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740°
Oblivion PS3 Downgraded. Xbox 360 upgraded? Wii errr... Never.
118
An article over at Joystiq.com suggest so
-- "When we learned that the PS3 version of The Elder Scrolls IV: Oblivion would not feature the majority of downloadable content found on the Xbox 360 and PC versions of the game, it was a blow to fans of horse armor everywhere. This weeks episode of The 1UP Show (02/02) provides the follow-up hook as Managing Editor Garnett Lee relays a juicy bit of info from Bethesda. As it turns out, it's due to a memory limitation with the Playstation 3 itself."
Read the full article for more details on the PS3, Xbox 360 and rumored Wii versions.
Read Full Story >>
joystiq.com
Aquanox
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Published: 1046 days 1 hour ago | News |
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T-Virus
- 1046 days 3 hours ago
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1 - PS3 FANBOYS
I want to hear the spin on this one please?
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Maddens Raiders
- 1044 days 22 hours ago
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1.1 - Nah, this is the No SPin Zone -
From the IGN interview with Oblivion VP of Marketing, Peter Hines 8/2/07:
--"In fact, the other reason why the downloadable content for the PS3 version of the game isn't included isn't solely because of the technical limitations of the system. Instead, it's because the designers haven't actually tested the PlayStation Network Store and the mechanisms for delivering content to systems. Considering that the development team has been spending a large amount of time making sure that the game transitions over to the PS3 well without the numerous bugs or glitches that plagued the PC and 360 versions of the game, working on the store was definitely a low priority on their list when it came to dedicating additional resources to that feature. But it is being worked on, and it will be coming at a later date."
--.."So what about the shaders or optimizations? Rumors were released stating that everything in the PS3 version of the game would migrate over to the 360 or the PC, which kicked off a screaming match on boards about which version was ultimately better. According to Hines, the shader functionality that would re-render the low-res textures would inevitably make its way to the 360 build and PC in future updates. However, certain optimizations that take advantage of the system's hardware will remain exclusive to the PS3 version of the game."
Now spin that. What else? =]
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deep
- 1046 days 3 hours ago
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2 -
Apparently. It's all about learning how to use the memory. At the moment it's not as easy as all that.
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TheMART at Xboxkings
- 1046 days 3 hours ago
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3 -
Hahaha how great is this AGAIN
Man we had to hear DJ, Jin, Juevani, , PS3fan and all those other PS fanboys crying about:
COD3
FNR3
all the version would be better looking when the PS3 arrived. I've seen multiple articles before they were released, hyping up the games and then they came out and...
The 360 version looked better always!
Once more, the Oblivion stuff... We already heard that the new shader, drawing distance etc. would be implemented by a downloadable patch for PC/360 and now... We learn that once more, the 360 hardware choice is more optimal for gaming.
Like a real gamer always had known already. So DJ what will be your twist story AGAIN?
"it just so happens that the new shader techniques applied to the PS3 will also be worked into the 360 version of the game. And thus, they are equals once more. "
OMG
" As it turns out, it's due to a memory limitation with the Playstation 3 itself.
Bethesda simply could not find a way to load every piece of downloadable content without affecting the performance of the game. Considering that the Xbox 360 can pull off this feat without a hitch, it looks like the $1 billion dollar gamble has paid off again for Microsoft."
If one has bought the PS3 I bet they're really are looking into selling that overhyped videoplayer and buy the real next gen system with premium online service, the 360
@ DJ (below)
you're getting really funny now. I just quoted Managing Editor Garnett Lee from Bethesda. Raist nor FX know better then him I guess, right?
It's just proven over and over again that you and those other brainwashed Sony fanboys always twist and lie.
I heard you also with Gears before it came out. "It'll never live up to the hype", "It will be a mediocore game in the end", "they won't make the graphics shown" blablabla
And then it came out, it hit about 9.5 average scores and what? You are all quiet. I bet when Oblivion comes out and looks worse then the 360 version you'll be quiet also. I am enjoying every moment when reality and the truth got you guys pwned big time
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DJ
- 1046 days 3 hours ago
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3.1 - Dude, you just got hardcore owned by Raist and FX.
I think it's time for you to retire from these BS posts. Must be hard dealing with all that denial everyday.
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THAMMER1
- 1046 days 2 hours ago
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3.2 - DJ
We know you know all about denil. I mean just read your own post history. You an not really avaid me. So you should get a 360 so we can play Halo 3. I know you wan to. J/K LOLOLOLOLOLOL um no I'm for real.
