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Final Fantasy XIII's Battle System Detailed

Final Fantasy XIII is due out this year in Japan. For those who are familiar with its battle system, let's learn about it. Everyday you should learn about something, you know.

• Command Stock: Players selection which action they'd like to from a cluster of five "Action" slots.
• Cost: Each of these five actions has a number attached to it and denote the number of slots a particular action requires.
• Enhanced ATB (Active Time Battle): This refers to the bar under Lightning's name (the one with "444"). Players can perform various actions before it is empty. Commands with higher "Cost" drain the ATB bar faster.
• Symbol Encounter: Enemies appear on the game's map. There is no battle screen transition.
• Chain & Bonus: Found at the screen's top right. "Chain" refers to the number of consecutive hits inflicted. It's not clear what "Bonus" refers to, but Famitsu thinks it's related to Final Fantasy VII's Limit Break.
• Enemy HP: The HP and names of your foes are displayed - unlike previous games.
Alternative Sources:
Final Fantasy XIII Famitsu ... - finalfantasyseries.net | By: deanogee
g3nkie - contributor
Published: 357 days 13 hours ago | News | PlayStation 3 | Xbox 360
 
 

Showing: 1 - 12 of 12 Comments
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sinncross - 357 days 15 hours ago
1 -
It just sounds like a variation of the FF12 system, though obviously way more engaging and sounds a lot more fun.
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g3nkie - 357 days 15 hours ago
1.1 -
I for one loved FFXII's battle system. People can call it the, "poor mans KOTOR", all they want. I really enjoyed it. Can't wait to see how it all plays out in XIII.
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hay - 357 days 12 hours ago
1.2 -
I beg to differ. Doesn't seem to be FF12(which I really enjoyed) battle system variation. It's more like a combination of greatly improved classic ATB(chains of commands, atb bar divided into sections) with "enemies on the field" mechanics known from Chrono Trigger(for example). Either way, if animations aren't too boring it may seem to be quite enjoyable.
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Honeal2g - 357 days 9 hours ago
1.3 - Sounds alot like Legend Legia for the PS
The battle system sounds similar to the legend of legia.....or dual saga for the ps2... which i found pretty fun

http://www.youtube.com/watc...

probably a little simpler since theres only five commands as opposed to 10... but we'll see how it turns out
... wow my memory fails me maybe there was only 4 commands but the extension of the spirit gauge made it feel like more, this changes everything i was thinking about.. maybe its gonna be more complex? more combo's more possibilities? /end rant
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The Great Melon - 357 days 8 hours ago
1.4 -
The only reason why I disliked FF12 is the battle system slowly grew toward a simulator of a battle. I want to control it not let it control itself. I always enjoy the games that are turn based and require you to make smart decisions.
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meepmoopmeep - 357 days 8 hours ago
1.5 -
^^^

i totally agree, but then other people keep whining that it's too old school
then they b*tch when they try a new combat system.
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Critical_Hit - 357 days 12 hours ago
2 - This sounds just like...
The E.S. battles from Xenosaga Episode III. Where you have a certain amount of EN (energy) points for your mech, and attacks cost various amounts of EN; where you can then string together your own combination of different (multiple) attacks (per turn) as long as the total cost (of attacks) is less than your mechs' total amount of EN points. It was pretty entertaining in that game and hopefully it'll be fun in this game as well.
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jkhan - 357 days 12 hours ago
3 -
I think it is like Crisis Core FF VII battle system with some upgrades. By the way RELEASE THE GOD DAMN GAME SE :@
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dylandurden - 357 days 10 hours ago
3.1 -
It has nothning in common with Crirs Core, you can't control directly the character movements, and there's a full party like in previous games.
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laaakokaracha - 357 days 9 hours ago
4 - lack of new information
The info is quite lame...

The hp bar of enemies also existed in FFXII...

everything else was old stuff...
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ultimolu - 357 days 9 hours ago
5 -
I'd rather see a video of the battle system...
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meepmoopmeep - 357 days 8 hours ago
6 -
thumbs up.
let's dooooo this!

i'll write a preview for you lot
if i manage to score a demo getting AC:Complete
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