot911 - 153 days 15 hours ago
1.5 - All-3
500 Years, if that's the case, PD probably has about 100 or even mroe teams working on a different care each.

PD take your time, whatever they need to come close to perfect. My money is ready.
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Syronicus - 153 days 15 hours ago
1.6 - "Anything less than 800 cars will be weak considering GT PSP is pulling 800 cars"
You might think to say that but with the work it takes to model a car in the PSP version compared tot he PS3 version, it would not surprise me to see they only have the same amount of cars. Am I correct in saying that the PSP and PS3 versions will be compatible and that what cars you have in your garage on your PSP will be transferable to the PS3 version? If that be the case then it would not surprise me to see that they have the same number of cars with a few slight different ones.

If GT5 on the PS3 has 800 cars, I will be a happy camper and anything over that will be icing ont he cake, the cake of GT goodness.
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All-3 - 153 days 14 hours ago
1.7 - Is that really how you 360 fanboys think? Do you really believe that there is only one car modeler in Polyphony Digital?
LOL - you really need to step back son... really!

THINK about what I've typed.... gsus. Do I have to bring Capt. Obvious in here to slap a 'smiley' down for you?

Is the inference of 500 years of development time a serious, and believable comment, even to someone like you?

Better yet to edit your reply because I caught myself a fool, with you.

Hey guys... we have a live one here! Hehe...
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shadow2797 - 153 days 11 hours ago
1.8 -
Didn't that ambiguous bird message say something like 600 cars? Don't get your hopes up for 800, but 600 is still a lot.
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Wizeguy21 - 153 days 9 hours ago
1.9 -
Why is kotaku complaining... maybe they wanted to shell out more money to Sony and polyphony
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SaiyanFury - 153 days 7 hours ago
1.10 -
I'm glad Polyphony Digital abandoned the "pay to play" model. That's the single reason I avoid playing MMOs; I refuse to continue to pay more money to play a game I've already paid for. As much as I love Gran Turismo, and believe me I adore it, I wouldn't buy a "PTP" version if I had to pay money for extra cars and tracks. On top of that, I rarely buy DLC. If it's not on the disc, then I don't get it. The one single exception that I made was the Selveria Mission pack for Valkyria Chronicles. Not only was it a buttload of fun, but it benefits SEGA and will hopefully encourage them to make it a series, not just a single release. SEGA seems to be scoring large this gen, at least on the PS3 and I hope they finally get around to bringing Yakuza 3 over here to North America.
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Sarcasm - 153 days 5 hours ago
1.11 -
"1000 cars = up to 6000 months.

12 months in each year. "

Well aren't we the retarded one. Polyphony Digital is made up of about 250+ employees now.

Let's imagine 100 employees working on that. 6000/100 = 60

60 months = 5 Years.

Just about how long GT5 has been in development.

And that's just some stupid fanboy math, nobody really knows how many employees they have to work on the cars or how many cars they're actually working on.

And I bet some cars will take less time to model than something like a Ferrari Enzo.
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sonarus - 154 days ago
2 -
I can't wait for full release of GT5. I have been playing Prologue again since my PS3 broke a couple of months back and lost all my save data. The game is just fantastic. I can't wait to see the improvements they make.

Things i want them to change
- AI needs to be more like forza as in not so perfect
-Damage needs to be present. No making a car invisible and penaltys are BS. Penalty for contact should be car damage. The online mode runs A LOT smoother than it used to be but cars being invisible is so dumb. That has to go. Also actual online features like custom matches and party system and friend invites would be great
-More cars more tracks better graphics and MORE MORE MORE
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LeShin - 153 days 16 hours ago
2.1 -
"No making a car invisible"

lol! you gotta be kidding me! You obviously haven't played GT5P online lol

Okay, say Polyphony takes away making cars invisible on contact, picture this scene:

You're on your last lap after a gruelling 10 lap race. You can see the finish line and you smile to yourself because that 1st place prize money is practically yours. Then all of a sudden some f'n idiot who was just behind you smashes into the back of your car which damages you and screws up YOUR steering, slamming you headlong into the guard rails, which the damages your front end, and your engine.

Race over.

There are a TON of people online who think that GT5p is bloody bumper cars, which is why Polyphony had to add this feature in to stop people taking the piss. In real life racing, the reason why it works is that there is some degree of sportsmanship (and permanent risk to the expensive rides) so people tend not to smash every opponent into oblivion. Not so in the virtual world.

I reckon people think that when Polyphony Digital puts in damage, it's gonna be like Burnout where you can just keep racing after a collision lol. If they implement it like in GTR, you probably wouldn't want to see any nice damage graphics at all...... because it would probably mean the end of your race!