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Thugbot187
- 1045 days 13 hours ago
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3.3 - I'm with the Mart on this one...
Man this is funny we can look back at the post where they said it would have better graphics than the 360 and what you guys were saying. Then there was the whole PS3 is way better than the 360. Well what it looks like here is PS3 not living up to the hype once again.
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MoonDust
- 1046 days 3 hours ago
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4 - I can see it now.
"Oblivion sucks anyways", "they are too lazy to unlock the real power of the PS3.", "this site is paid by MSFT.", "This doesn't prove anything".
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Raist
- 1046 days 3 hours ago
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5 - yawn
"The PS3 version of Oblivion isn't a simple port of the game either, although players who have picked up the 360 version will be very familiar with the control scheme. For one thing, the PS3 version has been optimized to take advantage of the Cell processor and hardware that the system offers. As a result, the game runs a lot faster than the 360 build. Entering dungeons or buildings results in a load of 3-5 seconds, compared to the 7-10 seconds or longer for the 360 version of the game. Similarly, the amount of framerate drops or hitches that cropped up in the wilderness as you accessed a new area on the 360 have been substantially reduced on the PS3 version. There is a plan to completely eradicate these issues as the game nears release, as well as fixing a number of bugs that were present in the other builds. Kiss the item duplication glitch goodbye.
The visual presentation of Oblivion has also been significantly enhanced. While it was a beautiful title on the 360, far off environmental details often displayed low resolution textures. This has been fixed with new shaders dedicated to rendering the foreground cleanly with sharper details, so rocky landscapes now have craggy appearances instead of smooth, non-distinct surfaces. While there is still a fair amount of pop-in that occurs (which can't be helped due to the size of the world), the draw distance is farther than the 360 version. As a result, screens from the PS3 version should approach those from high end PCs running Oblivion, which is an impressive feat."
http://ps3.ign.com/articles...
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XGamer
- 1046 days 2 hours ago
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5.1 - Here's what I love to continue to read by sony fans.
The ps3 is more powerful and their to lazy to (here's the good part) fully utilize the power of the ps3 cell processor and RSX combo. LOL!!!!
It's underpowered for gaming, way underpowered!!! The truth is thrown, shoved even in there faces, on an almost daily basis but fools like this guy and so many others will continue to listen to songs played by a false DJ.
The ps3 isn't, and wasn't designed by sony or the trio team for gaming, but instead to fully utilize the cell to carry out multiple tasks at one time. (dont get excited now) Multiple small tasks such as spead sheets etc...but for gaming it's a hinderance and not a help. This "TRUTH" you keep hearing is said by those that would most profit so cut the MS ownes them BS, it does in the fact that the Xbox 360 is the gaming king and sony is a sinking ship, once thought to be a battle ship but was just a passenger ship all along.
You can love your ps3 and play some great games on it but it's not going to EVER be the king of gaming this time round due to it's limitations. Take it or leave it.
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CyberSentinel
- 1046 days 1 hour ago
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5.2 - WOW
A $600 dollar system that cant display armor on a horse.
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bluhefner
- 1046 days ago
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5.3 - XGAMER
How the hell is the PS3 underpowered when it can run the Havok 4.5 engine which is 5-10 faster then Havok 4.0 (which is the one Bungie is using for Halo 3). U make no sense.
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MoonDust
- 1046 days ago
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5.4 - Blue-
Show me where it says Bungie is using that engine.
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bluhefner
- 1046 days ago
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5.5 -
http://ps3.qj.net/Showing-o...
At the bottom of the article it states Havok 4.0 is being used for Halo 3 and Sonic series, its old.
http://ps3.qj.net/Havok-4-5...
And heres a link to where it says PS3 can run Havok 4.5.
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The Snake
- 1045 days 23 hours ago
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5.6 -
Ok now for a link that says the 360 can't run Havok 4.5 please. Just because Halo uses an older version doesn't mean the platform can't handle the newer version.
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Jason 360
- 1044 days 5 hours ago
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5.7 - BlueHefner
“How the hell is the PS3 underpowered when it can run the Havok 4.5 engine which is 5-10 faster then Havok 4.0”
Just because the PS3 can run Havok 4.5 doesn’t mean it will play games right.
My computer will run Vista and DX10 but won’t play Crysis. Why? Because of some of the same hardware limitations TheMart had pointed out in comment #3.
