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'Prince of Persia' Producer Defends Low Difficulty Level

This is "Prince of Persia" producer Ben Mattes defending the controversial no-death difficulty mechanic in his game at a small Ubisoft gathering of press and developers last night. Instead of the player dying after a failed jump in Mattes' game, they would be rescued by a partner character Elika and placed on the last flat piece of land they had touched:

"I guess I made the mistake of projecting my own attitudes… I believed that, as a consumer base, the gaming industry had evolved to the point where they were punishing themselves for their failures… The idea with the Elika mechanic was [that] if you were a really good player, a single fall - when she had to pull you up - would be devastating thing because it ruined your perfect run."
Alternative Sources:
Prince of Persia producer a... - destructoid.com | By: Clance
Columbo - moderator
Published: 273 days 12 hours ago | Article | GDC 2009 | PlayStation 3 | Xbox 360 | PC
 
 

Showing: 1 - 7 of 7 Comments
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Pennywise - 273 days 13 hours ago
1 -
Easy, Mind numbing, boring, repetitive game. I couldnt bare to go on any further... even for trophies.
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sinncross - 273 days 13 hours ago
2 -
im playing the game now and i think it sucks in all honesty.

Why they changed their old combat system is beyond me... the new one is boring and easy. right now all i care about is the trophies.
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Pennywise - 273 days 13 hours ago
2.1 -
Is that even considered a combat system? It was horrible. Sands of Time fighting was way better!
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manwich25 - 273 days 12 hours ago
3 -
I play PoP when I need a break from hardcore titles like RE5, Fallout 3,
and Gears 2.I just like to know that I am always going to make progress.
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Lucreto - 273 days 12 hours ago
4 -
This was one of my favourite games this Gen for me. Assassins Creed was also one of my favourites.
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Johnny Rotten - 273 days 12 hours ago
5 -
I like the platforming but the fighting was boring. Being saved by Elika didn't bother me, I thought it was a nice touch and worked for the character's role.
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JasonX43 - 273 days 11 hours ago
6 - In my opinion...
I think they should've limited how many times Elika could save you. Possibly made it so that she had to recharge her magic before she could save you again. They took a great game and dumbed it down to the point it should've had an E-Rating if it weren't for some of the dialogue!
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