To be frank, the best GT5 players out there will probably rarely see the damage model of their cars.
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callahan09 - 153 days 14 hours ago
2.2 -
Maybe in GT5 they could have an arcade mode and a simulation mode like Gran Turismo 2 had back in the day, and deal with car damage in each mode differently. In arcade mode, the damage is something that's gone once you finish a race, but in simulation mode, the damage is persistent, meaning when you finish a race, the condition of your car carries over and if you want to race that car again, you'll have to tune it up and repair it like you would in real life. The condition of the car never "re-sets." This could carry over into online modes to discourage destructive driving because it wouldn't pay off to have to use your prize winnings to pay for those repairs and having no access to your car while it's being repaired (could be a simulated repair wait as well with an in-game calendar system and having no access to cars in the shop while they're there). This would give good reason to have to pass those driving exams again so that you know what you're doing and probably don't wipe-out and destroy your car every race.

It could possibly be a too-realistic approach to racing simulation, though, because in the past you just had a "retry" button for each race. That would obviously have to disappear, and instead be replaced by a schedule of races that occurred each day on the game's calendar. Each race would then be like a one-shot only situation, sort of like the career mode in a sports game.

Not sure if that kind of realistic racing career simulator is what anybody would be looking for, because it would surely be an unforgiving game, but I think it could be a really cool additional mode as a new aspect in Gran Turismo 5 in addition to the traditional modes that have shipped with the GT games of the past.

I definitely like the idea of there being some kind of serious discouragement to destructive driving in online play. Whether it amounts to persistent car-damage or some kind of penalty system for what the game determines as purposefully aggressive & reckless driving, I don't know. The Burnout games in the past have amounted you extra points for reckless and aggressive and dangerous driving, for wreaking havoc and causing expensive accidents, etc., so GT could employ sort of the opposite, where doing those things penalizes you in online gameplay to discourage unsportsmanlike driving.
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DeathroW22 - 153 days 14 hours ago
2.3 -
Exactly LeShin, they would of added a full damage model years ago if gran turismo was about that. But it isn't, its about the driving and driving only.

Not saying i don't want the damage model because it would be great in the WRC modes, but people need to understand what type of driving game Gran turismo actually is.
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PirateThom - 153 days 13 hours ago
2.4 - @callahan09
I was thinking of a similar thing with damage carrying over, at least in Gran Turismo mode, because, as it stands, damage in racing games isn't really realistic because the damage resets once you hit restart or the race ends, there's still no real penalty there beyond having to re-race. It would really make the game more challenging if you had to pay up when you crashed.
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rockleex - 153 days 1 hour ago
2.5 - "AI needs to be more like forza as in not so perfect"
Umm... real racers follow near perfect driving lines.

In fact if you watch real races, you'll often see a long line of cars following the exact same lines. Just like what you see in GT5 Prologue's AI.

Once again, this is the difference between Forza and GT.

Forza offers features like custom painting your car, AI that aren't so menacing, physics that make it super easy to turn around corners at high speeds, barely any difference in handling between FR, FF, MR, and 4WD cars because the physics are too friendly, etc.

Forza's goal is to make a racing game that feels easy and great to play.

While GT's goal is to make a driving simulator. If the physics or AI are too hard for a gamer to handle because of the level of simulation, then too bad.
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VMAN_01 - 153 days 17 hours ago
3 -
I think if you notice in the new trailer you can see a car spinning out maybe its an example of the not so perfect AI hopefully :D
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ps3gogetitt - 153 days 13 hours ago
4 - Good decision
A complete game is better than half a game and half dlc. I know they will have dlc but more content on the disc is better
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Godmars290 - 153 days 11 hours ago
5 - "Whatever Happened To Gran Turismo HD's DLC Model?"
Everyone in the industry bit*hed about it from high on end?
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RUF1 - 153 days 7 hours ago
6 -
Yeah, they said a LOOOONNNNNGGGG time ago that they were scrapping GT-HD in favour of moving forward with completing GT5. With all the hubbub over "who's the king of the driving sims" going on, it seems that it was the right decision to make, although I for one am disappointed that GT5 won't have the bikes in it from Tourist Trophy. The bikes were supposed to be a part of GT-HD; you can even see that when you go the launch page for www.gran-turismo.com. There's a Ford GT and a bike side by side in the garage.

For TT & GT fans, it is planned for both the bikes and the cars to be in the same game eventually, but we may have to wait for GT6 before that happens. I hope to hear news of a new Tourist Trophy game in the meantime. I wonder if we might get the Isle of Man race? Surely they can do that one by now on a Blu-ray.
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