“(which is the one Bungie is using for Halo 3). U make no sense.”
That makes no sense, Havok 4.5 is new they have been working on Halo 3 for about three years (there was no 4.5 then Jan. 23, 2007)
http://ps3.qj.net/Havok-4-5...
“And heres a link to where it says PS3 can run Havok 4.5”
What are you trying to say the 360 cant and the PS3 can or what?
“San Francisco, Calif., Jan. 23, 2007 – Havok announces today the official release of Havok 4.5, the latest update to its modular suite of artist tools and run-time technology. Fully optimized for Sony PLAYSTATION®3, as well as Microsoft Xbox360 and Nintendo Wii, Havok 4.5 dramatically accelerates the development of cross-platform, cutting edge electronic games, meeting the needs of the world’s top developers and producers.”
http://www.havok.com/conten...
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Fx35
- 1046 days 3 hours ago
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6 -
All you 360 fanboys you should read this and STFU:
"When we posted our preview of The Elder Scrolls IV: Oblivion, we talked about the various improvements that had been made to the PS3 version, such as the optimized load times and enhanced graphical presentation thanks to new pixel shaders that displayed sharper details. We also pointed out that while the Knights of the Nine side quest would be included, other downloadable content would not initially be included in the game. Needless to say, this information spawned a host of rumors on the boards and across the Internet. To separate the fact from the fiction about Oblivion on the PS3, we went directly to Pete Hines, the VP of Public Relations and Marketing at Bethesda Softworks for the true details behind the game.
Rumors were rampant about the reasons behind the lack of downloadable content. Other websites have reported that the justification behind the missing missions and features was due to technical limitations of the console. According to Hines, nothing could be farther from the truth. There were two specific reasons behind why items like the Orrery and Mehrunes's Razor will not be included within the PS3 version of the game. First of all, there was a concern about the balancing of the game and initially giving players access to a thieves den or a wizard's tower immediately at the start of the game. "There was no good way to incorporate these features into the game as soon as it started because it didn't make sense," Hines said. While he didn't rule out the possibility of some of these side quests or features making it into the game, it wouldn't necessarily be as soon as the game hit store shelves.
In fact, the other reason why the downloadable content for the PS3 version of the game isn't included isn't solely because of the technical limitations of the system. Instead, it's because the designers haven't actually tested the PlayStation Network Store and the mechanisms for delivering content to systems. Considering that the development team has been spending a large amount of time making sure that the game transitions over to the PS3 well without the numerous bugs or glitches that plagued the PC and 360 versions of the game, working on the store was definitely a low priority on their list when it came to dedicating additional resources to that feature. But it is being worked on, and it will be coming at a later date."
http://ps3.ign.com/articles...
HAHAHAHAHAHA!!!!STFU 360 fanboys,youre just a bunch of liers and the ps3 is much much better than the 360 and Oblivion has just proven it,hahahaha!!!
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Antan
- 1046 days 3 hours ago
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6.1 -
"HAHAHAHAHAHA!!!!STFU 360 fanboys,youre just a bunch of liers and the ps3 is much much better than the 360 and Oblivion has just proven it,hahahaha!!!"
Easy tiger!
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UrbanJabroni
- 1046 days 1 hour ago
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6.2 - Look at your bubbles...
before you tell anyone on this site to "STFU." Pot...kettle...black.
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blackmagic
- 1045 days 20 hours ago
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6.3 -
hmmm... take another gander at the Peter Hines response that you yourself posted fx35:
"In fact, the other reason why the downloadable content for the PS3 version of the game isn't included isn't >SOLELY< because of the technical limitations of the system"
Here's my take... The ps3 uses 96MB of ram for it's OS, the 360 uses 32MB leaving the PS3 with a 64MB deficit compared to the 360. Clearly, Bethesda has managed to shoehorn the game into the available ram on the ps3. If the game engine runs then I imagine current and future map or mission based expansions such as mehrune's razor will not be an issue and will become available online. However, current and future expansions such as the horse armor which require skins/graphical models to be added to npc's may indeed offer significant challenges if this option wasn't able to fit into the smaller available system ram without introducing negative effects on framerates for example. Obviously, I am not a bethesda developer and this is only a thought based scenario but it does illustrate that some aspects of the engine may have needed to be cut to get the game running at the level they wanted and these may changes may have meant that the expansions are not possible in their current form. After some reworking, they will likely become available and maybe some elements will never make it due to negative trade-offs to get them working.
Just my $0.02...
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Antan
- 1046 days 3 hours ago
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7 -
Come on guys, lets just wait and see shall we.......yes on the one hand there is THAT 1up interview, then there is another interview with Pete Hines from Bethseda who said this.
"Rumors were rampant about the reasons behind the lack of downloadable content. Other websites have reported that the justification behind the missing missions and features was due to technical limitations of the console. According to Hines, nothing could be farther from the truth. There were two specific reasons behind why items like the Orrery and Mehrunes's Razor will not be included within the PS3 version of the game. First of all, there was a concern about the balancing of the game and initially giving players access to a thieves den or a wizard's tower immediately at the start of the game. "There was no good way to incorporate these features into the game as soon as it started because it didn't make sense," Hines said. While he didn't rule out the possibility of some of these side quests or features making it into the game, it wouldn't necessarily be as soon as the game hit store shelves".
and this.
"So what about the shaders or optimizations? Rumors were released stating that everything in the PS3 version of the game would migrate over to the 360 or the PC, which kicked off a screaming match on boards about which version was ultimately better. According to Hines, the shader functionality that would re-render the low-res textures would inevitably make its way to the 360 build and PC in future updates. However, certain optimizations that take advantage of the system's hardware will remain exclusive to the PS3 version of the game".
Of course the majority of ports/multi titles perform best on 360, but i think a bit unfair with this game until it hits the shops, every preview thus far has said it looks and performs better than the 360, of course they were saying this about other PS3 games before they hit the shops!!!
Im on the fence for now, but it doesn`t matter because the 360 owners were playing it a year ago right?
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zonetrooper5
- 1046 days 2 hours ago
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8 -
Wow you get a some bugs fixed and it looks a little better, its still not going to make be buy the PS3. Its an awesome game if you have alot of time to play it, it takes time but i have been playing this on my Xbox 360 for months now. I just want to find out more about Killzone 2 and MGS4.
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THAMMER1
- 1046 days 2 hours ago
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9 - this game is old
And the CEll RSX combo mixed with the split RAM this is expected. If you did not expect this you are kidding your self.
But over all it should still be a great game. If you have not played it give it a shot on your PS3.
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DJ
- 1046 days 2 hours ago
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9.1 - I agree.
The fact that they're getting more out of a split-memory architecture than a unified architecture shows the benefits of Sony's design decisions. You'd think MS would've learned their lesson on the original Xbox.
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TheMART at Xboxkings
- 1046 days 1 hour ago
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9.2 -
Huh DJ do you even read stuff???
" As it turns out, it's due to a memory limitation with the Playstation 3 itself.
Bethesda simply could not find a way to load every piece of downloadable content without affecting the performance of the game. Considering that the Xbox 360 can pull off this feat without a hitch, it looks like the $1 billion dollar gamble has paid off again for Microsoft."
I don't think that's in favour of the PS3 split memory.
Second, split memory is causing more problems. What are the benefits exactly DJ? Explain to us all. You're twisting stuff again dude.
Stay with the facts. Lesson with the original XBOX? That console that kicked the PS2 in graphics so hard? That one? What lesson should MS have learned from that, otherwise then that they're on the right way?
Oh wait, maybe you mean the OS of the PS3 is eating up 100 MB, 20% of it's total Ram. It's eating up almost half of it's Ram dedicated for CPU. The 360 on the other hand uses 30 MB or so max. That makes it 17% more Ram available on the 360 for games
Still surprised the 360 gets the better games???
@ DJ's comment below, this is getting to funny now
OMG
"I get my info straight from developers, not rumors or 'leaked' articles. The benefits of having split memory architecture is that the CPU and GPU don't fight over both RAM and bandwidth. "
Allright, now you are out of facts you try the 'powercomment'.
You get your info straight from developers, not rumors or 'leaked' articles. Nice man.
Name me the companies/dev's you're in contact with. Don't say: "I may not because they don't want to be mentioned". I won't buy that sh!t. I don't ask for peoples names, I don't ask phone numbers, just company names. And tell me what your relation is with them.
THe articles posted are straight from dev's, hardware specialists or respected people that earned their position in games (John Carmack for example), and you should know better? Please. I have to laugh out hard now, or maybe I should cry.
The memory by the OS used is right and you know it. PS3's OS uses 96 mb of memory (32 video, 64 main). Pretty high when the 360 OS only uses 32 MBs and 3% of it's 2 cores. Stop the Cell SPU bull please.
http://dpad.gotfrag.com/por...
"Everything comes at a cost and here are the costs for the 360.
32MB of the 512mb of available GDDR3 RAM
3% CPU time on Core1 and Core2 (nothing is reserved on Core0)
Microsoft still has room left from what they’ve already reserved for future updates.
Transitioning to the PS3’s Operating system here is what the resource allocation looks like.
Sony of course has decided to match Microsoft by using a constantly running in the background Operating system and here is what it includes. Again I will not be going into what it offers as most already know by now.
The costs for the PS3’s operating system are as follows
32mb of the 256mb of available GDDR3 memory off the RSX chip
64mb of the 256mb of available XDR memory off the Cell CPU
1 SPE of 7 constantly reserved
1 SPE of 7 able to be "taken" by the OS at a moments notice (games have to give it up if requested)"
DJ just got pwned by a person that does know and DJ doesn't clearly.
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THAMMER1
- 1046 days 1 hour ago
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9.3 - DJ
Come on MAN!! You are not for real.
See other PS3 fans should learn from this. Just because you make a counter 360 statement dose not mean you are making a good supportive PS3 statement.
*READ DJ's posts in this thread. If you believe them or plan to use it for you own pro PS3 arguments do your own research because DJ is not a creditable source. Use Ibm.com for the Cell and Nvidia.com for the RSX. And ask a PC gamer or call Alienware to see if a split RAM over a unified RAM is the way to go.
Many members of news for games have tried to post and spread the truth. If you do not believe us go to another source for more info. Because it is now proven tat the PS3 is poorly designed.
Now for true PS3 fan that want it for the games MGS4 is coming and it will be rock solid and no will Final Fantasy for those of you who like to play that stuff. And just say the right things about your PS3 like wow I like it for the games. Because the hardware is not better than the 360's it is close but do not expect it to be magical. GOOD times baby
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deep
- 1046 days 1 hour ago
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9.4 - Thammer..
It's different architecture. We'll see the benefits in time - they still don't really understand cell - for a lot of its stuff it doesn't need much memory or even the rsx. It's all brand new 'alien' tech.
And I ran out of bubbles on the motorstorm page. Motorstorm does have just as good graphics as Gears...and yes I have played gears...its ace. And my impressions of Motorstorm are from hd movies of it playing. NOW the graphical quality is the same BUT the art directions are completely different, so it's hard to compare - the artistic design on gears is immense - motorstorm is different, faster, and lots of vehicles in action - and the graphics and physics look incredible. You can argue about artistic design...go ahead...
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UrbanJabroni
- 1046 days 1 hour ago
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9.5 - How in God's name do you read the article...
Then come to this conclusion:
:The fact that they're getting more out of a split-memory architecture than a unified architecture shows the benefits of Sony's design decisions."
Mind...boggling.
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DJ
- 1046 days 1 hour ago
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9.6 - I don't know what Mart and Thammer have been reading.
I get my info straight from developers, not rumors or 'leaked' articles. The benefits of having split memory architecture is that the CPU and GPU don't fight over both RAM and bandwidth. This gives PS3 something like twice the memory bandwidth of the 360, and since RSX has XDR texture logic built in there's no issue with splitting the memory pools. Devs only found this out when they received the final kits in May~July 2006 since only the final kits had the RSX. Earlier kits ran on 7800GTX's, which apparently had 1/15th the amount of CPU <-> GPU bandwidth, was only 430 Mhz, half the vertex cache, weak HDR, etc. Beta kits sucked compared to the final product, which is why we're getting such a huge leap with upcoming titles.
BTW Mart, you gotta stop posting those fake OS requirements. The actual system requirement for the PS3's OS is 5% of an SPE's execution time. Devs actually have access to all 7 SPES (6.95 SPEs if you want to get technical). Ram requirements are also relatively low.
I don't know why Unified RAM is somehow seen as the way to go since GDDR3 is catered towards the high-latency requirements of GPUs; CPUs have low-latency requirements. PCs have split-memory architecture since those GPUs you shove in there have their own dedicated RAM modules. And it's not CPU RAM. It's GDDR RAM (i.e. V-RAM). Microsoft's Xbox division seems absolutely obsessed over the term 'unified' when really there aren't many benefits to doing it that way. Even nVidia complained about how their GPU was bogged down in the original Xbox due to the unified layout (it ran entirely on SDRAM, which is meant for CPUs. No wonder they prefer the PS3's layout). The solution? Microsoft decided to solely use GPU RAM for the 360. Not the best solution since the CPU's being starved bandwidth-wise this time around, but I guess it's something.
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Xi
- 1046 days ago
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9.7 -
there's a reason we use unified architecture in home computers, and there's a reason why we don't use split memory, As a computer science undergrad, I've tried coding from multi threads, not fun, and it's even less fun to try and use split memory. The reason we don't use it is because it's not USEFUL! it doesn't add anything to the system. The rsx is inferior to the r500, and it's dx10 capabilities (yes ati got dx10 running on the xbox gpu, it's why a game like crysis can get work on the 360). Oh and about the final sdk's being weaker? why did they have to roll back clock times on the rsx then? The RSX was to fast for the cells. DJ, stop reading sony rhetoric and look at some 3rd party sites. Though the cell is strong it needs 7 to do the same as the 3 in the xbox 360, and lack of unified pipelines in the ps3, choke the system quite a bit. There's a reson why developers enjoy working with the 360 more.
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Arkham
- 1045 days 22 hours ago
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9.8 - theMart, again...
"'Huh DJ do you even read stuff???
" As it turns out, it's due to a memory limitation with the Playstation 3 itself.
Bethesda simply could not find a way to load every piece of downloadable content without affecting the performance of the game. Considering that the Xbox 360 can pull off this feat without a hitch, it looks like the $1 billion dollar gamble has paid off again for Microsoft."'
----
Do *you* even read the stuff? You're quoting *Joystiq's* slant on it, not Bethesda's statement. Their last official word on not including that content was based on factors relating to game-balance.
Man, some people have problems with basic media reading comprehension.
You'll grasp at any half-truth to promote your little biases, won't you?
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UrbanJabroni
- 1046 days 1 hour ago
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10 - VISUAL IMPROVEMENTS ARE ON 360 AS WELL
Did anyone actually read the article?
"As for the PS3 version of Oblivion trumping the 360 in the visuals department, it just so happens that the new shader techniques applied to the PS3 will also be worked into the 360 version of the game."
Can we please stop the fanboy garbage? PLEASE? PLEASE?
For those that think the _other_ interview means better graphics:
"However, certain optimizations that take advantage of the system's hardware will remain exclusive to the PS3 version of the game"."
_optimizations_. Optimizations improve performance, not graphical fidelity. Given that the PS3 version originally performed poorly, OF COURSE there are going to be PS3 optimizations. Again, optimizations, not improvements, and the new shader model is going to be on the 360 as well.
How anyone can spin this to be a negative for the 360 is beyond the most basic principles of logic.
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Adriokor
- 1046 days 1 hour ago
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11 - Read more sources before you judge...
http://ps3.ign.com/articles...
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UrbanJabroni
- 1046 days 1 hour ago
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11.1 - I repeat
"enhanced graphical presentation thanks to new pixel shaders that displayed sharper details"
These are coming to the 360, as stated in both articles.
The PS3 will keep its proprietary OPTIMIZATIONS. Not graphical improvements. Optimizations for the hardware to make the _same_ graphics run well on the PS3.
I'm really not trying to be Pro-360on this. I'm just trying to point out that the games will look the SAME on both systems. Why must everything negative for one console need to be responded with "yah...well your console has this wrong with it." It is a basic deflection technique favored by politicians...and it is surprising to see intelligent human beings use it on a message board.
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PureGamer
- 1046 days ago
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12 - erm who cares
you are just to sad to actually hit the daylight and roam around in the society. You are actually arguing over graphics and a gaming console ok, but why do you always come on here and bash the PS3 is it because you cant afford it? Sour Grapes? and dont counter back with its $600 or its £425 actually answer why you make it your destiny to bash this console cmon you cowards why?
To the below
What i dont give a shyte about graphics its gameplay for me. I was asking why do all these peeps come on here and actually act as if this will change there lives its sad, you are basically saying that if we dont iron out the negetives of the PS3 on a gaming news site forum sony will read this and correct them i dont think that will happen hmmm also why doesnt no one actually talk about the negetives of the 360 or the Wii then?
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UrbanJabroni
- 1046 days ago
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12.1 - My dear friend with two bubbles
Your assumptions are incorrect. I, like many others, have a PS3 and support it. I am very pro BluRay. I am not, however, a blind fanboy who refuses to see that the system has a lot of problems. If we continue to give Sony a free-pass by ignoring the negatives, they will never get fixed.
People on this forum like to twist facts to bash another console, and I, like many others again, feel the need to try and correct the mistakes people are trying to attribute as facts. The article is a fact, and that sucks. Improved PS3 visuals that aren't on the 360, however, is a false statement. All we are looking for is the truth.
Bethesda clearly wants all fans of their games, regardless of their system, to have the same quality and is going to patch the game across all systems to look equally good. How is this a bad thing in any way?
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Yo Wassap
- 1045 days 4 hours ago
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12.2 - UrbanJabroni
It's nice to see that somebody is using their bubbles to smooth things out, no wonder you have 7. Well deserved
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Elite24Gamer
- 1046 days ago
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13 - You can't call a preview a source of anything...
Previews are meant to hype games up. Every single Ps3 preview made it seem like the ps3 version would be better than the 360 version. Then every single time when the game would be released....the 360 version looked much better and performed better than the ps3 version. There is a pattern here with ps3 previews. Whether it be from IGN or another source. Every preview of every ps3 game to date has claimed that the game takes special advantage of the Cell's special capabilitites. ha ha ha ha ha ha....Well, duh......There is no way around that. The Cell is the heart of the ps3. So game code has to run off of that thing. ha ha ha ha ha ... The problem is the Cell is not optimal for game code. Thats why the ps3 games don't run nor look as good as the 360 games. It has absolutely nothing to do with time of developement or taking advantage of the ps3's special cell....Sony fans will be using that excuse for years to come. "Wait till they learn to take advantage of the Cell"...ha ha ha ha ha.... When will yall get it? The ps3 is a superb blu ray player if thats what you want....but its not a very good gaming console. I should know. I own it and I have every game out right now. The 360 totally outperforms the ps3. Its a matter of choice. Do you want the best graphics and gameplay this next gen? Get the 360...do you want blu ray movie playback? Get the ps3. Its as simple as that. And fanboys....stop using previews as some sort of news....how many times has the previews been totally off with ps3 games. Every single time to be exact. Pull up a preview of every ps3 launch game and you will hear the same mumbo jumbo....its hilarious....I will bet anyone.....that once again....the 360 version of Oblivion will clearly outperform the ps3 version. I will play another 100 hrs when they release the download for better textures and graphics. It will make an already fantastic game....Even better. WOW...
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deep
- 1046 days ago
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13.1 -
FightNight3 was said by many sights to be notably better than the 360 version. - whether that's more time for the developers to fiddle, or something to do with the architecture is something else. Wouldn't want to speculate. Wouldn't want to speculate on any of this really.
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THAMMER1
- 1046 days ago
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13.2 - deepbrown
You wouldn't want to speculate. Then how do you explain your logic about the PS3 period? That is all speculation...RIGHT!! HA O.K. your turning into a tool. COME ON mAN!!
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THAMMER1
- 1046 days ago
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14 - Deepbrown
I'm saying the games suck in any way. You should not read a post and automatically be on the defense. Dude you avoided me and every thing. Come on if you want to avoid me do that or get your mind right. The PS3 is still fun no matter how Sony put it together. But I'm an adult DOG and it is not running the ring around the 360 like Sony said it would is it. *NO! So we should not have a problem with the truth. O.K.
And Alienware is a games PC company they do not offer split RAM because it is not optimal for games.
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deep
- 1046 days ago
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14.1 -
What? I'm avoiding you? Turning into a tool? Why are you being so offensive? Am I anywhere a sony fanboy? My comments have been pro xbox and pro ps3. I replyed to you about motorstorm on here, because id run out of bubbles on the other page.
I said, even though fightnight looks better on the ps3 that its no sign the architecture is better, but probably just more time optimising the game.
I never said ps3 was running rings around the xbox. I'm just trying to stop people like you being so down right offensive and shouting in their faces for no reason.
If you feel my posts have been irrelevant or fanboyish then your wrong, have a look at yourself you 'tool'.
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scriptkiddie
- 1046 days ago
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15 -
but at least the ps3 has blu-ray. if you want to play games get a 360, if you want a blu-ray player get a ps3. or you can wait and get a blu-ray player when they are $100.
maybe this is the 4d sony was talking about
sony knows the fanboys don't care because they have brand loyalty.
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don imus
- 1045 days 23 hours ago
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16 -
i have a 360, enough said!
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SEAN1617
- 1045 days 23 hours ago
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17 - This article is a rumor I HAVE THE PROOF TO BUNK IT>> READ ON
http://ps3.ign.com/articles...
here is the whole thing sorry but this article is a lie. SORRY 360fanboys it's got nothing to do with the ps3 itself.
"Oblivion Rumors Explained
We get down to the bottom of the recent Oblivion rumors.
by Jeff Haynes
<A HREF="
http://de.ign.com/event.ng/...
http://www.direct2drive.com...
target="_blank"& gt;<IMG SRC="
http://ads.ign.com/advertis...
WIDTH=300 HEIGHT=250 BORDER=0></A& ;amp ;gt;
February 8, 2007 - When we posted our preview of The Elder Scrolls IV: Oblivion, we talked about the various improvements that had been made to the PS3 version, such as the optimized load times and enhanced graphical presentation thanks to new pixel shaders that displayed sharper details. We also pointed out that while the Knights of the Nine side quest would be included, other downloadable content would not initially be included in the game. Needless to say, this information spawned a host of rumors on the boards and across the Internet. To separate the fact from the fiction about Oblivion on the PS3, we went directly to Pete Hines, the VP of Public Relations and Marketing at Bethesda Softworks for the true details behind the game.
Rumors were rampant about the reasons behind the lack of downloadable content. Other websites have reported that the justification behind the missing missions and features was due to technical limitations of the console. According to Hines, nothing could be farther from the truth. There were two specific reasons behind why items like the Orrery and Mehrunes's Razor will not be included within the PS3 version of the game. First of all, there was a concern about the balancing of the game and initially giving players access to a thieves den or a wizard's tower immediately at the start of the game. "There was no good way to incorporate these features into the game as soon as it started because it didn't make sense," Hines said. While he didn't rule out the possibility of some of these side quests or features making it into the game, it wouldn't necessarily be as soon as the game hit store shelves.
In fact, the other reason why the downloadable content for the PS3 version of the game isn't included isn't solely because of the technical limitations of the system. Instead, it's because the designers haven't actually tested the PlayStation Network Store and the mechanisms for delivering content to systems. Considering that the development team has been spending a large amount of time making sure that the game transitions over to the PS3 well without the numerous bugs or glitches that plagued the PC and 360 versions of the game, working on the store was definitely a low priority on their list when it came to dedicating additional resources to that feature. But it is being worked on, and it will be coming at a later date.
So what about the shaders or optimizations? Rumors were released stating that everything in the PS3 version of the game would migrate over to the 360 or the PC, which kicked off a screaming match on boards about which version was ultimately better. According to Hines, the shader functionality that would re-render the low-res textures would inevitably make its way to the 360 build and PC in future updates. However, certain optimizations that take advantage of the system's hardware will remain exclusive to the PS3 version of the game."
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highps3
- 1045 days 23 hours ago
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18 - ...
Man whatever this is retarded.
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highps3
- 1045 days 23 hours ago
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19 - ...
Man whatever this is retarded.
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ACE
- 1045 days 23 hours ago
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20 - deep brown
its been proven that fight night looks better on the 360 lol .
as for DJ ..... same old brain washed sony fanetic ,,, ur making a fool of ur self DJ , give it a rest will yaa :) .
yes this is like a rerun of oh it looks better on the ps3 BUT when the games r out and reviewd etc its not the case is it?.. as it has been proven the 360 versions look better and run better .
oblivian is an amazing game whether u play it on a 360 or ps3 , i've clocked on 300 hours :O
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deep
- 1045 days 23 hours ago
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20.1 -
Young sir I never said FightNight3 has been proven to look better on the ps3. My sources are the same as your 'proven to look better on the 360' sources - reviews from sites that say good things and bad things about both systems. Even gamespot says that the ps3 version has the edge and they are xbox360 fanboys.
Anyway I said it HAS BEEN SAID -not that it has been proven. I for one don't think it says anything about the capabilities of either system because I'm not a retarded fanboy, but that when people say 'games all look better on the 360' the difference is nominal in most cases, and in some cases it really isn't true.
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funkybudda
- 1045 days 21 hours ago
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20.2 - nice einstein...
way to mention a port title, which is by one of the notorious lazy companies such as EA/UBI/KOEI etc.
Compare first party exclusive games, like if you say gears of war looks better than resistance, I will give you that.
Your retarded to try to justify your hard-on for MS with these port games by companies who care less about gamers but just want to rush crap outta door and make money.
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